Naval mode is finally dead

Question, how on earth did the opposite team lead player got 40+ kills?

Further: I don’t think anyone should give up on naval yet. RB is, I think, about as good as it has ever been. I’m not: just sunk some of my Strategic GJN Reserve into a 5.3 I wanted just last night.

I suspect I won’t like AB in its final form next month for the same reason I don’t like WoWS, it’s just not “naval” enough.

If Gaijin asked my advice I’d tell them to tweak RB to make it more palatable for the old AB players now. A big part of that would be tweaking down AI AA dispersion to rebalance in aircraft and make the radars more useful. I’d also fix some irregularities on which ships have air radar and which should but don’t. I’d add a second cruiser spawn point to the maps that can take one to increase spawn variability and reduce congestion. I’d increase the weather variability on higher BRs, where the chop is less of a problem, for atmospherics and a little added challenge. And last, an old favorite of mine, I’d let hydroplanes of all kinds be first-spawnable, if you wanted.

Those kinds of changes, basically tweaking a single variable in the code, could have outsize effects to increase the fun factor on RB and are still very doable. It’s changes of that nature, low-impact, high-value, that I think are worth our support and advocacy to make RB more of a “WT classic” naval mode that I think, in the long run, could keep the “Old AB” players and possibly even invert with AB to be the more popular mode.

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Sure. I track the thought process here BUT… here’s another idea.

  1. People playing WoWS are happy playing WoWS, and probably personally invested in the $100’s if not $1000s of dollars. Why would they switch? Even if Gaijin pulls of a 1:1 match on mechanics. IDK. It’s an optimistic play to mimic them.

  2. If you’ve met market share, you’ve met market share. [shrugs] What Gaijin REALLY needs to do is… stop dropping matches by BR. It’s fragmenting the community. The more BR we have, the less people can drop in what they want because they’re all stretched out across 13+BRs. We need to move match making into a more Enduring Conflict model where ALL BRs are welcomed, and it’s all about how much does it cost to deploy. Give greater rewards to players for making older/lower BR units WORK in a specific mission, and specific roles. Add AI and objectives to huge maps. People would drop immediately into active zones, place on the map at objectives that makes sense for their BR/Tech level, but still part of a larger dynamic battle.

…but that’s a little bit different convo. EVEN THOUGH, Naval did that best by making 3.7 PT boats EFFECT STILL against 5.7+ Cruisers, or even BBs. Through boats inherent stealth and torpedoes (the great equalizer).

They’ve destroyed that balance. Which essentially means they’ve completely abandoned Coastals and are putting all their chips on The Biggest End Tier Ships.

This is potentially a fatal mistake.

[shrugs] Let’s put agency back in aiming. If that looks “different” than it had, cool. Me, To Gaijn: “Hey Team. Cool. I see what you’re doing. You simplified it. Now… make it INTERESTING.” Right now, it’s STILL a mess. For new players, all they’re going to understand is that you HAVE to target a ship to hit it. If you’re going to do that… make that mechanic work wherever you point the cursor. Don’t have TWO DIFFERENT Aiming Mechanics for Targeted and UnTargeted states. Make it so if you’re pointing at the water in front of you, you’re hitting it. If you’re pointing at the ship, you’re hitting it. Right now, if you lose lock, your gunners are losing their mind and shots are flying WILD. As if the deck crew has COMPLETELY forgotten where they are aiming. It’s not just annoying, its immersion breaking.

My god. If you’re right…how much further could they possibly simplify it?!? What’s difficult about driving around? That’s a terrifying and interesting proposition. If the game gets “simpler”, what will be left to actually “do” in it. …I guess I’m here for that trainwreck.

I’ll take this. The problem is “RB” is SLOW. I don’t want to try grinding a barge or frigate, and find myself sailing to a point for 25mins, never making contact. That was the appeal of NAB. You can get in there, mix it up, get some RP, move on to another match.

I LIKE RB. Sometimes. If Gaijin can make RB more dynamic, I’d be happy to walk away from NAB. For me, that would mean pumping up Boat/Ship speeds.

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Just a small note, but I believe there was a round of statistics from just before the naval aiming changes that showed that AB was actually more popular than RB pre-Hornet’s Sting.

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I think you’re right. AND I think you saw a bump in Realistic players, but maybe a dip back down.

Yeah, those were my stats: Data Analysis #3: The arrival of Statshark answers some old questions

AB was and remains the more popular mode. My point there was that that’s different from ground/air, where the arcade “entry mode” is now less popular (as you would expect in any old established game). I think there’s a possibility to see that relationship now invert for naval like the other two.

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Lol. This guy is funny. But he echoes a lot of what we’re saying here.

Arcade aiming is crap. It’s not fun. It’s not rewarding. It’s frustrating to miss because you’re not even responsible for dialing in the target so… if you’re missing… wtf can you do?

If Everyone is just playing to get into Heavy Cruisers and BBs then… what is everyone else doing? What fun roles are boats/coastals performing? What fun missions are the DDs accomplishing? How can people play other naval craft and still have fun?

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Ya know, it was funny because Gaijin released some REALLY COOL maps that NO ONE saw because you had to play at like… 1.7 to see them (talking about you, Sunken City!) WHY do that!?! Why spend all that time/money/thought and not let your most enthused players enjoy it?

In the right context, those lower tier vehicles could still get some use (like you see some tankers do in end tier matches with early WWII tank destroyers).

Gaijin just has to be more thoughtful about coastals. They’ve made most nations a real bore. That’s probably part of the problem. Japan, France, Brits… all super painful to grind coastals. Stop making the majority of coastals boring (and giving the Russians all the funnest OP toys…ok ok… Germany has some fun one too).

I’ll be happy when they get these BBs out of their system. Hopefully, when that doesn’t pan out (because… I just don’t see that gameplay being fun enough to keep people playing), maybe they’ll be interested in diversifying the experience (away from: Big Boat Camp and Go Big Boom)

Give us… subs. Sub hunters, both surface and air. Give us more missions to be sneaky boats in. Let us be rewarded for smart, tactical game play.

Not just… pointing and clicking.

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It’s interesting that almost all the “Old AB” player loss, which has been significant since the update, happened at the lower end. Only 7.0 AB has really seen any increase under the new changes.

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I mean, I know some people will get a lil’ ruffled when I say this, and I mean no offense but like, at 7.0… you’re not doing anything. So this change has the LEAST impact. At that tier, a lot of players are essentially sitting still, or steaming away at 20kph. So I’m not surprised that 5.7+ players aren’t as outraged or upset as coastals. That gameplay is the LEAST impacted. (not all of you guys. Fella in that YT vid is also annoyed at the BB level).

But, All other gameplay is severely crippled.

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and to add some wishes:

  • show near enemy vessels on the map
  • identify enemy vessels depending from distance (none/ship-type/ship-class/ship-name)
  • add torpedo reload zones near the spawn-points (maybe incl. a cool-down time)
  • nerf ai anti-air
  • hold distance correction if chosen manually
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Holding distance correction would make me swap right over to RB, currently I get sick of scrolling to recorrect over and over… feels like my mousewheel is going to wear out before a line is fully ground out!

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Agree.

Good idea. I like it.

I think if they made it it so the lead required was less in the old system it would work. The old system, you had to some times lead so far ahead ( if you were sailing full speed) that you don’t see the ship in the binoculars. That probably turned off a lot of people.

Next have the ability to aim your big guns at different targets. The fronts are shooting at one thing and the rears at another. many times in order to maintain angling, your rear guns can’t point at the target. Let them shoot at something else. This would male ships way more involved and different than any game play. I think it would catch on with some. Right now you can target big guns at one thing and secondaries at another. Would not be hard to do.

MIsguided, scary and wrong way to go. Make it more interesting and you will get more people playing. Speed up the action a bit.

That’s why I play NAB.

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Yes it was.

They should be doing a rock, paper, scissors style of play.

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In enduring confrontation It’s pretty common to see these numbers

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how much did you get RP for that?

Sorry, can’t remember for rp, but sl was near a million

ugh, who cares about SL

I’ve found the screenshot…