Well, new update so I tried to play a few matches. For god’s sake, all I ask is for my rounds to go in the general direction of where I aim, and not where some brain-dead algorithm thinks I want to aim.
Naval is still deceased, is not getting better, and went from one of my favorite modes to a mode I will continue not to play.
Popping into the forum after a while, but can I get a brief rundown of the issues so far? I might not play Naval Arcade, but I like compiling a list of complaints people have with this mode altogether. I know that the previous major update made Arcade aiming pretty brain-dead.
So now the fires are lasting longer?
I got shot once with the Asheville and got fire like for 25+ sec and my crew died.
At the same time the dude in the PT-811 got 4x75mm APHE, many 50cal API and also somehow died.
Did they made aiming like more inaccurate?
When I shoot in parallel shots land more forward, this is also very noticable when someone crosses the T.
Back guns will fire left and fw guns will fire to the right.
they screwed the coding so badly a heap of the long time players stopped playing it
there is a forum troll who had a lot more to do with it than she admits that basically gags anyone pointing out how stupid the change was and wanting a return to something playable
i am guessing at her just defending her poor ideas from her bosses and not caring if she destroys the game in the process
TBH, I’m not sure I noticed that it got better at any point at all 😂 BUT, I actually played a Naval match to see how much I still detest Arcade, and the aiming is still for sure borked. Using rudder borks it, enemies/Bots behind islands, all of it seems borked to me again/right now. Oh, and not sure if the speed up/slow down was ever a “bug”, but it seems more borked than normal with that too. Either changing speed yourself and/or when an enemy does it.
I don’t play Naval anymore (I don’t like the new automatic aiming system), but I remember from the update changelog:
Do you think this could be the cause? I know that 5-13% doesn’t sound like much, but it adds up, especially when you’re moving. If the accuracy is already pretty low (in some situations), even a 5-13% change can make a huge difference.
A lot more shells fall either too far or too short now yes. But the real problem is that you aim at certain point and shells go left and right by huge margin. Like they completely lose tracking on which ship is currently selected.
Also significant lag is present but that actually affects all game modes currently.
It especially affects the arcade aiming since it’s all done by the server. If it lags heavily during aiming or shell flight your shells will almost always completely miss. Small bits of lag just makes it miss the spot you aimed at worse than it normally did.
warning advice for youtubers try not to be controversial on forums
youtube is so easy to demonetise or shut down content providers nowadays
i know many friends who have almost lost all income from their content
Yet another reason we need this new arcade aiming rolled back, badly. But, again, we’'re getting zero communication from the devs on this. They continue to reply via forum moderators on a multitude of ground/air issues, but naval? Pure silence.
I have a question, were the shells fired by the ship in real life also as bright as in the game in the sky or is it emphasized to make them easier to see? I think if the traces of the shells were darker and the enemy ships did not have any nicknames, the game would be more enjoyable and more realistic
I know it’s on naval realistic, but it would be cool if it was on naval arcade too. Just waiting in line for 2-6 minutes to join naval realistic is frustrating enough
Has anyone played with unstable network?
I was playing from an limited network coverage area, actually a boat ;-) with ping 70-80 and spikes to 150ms with packet loss up top 20%.
I thought I was crazy but I confirmed that I was invisible to enemy fire ;-)
Unfortunatlly the high dispertion of shells is not related, with or with out packet loss.
it is really observable when for example you use fast fire guns like OTO Melara etc.
You shoot 5 going to the left, if you stop pick another target and again the same the shell are now making hits.