Just a small note, but I believe there was a round of statistics from just before the naval aiming changes that showed that AB was actually more popular than RB pre-Hornet’s Sting.
I think you’re right. AND I think you saw a bump in Realistic players, but maybe a dip back down.
Yeah, those were my stats: Data Analysis #3: The arrival of Statshark answers some old questions
AB was and remains the more popular mode. My point there was that that’s different from ground/air, where the arcade “entry mode” is now less popular (as you would expect in any old established game). I think there’s a possibility to see that relationship now invert for naval like the other two.
Lol. This guy is funny. But he echoes a lot of what we’re saying here.
Arcade aiming is crap. It’s not fun. It’s not rewarding. It’s frustrating to miss because you’re not even responsible for dialing in the target so… if you’re missing… wtf can you do?
If Everyone is just playing to get into Heavy Cruisers and BBs then… what is everyone else doing? What fun roles are boats/coastals performing? What fun missions are the DDs accomplishing? How can people play other naval craft and still have fun?
Ya know, it was funny because Gaijin released some REALLY COOL maps that NO ONE saw because you had to play at like… 1.7 to see them (talking about you, Sunken City!) WHY do that!?! Why spend all that time/money/thought and not let your most enthused players enjoy it?
In the right context, those lower tier vehicles could still get some use (like you see some tankers do in end tier matches with early WWII tank destroyers).
Gaijin just has to be more thoughtful about coastals. They’ve made most nations a real bore. That’s probably part of the problem. Japan, France, Brits… all super painful to grind coastals. Stop making the majority of coastals boring (and giving the Russians all the funnest OP toys…ok ok… Germany has some fun one too).
I’ll be happy when they get these BBs out of their system. Hopefully, when that doesn’t pan out (because… I just don’t see that gameplay being fun enough to keep people playing), maybe they’ll be interested in diversifying the experience (away from: Big Boat Camp and Go Big Boom)
Give us… subs. Sub hunters, both surface and air. Give us more missions to be sneaky boats in. Let us be rewarded for smart, tactical game play.
Not just… pointing and clicking.
It’s interesting that almost all the “Old AB” player loss, which has been significant since the update, happened at the lower end. Only 7.0 AB has really seen any increase under the new changes.
I mean, I know some people will get a lil’ ruffled when I say this, and I mean no offense but like, at 7.0… you’re not doing anything. So this change has the LEAST impact. At that tier, a lot of players are essentially sitting still, or steaming away at 20kph. So I’m not surprised that 5.7+ players aren’t as outraged or upset as coastals. That gameplay is the LEAST impacted. (not all of you guys. Fella in that YT vid is also annoyed at the BB level).
But, All other gameplay is severely crippled.
and to add some wishes:
- show near enemy vessels on the map
- identify enemy vessels depending from distance (none/ship-type/ship-class/ship-name)
- add torpedo reload zones near the spawn-points (maybe incl. a cool-down time)
- nerf ai anti-air
- hold distance correction if chosen manually
Holding distance correction would make me swap right over to RB, currently I get sick of scrolling to recorrect over and over… feels like my mousewheel is going to wear out before a line is fully ground out!
Agree.
Good idea. I like it.
I think if they made it it so the lead required was less in the old system it would work. The old system, you had to some times lead so far ahead ( if you were sailing full speed) that you don’t see the ship in the binoculars. That probably turned off a lot of people.
Next have the ability to aim your big guns at different targets. The fronts are shooting at one thing and the rears at another. many times in order to maintain angling, your rear guns can’t point at the target. Let them shoot at something else. This would male ships way more involved and different than any game play. I think it would catch on with some. Right now you can target big guns at one thing and secondaries at another. Would not be hard to do.
MIsguided, scary and wrong way to go. Make it more interesting and you will get more people playing. Speed up the action a bit.
That’s why I play NAB.
Yes it was.
They should be doing a rock, paper, scissors style of play.
how much did you get RP for that?
Sorry, can’t remember for rp, but sl was near a million
ugh, who cares about SL
Meh, not worth the time play EC with this rewards and smeiarcade rules, i whish it was full arcade rules i think that holding NAB EC popularity.
ps. it was NRP community who asked this semirules years ago.
and i got proporsal for chaining it Флот, привести Аркадное морское противостояние к Аркадным же правилам - Корзина - War Thunder — официальный форум but it didn’t get enough votes to be passed to developers. Sad.
After NAB aiming change, EC play is full arcade aiming mode (during arcade days of course)
Nope speed not the same, markers too and all other mechanics are from RB.