Naval mode is finally dead

Agree.

Good idea. I like it.

I think if they made it it so the lead required was less in the old system it would work. The old system, you had to some times lead so far ahead ( if you were sailing full speed) that you don’t see the ship in the binoculars. That probably turned off a lot of people.

Next have the ability to aim your big guns at different targets. The fronts are shooting at one thing and the rears at another. many times in order to maintain angling, your rear guns can’t point at the target. Let them shoot at something else. This would male ships way more involved and different than any game play. I think it would catch on with some. Right now you can target big guns at one thing and secondaries at another. Would not be hard to do.

MIsguided, scary and wrong way to go. Make it more interesting and you will get more people playing. Speed up the action a bit.

That’s why I play NAB.

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Yes it was.

They should be doing a rock, paper, scissors style of play.

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In enduring confrontation It’s pretty common to see these numbers

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how much did you get RP for that?

Sorry, can’t remember for rp, but sl was near a million

ugh, who cares about SL

I’ve found the screenshot…

Meh, not worth the time play EC with this rewards and smeiarcade rules, i whish it was full arcade rules i think that holding NAB EC popularity.

ps. it was NRP community who asked this semirules years ago.

and i got proporsal for chaining it Флот, привести Аркадное морское противостояние к Аркадным же правилам - Корзина - War Thunder — официальный форум but it didn’t get enough votes to be passed to developers. Sad.

After NAB aiming change, EC play is full arcade aiming mode (during arcade days of course)

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Nope speed not the same, markers too and all other mechanics are from RB.

i did not get what your’re saying, for me is the same as current arcade mode

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Speed of ships in NAB EC is from RB and other mechanics too.

ps. i got 3 proposals pending here, if they didn’t change it in coming patch i will make another one for NAB EC to become full arcade rules.

Kweedko just comes in here, makes a bunch of noise, negates everything you say, and is a general nuisance. Don’t let him get you twisted.

The fact that the aiming is new aimbot arcade style means that 90% of the gameplay is current Arcade style.

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Why you don’t switch to NRB if 90% of gameplay is aiming?

You should make a proposal that bot ships in Air Arcade get the same aiming system as the bot ships in Naval Arcade. And I don’t mean the AI ships with names like “Timofey”. I mean the bots in the back that are generically named “destroyer” or “cargo ship”. Gaijin introduced the aiming to make it friendlier for new players. I think it should be friendly for new Air Arcade players too. Imagine the enjoyment new players will get when their planes are destroyed seconds after spawning by “Destroyer”! Its a shame to only allow Naval Arcade to get such noob friendliness.

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I got report about that, it’s a bug.
https://community.gaijin.net/issues/p/warthunder/i/MZEl4Vg1GL25

i see it still thinks it is the only one that knows anything

will it finally be happy when its brilliant ideas have stopped everyone else from wanting to play

it is not yet mature enough to know it is not the only one in the universe
it shows a very stunted development

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I’m pasting this here becouse my OG post was locked and told discuss it in already existing threads:

Naval research and progression is too slow. I get that there is less naval vehicles to research than air or ground, but with how bad the gameplay and rewarding system is it is just too slow. even with premium time I wasn’t able to make much more progress than without it. And like I try to do something in matches, but I can’t get any score.
Also the gameplay is too undeterministic, I can’t reliably destroy other vehicles, like in ground. In ground if you learn how to shoot, your performance will increase, you can incease your “skill level”, but in naval there is no skill involved. I am not a rangfinder or ballistic computer.

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