Agree with this, I have not touched Naval at all, and in fact I have not played WT for about a month. Only played a few matches in ground recently to get that snail deco but that’s about it.
Under the current AB aiming system, the respawn points are extremely unfair on some maps.
The respawn point on the southeastern coast of the African bay is especially problematic.
When players respawn there, they are immediately forced to move westward into an exposed area with no cover, effectively guaranteeing their death. Given the current mechanics, where players are exposed to unusually accurate fire, a respawn point like this is clearly inappropriate.
The armored boats are insanely OP now, since the AimBots ignore the issues caused by boat bob. They are firing from mostly unstabilized tank turrets and they slaughter larger but thin skinned boats that only have AA defenses.
It is SOP now for game companies to release untested updates and let the users betatest - it is a win win. They do not have to pay for betatesting and they are getting paid by the players who have to do the betatesting. (actually not just game companies, pretty much every tech company has given up on testing and QA/QC
And then look at NRB numbers so what we got there same ~20-25% drop in Player count and Games played, then we look at GAB and also see the drop in %(actually even more drop), AAB also drops, do you gonna argue that NAB changes affected all modes?
So i think naval modes changes in aiming and other stuff barely affected playerbase, the more what affected it is just patch release, when player numbers increase and absents of events - why playerbase decreased. When new patch come in June there gonna be new wave of increase. So relax, i don’t think they gonna change aiming back. And looks like next patch gonna be Naval one with new meta superbig ships probably with some changes in gameplay too.
btw Steamcharts also shows that drop.
Of course it affected Naval Realistic a lot. Numbers you are talking about:
Total number of Naval Realistic players in February: 323276
Total number of Naval Realistic players in March: 384651
Total number of Naval Realistic players in April: 291457
You can notice a huge increase in March. I just want to remind that the first 2 weeks of March had the old aiming system in Naval Arcade and 2 weeks the new one. I’m sure many players switched from Naval Arcade to Naval Realistic or at least tried both modes to compare them after this change. We also had Naval event in March, which surely affected the number of players.
That’s why I wrote before that March is a weird month and it makes sense to compare numbers to February. You can still see players reduction, a bit less than 10%. Meanwhile the Naval Arcade number of players got reduced by 18%. These are facts, everyone can calculate it, math doesn’t lie.
The interesting thing is that when you look at my battles, I only played 31 battles last week (according to my forum profile). Previously I could play even 200-300 battles per week (I know it’s crazy), so it’s a huge reduction. Naval Arcade was probably my main game mode, but I also played other game modes (Ground Arcade, Air Arcade, a bit of Air Realistic). But when I stopped playing Naval Arcade, I decided to stop buying Battle Passes. I also stopped doing events, e.g. I’m skipping the current T-34-85 event.
In my free time I simply started playing other games than War Thunder. I still log in to WT from time to time and try to get enough RP for my squadron activity, but it doesn’t take that many battles every 3 days. So the Naval Arcade aiming change definitely affected how I play War Thunder. I can’t speak for other players of course, but at least based on my example, the aiming change in Naval Arcade also affected Ground Arcade and Air Arcade game modes.
Previously, War Thunder was pretty much the only game I played for years. That’s not the case anymore, and I actually enjoy this situation a lot. There are many great games out there and I have never had time to play them before.
BTW: In the current sale I didn’t buy a single premium vehicle. I also consider stop buying Premium Time, since I don’t play War Thunder as much anymore, so I don’t really need it. And I have been using Premium Time since I started playing this game many years ago. So this Naval Arcade aiming change affected many things for me. It’s not as simple as just “stop playing Naval Arcade, play more other game modes”. Everything is connected.
Man 291457/384651 = 0,757 so ~25% as i wrote
The production team should first achieve the most basic balance, and then complete other detailed tasks at the end
In this game, the US Navy, whether it is warships, cruisers, or large cruisers, has a very fatal weakness!
This is an armor issue! I vividly remember that 10 minutes after the start of the game, my warship and the side armor of the Alaska were completely unable to withstand the firepower of the Soviet Red Navy cruiser “Zhelzniakov”.
May I ask why the armor of US Navy ships is so weak? So much so that even the shells of cruisers can penetrate the main armor belts of 343mm and 228mm?
This is a very infuriating thing! If it’s not resolved, it’s better to delete the United States
With all due respect this has nothing to with this topic or the other 2 youve sent it in, yes there are weakpoints but every ship in the entire game has them
The naval mode has been steadily deteriorating, and with every update, it seems like the developers are finding new ways to strip away what little strategy remains.
What was once a mode that demanded precision and careful planning has turned into a frustrating mess where you no longer feel in control of your own shots.
In the past, positioning was crucial, and landing a hit required thoughtful calculation, you had to factor in distance, velocity, and shell trajectory to properly damage an enemy ship.
That challenge was what made naval battles engaging. But now?
The aiming sights make no sense, and tracking where your turret is pointed has become an ordeal. You line up the shot, expecting it to land where aimed, but instead, your rounds veer off unpredictably.
Instead of rewarding skill and tactics, the game now feels like a mindless click-and-hope system. If you can’t accurately judge where your shells will land, then what is left to engage with?
It’s hardly even a battle at this point, just an exercise in randomness.
Your sarcasm regarding automatic firing is eerily accurate at this point. While I understand its presence in Arcade battles, most players prioritise realism. I personally spend most of my time in Realistic mode, but if this trend persists, what comes next?
An “idle mode” where ships auto-fire while players just sit back and watch? The game is dangerously close to eliminating any sense of involvement.
Naval mode needs a serious overhaul before it becomes completely unrecognizable. Strategy should be at the core of the experience, but with every patch, it feels like it’s slipping further and further away.
Since I’m wasting my time checking stats, I decided to check Air Arcade and Ground Arcade as well to get the full picture.
Like I said a few times before, March was the month with a major update. So you should expect an increased number of players in this month anyway, it simply makes sense. We also had Naval event and Naval Arcade aiming change in mentioned update.
Total number of Naval Arcade players in February: 707922
Total number of Naval Arcade players in March: 765447
Total number of Naval Arcade players in April: 581452
Total number of Naval Realistic players in February: 323276
Total number of Naval Realistic players in March: 384651
Total number of Naval Realistic players in April: 291457
Total number of Air Arcade players in February: 5101116
Total number of Air Arcade players in March: 5642192
Total number of Air Arcade players in April: 5389363
Total number of Ground Arcade players in February: 6378269
Total number of Ground Arcade players in March: 7585078
Total number of Ground Arcade players in April: 6850371
I think the most interesting comparison is when you ignore the March (major update month) and compare February (last full month before the major update) to April (first full month after the major update). This gives you interesting results:
Naval Arcade lost 18% of players.
Naval Realistic lost 10% of players.
Air Arcade gained 5.5% of players.
Ground Arcade gained 7% of players.
It will be interesting to see if this situation continues in May. In June we should see some iconic battleships added to the game, so maybe that will improve the situation a bit, we will see. But currently, it doesn’t look good for Naval and especially for Naval Arcade.
Don’t forget that there will be no naval events till the august and this is sad
Unsurprisingly. I’m fairly certain this has a lot to do with the seasonal event vehicles recently, which significantly affected player counts. I’m particularly interested in seeing how the stats look during an event focused on naval vehicles.
That said, I think the repeated spamming of ships like the Aconit/HMCS Brantford, Arras/Amiens, and Marne is doing serious damage to all naval modes in coastal battles. These ships have highly detailed damage models, making them frustratingly difficult to sink in a reasonable amount of time. This results in one-sided matches and pushes average players away, further hurting naval mode’s already low retention rate.
On top of that, AI bots continue to be a nuisance to face in naval battles. Their artificially enhanced muzzle velocity makes them far too effective at scoring hits and finishing off players from long distances, whether in the air or on the sea, which fuels even more frustration to play in it.
If numbers continue to decline, maybe we’ll get lucky and they’ll listen. You’re the one that tried to pull out numbers when it suited you, and then dismissed them when they didn’t.
I suspect numbers is what Gaijin will care about. Hopefully they have someone with actually access to the real data looking at them.
And we can help them by… not playing naval anymore.
Literally the longest I’ve gone not really playing War Thunder. First Battlepass I’ve skipped. Sale I’ve ignored. And the beginning of a series of boats on the market I ignore.
No point spending money on boats when they’re not fun to play anymore.
You imagining things. I just showed that despite your woes in March there was increase, and then decrease in April in both naval modes. So your little boycott did nothing for overall naval playerbase or it trends.
Next patch will be naval one, so it gonna be increase again despite you like it or not. NAB don’t roll around your donates.
Lol. My Guy…
You pick and choose what you want.
So you ignoring 8% NAB increase and 18% NRB in March and same both 25% drop in April, how convenient, and you can ask for or calculate yourself games played in this month StatShark - See All Player, Missile, and Vehicle Statistics
:D
My guy… did you ignore this post?