Day of week has a big impact for it, but tbh, I think i’ve begun seeing more populated (NRB) matches recently, at least they feel a little more populated and that makes sense. I know a lot of players use to just give up from sitting in a queue for ages but now you will actually get into a match, even if a large percentage of the enemy team are bots, and whilst they are less interesting to fight than players they are also not quite as dumb as AI vehicle founds in other gamemodes.
Wow, PB dropped not cause lack of content and events, sure it’s costal lovers abandoning the ship cause of amen, cry moar maybe they return cause you not playing.
meanwhile 3.3 totally empty matches so i had to farm bots
Do I need to play a specific BR?
what time of the day?
what time zone?
Do need to be good?
Can I watch TV while I play?
Do I need wear something special?
Here take one more from BR 4, Its in the “popular” BR
The “Crying” consept is again something that supports your narattive?
Me Good - you Bad stuff?
Others might say “protesting” making “noise” , you got the idea…
Ohh so we do have a problem after all?!? I thought everything was all good and full of happy players?
And were is your prophetic manifesto, we are still waiting your post.
Isn’t the new system available for everyone? Was previous system good for newbies, was it good for all types of vehicles? Was it good on all distances and courses?
Maybe you misunderstood my phrasing. When I wrote “work” I wasn’t referring to availability, but game feel and functionality. If there was simply no friction caused by the change at all, there wouldn’t be multiple threads on the forums of people asking for the changes to be reverted.
Was it good on all distances and courses? No, it was not perfect, but game knowledge supplemented this. Besides, the new system is objectively quite bad for many distances and courses (I think most players in this thread would argue it is much worse at this than the previous system) and since less player agency is allowed in the new system, skilled players can no longer fire outside of the auto-generated solution to hit targets that the auto-generated solution was not ideal for. Furthermore, the new system further removes control from the players in that their cursor no longer directs the orientation of the guns, which prevents them from pre-planning approaches, turret angling and other tactics that require independent control of the guns.
Was it good for newbies? That is a good question. The main issue is that the naval tutorials did not explain how to lead a shot at all, and only demonstrated how to fire at stationary targets. It seems like the main goal of the change was actually to align the controls with the scenario presented in the tutorial-- there is no need to lead, it does so for you. The old system probably would not have alienated players if it had been better explained to them.
So you tell me, is this the best solution? Instead of changing the tutorial to better explain the existing game mechanics, Gaijin was right to completely change the mechanics and alienate players who learned and understood the previous system?
You’re literally pulling up people’s stats. That should have no place in this conversation, and you know it.