That’s a bad change incoming. This will lead to constant crew loss, that can’t be stopped by disabling repairs.
Please give a like on my post on the new community update thread if you agree/would like an option to choose your aiming method in Naval Arcade battles:
EDIT: Great reply to my post, from the same thread: Community Update No.8: Responses and What’s Coming! - #513 by Bombe18
How will this lead to increased crew loss? The new system doesn’t seem to force repairs, only automating their activation in order
But we do not want to automatize our repair.
Sometime i want to have flooding to decrease my profile.
Sometime i do not want to repair and so on …
The damage control change is bad. Now with priority extinguishing, it will start extinguishing fire in secondary gun that can stay burning for a while, and i will die to the torpedo that hit me cause it will extinguish and unwatering will have penalty and become slower. so i will end up flooded and with lost buoyancy.
Literally will force auto damage control, as far as i can understand.
I got my thought about that, how to do it right, without leaving player with no control on the situation.
It seems like the damage control action will start in the order you set it one after another automatically. So lets say you’re under fire and when you extinguish the fire it will then automatically start the next action in the order. So unless you cancel it you’ll probably be repairing while midst of getting shelled which will reduce crew not to mention in the small timeframe, damaged modules that are not so necessary may replenish their crews which when knocked out again will kill them off.
Looks like it start all damage control at once, every time, but with different modificators.
If they instead put all this brain activity to actually fix and then improve naval!
Fk yeah we absolutely need automated repair control that increases reload times to repair a couple of destroyed aa guns that you dont want to repair and dont need to repair just to put back more crew back on the deck just to die again by shells from ships. /s
Its not enough that we have automated aim in naval arcade (i don’t play it but have to on the days when naval ec arcade is a thing, and apparently a lot of people playing arcade already dont like it) now theres automated repairs? whats next? i also dont have to steer the ship? put “players” on ai ships and let them select the enemy your ship will automatically shoot at while randomly sailing somewhere? really snail if its gonna get put into the game like people here mentioned, why do they keep putting work into naval to make it worse? at least make it optional! like arcade aiming should be. Fine if people like it that way but don’t force people to use it that prefer the realistic aiming
Oh btw, Damage control action no longer affects reload time.
damn ok, missed that change. was kinda dumb to begin with, assuming the crews from the turret would just teleport into the hull to patch some holes or sth. anyways, this should be a feature where people that want to set it up this way can have an order of which repair, pumping or fire extinguish should automatically take place one after another, maybe you then have to start that action with a keybind, but theres no point of having it automatically doing its thing when the system as is was more or less fine. (could have used some refinements of only repairing critical components, repair guns first, then engine, or engine first not guns but not always repair all superstructures and aa that will just get blasted again 2 sec later)