speaking of mines (well miney mines rather than the MK.24) i really hope see an update to their in game mechanics for their use both offensively and defensively in submarine warfare.
increase the time they last in battle and maybe give us some control over how deep they are set
Can’t wait for auto-aim locked Submarines!
NOT
Only reason Gaijin would spend any money on Navy and try pull players with the submarines (that they swore were too hard, expensive, etc. to add) is because they-themselves killed Navy dead with auto-aim.
Those are all a literal order of magnitude better than traditional depth charges. Especially when paired with sonar, even if it is “bad” sonar. Actual war time results proved they were 5x to 10x better than depth charges. Sonar has a blind spot under your ship, you lose track of the sub when you try and drop depth charges on top of the sub. However, the Hedgehogs and their descendants allow you to fire them forward, where you can still track the sub on sonar.
Furthermore, Hedgehogs have contact fuses. They will not detonate unless they hit a sub. So, if you see 0 explosions, the sub is not in that area. It is a miss. Try again, search more with sonar, etc.
If you have access to forward firing anti sub munitions on the same ship, or same battle rating, go for the forward firing anti sub munitions. Again, especially on ships with sonar. Depth charges (especially those without proximity/contact fuses) were obsolete the moment the hedgehogs were deployed.
I like to take the SF 40 heavy to like 5.0 and just hide and shoot planes
Well even if they were allowed in naval EC they wouldn’t be that crazy because Naval EC acts a lot differently from standard naval games. Additionally, modern small boats are already allowed so it’s generally just stupid to cut off the WW2 ones when most the ships and planes in Naval EC are also WW2.
Arcade is easy solely because where you aim on the ship, the guns automatically aim their lead to hit that exact spot on the ship, and radar I think automatically guides the AA
Anyone else keep getting pulled into Enduring Confrontation battle just cause you are using a Blue Water ship? Even with the mode switched OFF and join in progress battles also? cause I am!!! Reported it as a bug and like slow moving snail none of the tech guys have even seen or read it yet…
And that is exactly the problem so many naval players have spoken about- it dumbed down the game to where there is no skill or reward for learning to play. You just have to point and click. So many of us have protested against this change, for almost 2 years now, without any response from gaijin. Polls have consistently found the majority of the naval community on the forums are against these changes. Other changes, additions (like the Soyuz), have further eroded confidence that the naval gameplay is ever going to improve.
Adding submarines is simply gaijin trying to market to the calls for them, without creating an answer to HOW they will be used. Without it being a specific game mode (like the merchant convoy submarine event), there simply isn’t really the place or room for submarines due to their extremely slow speed, total vulnerability if surfaced (meaning they have to spend their time submerged, crawling along at a glacial pace), and the size of maps. In the end, it will result in a buff to player numbers that quickly falls away when the average player sees the difficulty in using them, and naval will again chug along, with gaijin’s devs continuing to ignore the community and make choices/changes without any care to what the community and players desire (apart from Kweedko, but we all know how he’ll reply to this).
Except there’s a delay between current and last position, although it’s notably shorter than in realistic.
This can be seen by just aiming dead center of a target that is turning.
The gunners aim at an invisible circle and adjust when locked onto a target. No target means they don’t account for inertia if you fire where you’re aiming.
Condivido pienamente quello che hai scritto sul sistema di mira arcade nessuna abilità x quanto riguarda i sottomarini li vedo molto difficili da usare sempre che non siano in una battaglia costruita x loro
Ho anche notato ultimamente che in battaglia arcade con lo strela e altri barchini costieri russi con i cannoni quando sparo alle altre barche i primi colpi non colpiscono il bersaglio dopo qualche colpo il bersaglio viene colpito ma intanto vieni bersagliato di colpi degli avversari che qualche volta ti mettono fuori causa
If only the USSR had some jet bombers at the 6.7 BR so I can use it with my Parizhskaya Kommuna. We have the L-39, but that’s a premium vehicle and Tu-2 even though it is a very good bomber, it is too slow.
And Yak-17 could be also updated with RD-10A and with removable fuel tanks :D
Naval EC is honestly the best game mode in all of WT. all we need are boats 3.0 and under to be allowed, and subs to be added and then it’s gonna be awesome!
I mean it’s not really a gamemode for grinding, it’s more for just naval combat. I also get decent rewards from it. I spaded one of my U.S. boats when I only played it for one Naval EC match.
I’ve only gotten a few, but I certainly love Dover strait.
RP, its pretty great, grinding through mid-tiers is a breeze with EC everyday but SL needs a rebalancing.
It shouldn’t be the case that it costs you like 20k(+) to spawn in with a ship, spend 45 minutes fighting your way across the map (killing mostly bots and AI since the 3 real players are 50km away) and completing tasks only to end up half dead at an enemy cap point with like 0 ammo, the entire other team to spawning in to kill you and somehow you end up with like -4000 SL.
I always thought Naval was a complete joke of a gamemode. Boring point and click snoozefest…then I got addicted…
I’ve been playing since 2013 on and off, mainly played air rb then transitioned to learn ground rb and 4 days ago I started meddling with Naval Arcade and holy f, I’ve not played so much war thunder for years! I’ve spent last 3 days playing it 12h a day, reading up and testing stuff etc, trying to figure out how to be most effective and testing all kind of ships and br brackets. I am having fun again!
EXCEPT for when the AI auto-aim completely renders some matches unplayable because it keeps shooting to Narnia for whatever reason.