Naval mode is finally dead

For anyone else who has the Italian Geniere [et al.] (and/or if you could help even if you don’t have it/the others), please leave a like on this post so that they move it/them up to Rank III instead of Rank II, since it looks like they are going to raise it/them to 4.7 BR in NAB:

My reply fwiw: Planned Battle Rating changes for August 2025 (updated 16:00, 15.08) - #3194 by SilentTracker

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then move your petty little argument to dm’s
you are not really contributing, just raising a stink
also there isnt much to be said at this point, gaijin just doesn’t care it looks like

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I cant lie i really like the fletchers of all types and i expected this to happen with genie

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Ex nihilo nihil

And for the reasons Fuego already mentioned everybody chose NOT replying to you since June!!!

Nobody force you to spam, it’s your choise alone!

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I’m shooting yours and it hitted hard, but not the leg, due to accuracy nerf.

Again, read what Fuego replied to you, you have time before a MOD deletes all this mess.

And again

And again

Nop,I just find you very rude and hate bullies.

And you might find Christ in your heart ;-) and learn how to work together with other people

Again read Fuego reply

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Just like my wife, always to have the last word even if it’s irrelevant ;-P

Please continue , at this point I will just keep quoting , LOL

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The impact on NRB of the proposed CAS change next update will be minimal-to-positive, assuming they’re rigorous about having anything with good CAS in the “good CAS” category and not leaving something out. You have to do extremely well to generate enough spawn points for a second plane of a different type now, almost never happens, so making the second preferred spawn into a pure fighter spawn won’t change much. If anything, it’ll increase the number of fighters up from players with no boats left in their lineup… without targets they’ll focus on each other… won’t impact the battle good or bad most of the time.

The exception is things like Pe-8s in NAB able to bomb multiple targets, they often get enough SP for a second plane, especially if they started the game with a good SKR-7 or Pr.206 session. Not sure I’d miss that if I still played NAB tbh.

If they want to spice things up a bit, they could always exempt hydroplanes from the “added second spawn CAS cost” requirement for the naval modes, and get some interesting late-game cap plays.

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They’ve severely nerfed bombs. I find that the PE8 is a non-issue these day. Bombs in general aren’t really the way to go, imho. I’ve had HUGE success with mines tho.

They’ve reduced that AA accuracy from AI. You can actually get planes close to boats. I’ve flown the B7A2 and BTD around a lot, longevity variable. The AI AA is still better than players, for the most part.

Giving floats more utility with an exemption would be dope. Why have points if we’re not fighting over them? I find capture points to be a complaint of end tier ship captains. Honestly, Ship Float Planes allow you to really get in there and challenge points, even if you’re driving a BB that would never make it normally.

The issue is, with the new aim system, can you really afford to take your finger OFF the left mouse button to fly a plane? I don’t think so. In the old aim system, that was more viable.

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Yeah the March change to nerf AI AA aiming, which affected both modes, has had a bigger increase than the buff to human aiming in NAB. You can see this in the relative Statshark stats. Planes are being killed less often (because the “free kills” from AI guns on human boats are now dramatically less) in the mid ranges (3.7-5.7) of both modes, so that suggests the change to both modes was more powerful than the change to just AB in the other (anti-plane) direction. Air kills in AB only in the “boat BRs” is actually down as well, though, which I do suspect is most likely to people not wanting to play planes as much given the better human aiming in the BR 1.0-2.0 space now, not air getting more survivable.

Spoiler

EDIT: The reduction in air kills at low BRs is really minor tho: if you just look at coastal vehicles, it shows that better.

Spoiler

(All stats from Statshark).

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That’s a delusion, if you playing good, you easily able to fly two planes with armament(bomber/attacker + fighter), after patch you couldn’t do that.

I’m playing new vehicle grind not rating push, that just side effect cause I’m good, and know what I’m doing.

How getting caught by Paul pants down farming bots while at the same time constantly accousing Fuego for it is related with vechicle grinding?



Do you disappointed that I’m playing game? Come to 7.7 i’ll shoot you too.

I told you, I don’t even have to write replies any more m8, just quoting myself.

Stop chasing your tail

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It’ll be interesting to see what they exclude and include in the end as “CAS armament”. Personally I’d recommend leaving torpedoes off the list, at least in NRB… if you want to take out a second torp plane instead of a CAP fighter, whether you’re on my side or the other side, I for one encourage your life choices. (NAB with in-air reloads might be a little much though).

A more interesting choice is napalm. Doesn’t do much to tanks or ships by comparison, looks fun… I’d say don’t count it for the CAS penalty, personally. Again, at least in NRB.

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Yeah, I’m pretty disappointed that we still haven’t seen any much-needed thorough decompression for the coastal fleet, especially since the Bluewater fleet received it in the last update. The balance from low to top tier in coastal battles is still abysmally poor.

I’ve already submitted BR change feedback requesting adjustments for several individual coastal vessels, including Arras, Aconit, Amiens, and Marne. From what I can tell, I might be the only person who suggested almost exhaustive changes for most of the coastal boats that really need them in that thread.

Anyway, I’ve left my first post of coastal fleet feedback there, so feel free to check it out and leave your support if you agree with my suggestions:

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I’d done tests with firebombs in the past and they didn’t seem very effective. Killed some light skin motorboats with them. But I’d LOVE is setting a ships deck on fire for awhile did something pretty effective. Clear the deck for a bit at least. “Immobilize” the ship for a spell? cause some crew damage.

Fly a plane is tough in Naval. Torps are pretty hard to land, particularly in Naval. And Incredibly so in Naval RB. Leaving that off from penalty is something I can support.

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So you basically asked tune down BRs on what you playing and have good stats, and tune up those which don’t like to fight against?

ps. Nice stats btw, i see you enjoying new Aiming to the full.

Smin promised Coastal will receive later, and I think that will be when ‘new type of ship’ introduced in naval, which mentioned in last year’s CM.
Besides, proper Coastal decompression would need overall step-up of Bluewater because of their superiority against Coastal. Very few exceptional coastals could bear against 4.X Bluewater ships right now, even when they are 4.X Coastal right now.

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