Naval mode is finally dead

Sorry, can’t remember for rp, but sl was near a million

ugh, who cares about SL

I’ve found the screenshot…

Meh, not worth the time play EC with this rewards and smeiarcade rules, i whish it was full arcade rules i think that holding NAB EC popularity.

ps. it was NRP community who asked this semirules years ago.

and i got proporsal for chaining it Флот, привести Аркадное морское противостояние к Аркадным же правилам - Корзина - War Thunder — официальный форум but it didn’t get enough votes to be passed to developers. Sad.

After NAB aiming change, EC play is full arcade aiming mode (during arcade days of course)

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Nope speed not the same, markers too and all other mechanics are from RB.

i did not get what your’re saying, for me is the same as current arcade mode

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Speed of ships in NAB EC is from RB and other mechanics too.

ps. i got 3 proposals pending here, if they didn’t change it in coming patch i will make another one for NAB EC to become full arcade rules.

Kweedko just comes in here, makes a bunch of noise, negates everything you say, and is a general nuisance. Don’t let him get you twisted.

The fact that the aiming is new aimbot arcade style means that 90% of the gameplay is current Arcade style.

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Why you don’t switch to NRB if 90% of gameplay is aiming?

You should make a proposal that bot ships in Air Arcade get the same aiming system as the bot ships in Naval Arcade. And I don’t mean the AI ships with names like “Timofey”. I mean the bots in the back that are generically named “destroyer” or “cargo ship”. Gaijin introduced the aiming to make it friendlier for new players. I think it should be friendly for new Air Arcade players too. Imagine the enjoyment new players will get when their planes are destroyed seconds after spawning by “Destroyer”! Its a shame to only allow Naval Arcade to get such noob friendliness.

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I got report about that, it’s a bug.
https://community.gaijin.net/issues/p/warthunder/i/MZEl4Vg1GL25

i see it still thinks it is the only one that knows anything

will it finally be happy when its brilliant ideas have stopped everyone else from wanting to play

it is not yet mature enough to know it is not the only one in the universe
it shows a very stunted development

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I’m pasting this here becouse my OG post was locked and told discuss it in already existing threads:

Naval research and progression is too slow. I get that there is less naval vehicles to research than air or ground, but with how bad the gameplay and rewarding system is it is just too slow. even with premium time I wasn’t able to make much more progress than without it. And like I try to do something in matches, but I can’t get any score.
Also the gameplay is too undeterministic, I can’t reliably destroy other vehicles, like in ground. In ground if you learn how to shoot, your performance will increase, you can incease your “skill level”, but in naval there is no skill involved. I am not a rangfinder or ballistic computer.

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Try to play more than 1/1 KD and you will see the gains, long life also helps as the arrow research which multiplies all gains on 1.3.

Then please elaboreteon how to get better than 1 k/d, becouse I tried, I would like some actuall advice

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Kill weak targets, avoid charging at big blob of enemy, be fast and innovative, launch torpedoes where enemy will be, like straits and respawns.

try launching torpedoes in the Aoba. (sorry, I am very fed up with naval currently after I decidet to paly it again, becouse I want to get my favourite ship in game)
Weak target are also fast and hard to hit, I could spend the entire match shooting at like 2 destroyers but that is not rewarded.
Like I said, in ground I can learn weakspots and map layouts and be better in the game, becouse my shoots go where I aim them, but in naval there is no such thing. You either GUESSED right for the range or dont. Aiming in naval is basicaly ballistic computer simulator and those were specificaly created becouse the calculation could not be done by human hand. How am I supposed to?

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Abandon targets that too smart if it not treating you.

You can do the same in naval amoo storages hit leads to oneshot, turrrets hit disarm the target.

Are you playing NRB? Try Arcade, aiming is simpler there. ps You must select the target in both modes to aim properly.