So before, a boat had 1200 earnable points from damage and a destroyer (to pick two examples) had 2000. Score, in addition to the kill/assist reward, was damage points done/10. Because you’d one-shot the boat (and it only had one compartment often), you’d see the 120 score points in a pop normally. Destroyers had a few compartments, so while you could still get the 200 in a pop with a one-shot, the score reward from damage could fraction in different ways depending on how the compartments were blacked, effects of repair, etc.
As I read this, the score is now going to be tied directly to crew loss%. It’s unclear, but it’s likely a boat will still be 120 total cumulative damage score reward, destroyer 200, etc. But if your hit does 10% crew damage, however you do it, you’ll get 20 score points on that destroyer.
So in this case the compartments are really just storage boxes for those crew points (which should probably reward centermass and citadel pens more as you’re more likely to kill crew that way). Note this is separate from the OTHER compartment system used for the “hull integrity” mechanic, which don’t map to the internal crew compartment subdivision scheme (which players can’t see except when those compartments turn red in the damage model).
My beef would just be that’s kinda throwing in the towel on making a game where ships actually fight like ships. Crew drain was not how ships were taken out of action in the 20th century. Looking at War on the Sea lately and its detailed compartmental damage model reminds me how far we’ve gone from anything that resembles actual naval combat. It’s just hitpoints now, really, not significantly different from how WoWS does it. It’s another “rules simplification” in a year of rules simplifications. It’ll make the grind easier, but won’t do much if anything to attract new players to the mode.

