A lot more shells fall either too far or too short now yes. But the real problem is that you aim at certain point and shells go left and right by huge margin. Like they completely lose tracking on which ship is currently selected.
Also significant lag is present but that actually affects all game modes currently.
It especially affects the arcade aiming since it’s all done by the server. If it lags heavily during aiming or shell flight your shells will almost always completely miss. Small bits of lag just makes it miss the spot you aimed at worse than it normally did.
warning advice for youtubers try not to be controversial on forums
youtube is so easy to demonetise or shut down content providers nowadays
i know many friends who have almost lost all income from their content
Yet another reason we need this new arcade aiming rolled back, badly. But, again, we’'re getting zero communication from the devs on this. They continue to reply via forum moderators on a multitude of ground/air issues, but naval? Pure silence.
I have a question, were the shells fired by the ship in real life also as bright as in the game in the sky or is it emphasized to make them easier to see? I think if the traces of the shells were darker and the enemy ships did not have any nicknames, the game would be more enjoyable and more realistic
I know it’s on naval realistic, but it would be cool if it was on naval arcade too. Just waiting in line for 2-6 minutes to join naval realistic is frustrating enough
Has anyone played with unstable network?
I was playing from an limited network coverage area, actually a boat ;-) with ping 70-80 and spikes to 150ms with packet loss up top 20%.
I thought I was crazy but I confirmed that I was invisible to enemy fire ;-)
Unfortunatlly the high dispertion of shells is not related, with or with out packet loss.
it is really observable when for example you use fast fire guns like OTO Melara etc.
You shoot 5 going to the left, if you stop pick another target and again the same the shell are now making hits.
Naval gained a lot of players in June, as expected. Naval Realistic almost doubled its number of players in battles, which is impressive. Of course, we don’t know how the Naval Arcade stats would look if this game mode had kept its old aiming system.
The real question is what the situation will look like in 2-4 months. Only time will tell.
It’s not new, it always been the same since convoy ships were introduced(they are using different aiming system, different from players one ore bots with name one). And they refuse to fix it. @HK_Reporter pass it to devs.
with todays patch they added a option to disable the airfield spawn. The “bad weather” logic is one of the most stupid ideas since months… (besides others…) It also affected the ground modes
A couple of points I’d like to mention; what is the point of ‘mark of distinction’ or the allocation of decals for ships when there aren’t any to add…POINTLESS!!! Secondly, I thought naval battle were about using speed and manoeuvre and NOT SKULKING BEHIND ISLANDS as a static battery. What sort of satisfaction is THAT!!! Fewer islands would sort that out. So back to your original gripe, totally with you on that but don’t expexpect Gaijin to do ANYTHING about it or adjust the BR of battleship/battlecruiser so that if you want to battle it out with a 4.7 BR a capital ship won’t be found ‘skulking’ behind an island…as usual, no money in that.