After some testing, it appears that coastal vessels are not affected by this bug so if you are in top-tier coastal against low tier destroyers, they they’re gonna have a hard time hitting you
They don’t need to, they auto clip you with their A/A
I’ve been playing some NAB today and my aim seems to be working fine. Anybody experiencing the bug should make a report though.
A lot of people don’t seem to know that a ship’s listing (from a turn) can drastically throw turret aim off regardless of where you’re actually aiming.
So , i disabled the new repair mechanic, but the game still automatically starts repair functions without me turning on the automatic function for unwatering and repairs…
Is this a bug or intended?
Its mighty disorientating and annoying when I keep having to stop the repair and unwatering when, according to my inputs, it should be just the fire extinguishing going on.
Same here, although I´’m not quite sure which pattern is being followed. And the fire fighting function set to automatic tends to get deselected after the first fire. I’ve noticed that at the start of a battle the new damage control icons are being displayed in place of the old ones for a split second.
If you press and hold the corresponding button there is an A visible.
This mean you have set it to auto ot atleast this is how it was working
I know, the point is that the game disregards my choice of auto firefighting and reverts it back to manual without my input.
The bug is automatic unflooding for me. Not the most annoying thing in the world but still frustrating when I’m set on fire and I need to hold the 8 key to force off unflooding.
for mother of god, it took 5 months to fix previous similar bug with turning and it seem to me they touched the same thing cause exactly same guns are affected, e.g. secondaries are ok, coastal is ok etc.
btw previous bug was fixed just accidentally, cause no any changlelog, no even closed report
yeah naval event in a few days. nice. professionals. I think I will buy fking senrai trash now
exact same for me
Naval hull breach auto activation
its a known issue, reported 20 days ago, so i guess it will get fixed soon.
pffffft

The aim bug has been fixed. I was hopping that this bug was the start of adding the old aiming system back in and have the toggleable like they did with the repair system. It would give the realistic aim button some use.
American DDs can dump SAP on CLs. Not that the average american main is any good to begin with but that’s beside the point.
They have surprisingly decent range with their torps too.
I am not saying Japanese DDs are bad, they’re just not new kid friendly.
It’ll revive big once they add Subs.

Subs would be cool. I hope they could add carriers too. Would give purpose for other destroyers and torpedo boats at higher brs. Now its really just destroyers - cruisers - battleships - no point of playing thing outside of their br exept for japanese destroyers.
But gotta delete or nerf soyuz first. Untill then top tier is unplayable.
They could act as mobile air spawns and let the driver of the Carrier deploy planes. I would love to see this for the Germans

wow ok, that’s pleasantly weird
Most CLs can’t even pen CBs with SAP. Oh wait; DD SAP can ammo explode a Yamato through the turret 2 barbette. Only the most heavily armored battleship of the early 1940s. (Granted this is a massive bug but still)
Since most IJN DDs are stuck to HE, their penetration is only 20mm at closer ranges.
A Gearing can pen CLs at 7.5 km with 55mm. Which ones is a different story. Not to mention the sheer amount of ammo American DDs can vomit at a target to overwhelm it.
A Dido (A CL with 13.3s) can do it at 10km with 77mm. With a notably lower firerate.
4.5km is usable before torpedo mode. This is also at tier. Up tiering it to 6.7+ is a different story altogether.
‘shit filler’ doesn’t stop a well aimed torp from instantly nuking a ship post leviathans unless it’s something it generally won’t see (Like - for example - a Kongou). Even then it can still kill ships it genuinely shouldn’t.
No, no they’re not unless the opposing team is nothing short of borderline bot. Granted, a lot of the top tier maps being purely open water is a point to the IJN DDs’ advantage.
Not to mention IJN DDs are focused the instant they’re seen because of the type 93s doesn’t help the case for ‘new player friendly’.
You probably could if you got enough games, given the Scharnhorst’s torpedo protection pre Leviathans was a hardcore gamble even on the best of days. You’d either be instantly killed by a low yield torpedo or eat several full salvos for minor flooding because the snail deemed it so.
Edit
Someone flagged this post for being inappropriate, I’d like to know what’s inappropriate about a calm discussion.