Honestly almost all the naval changes that came with Hornet’s Sting and after have decimated both player numbers and enjoyment. The shell velocity changes seem fine, and I wont talk about bugs, but its easily pinned on a few changes.
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Arcade aiming: most people hate this, its an overly simplified system with a lot of bugs, and relies on the game client running perfectly to function properly most of the time. Its been beat to death with dislikes so I’ll leave it there.
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Fire Spreading: Fires can now spread and detonate your magazine, and do so extremely quickly (as in 2-5 seconds quick), even from turret fires. The extinguishing system was not updated for this to lower spreading chances when active or faster times for ammo fires, nor was any countering mechanism added like flooding mags. As it sits it lowers times to kill massively, as you can just hit an enemy turret and change targets, as they will explode soon after most of the time. If you’re a stock ship and your turret gets set on fire, get ready to respawn momentarily. Your armor values also don’t reduce fires, as small spalling shrapnel can set undamaged turrets or elevators on fire as well, even from small caliber guns.
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Gaijin Bots: Increased threat and increased rewards, but more frustrating to play against. These bots will all target the same player many times and constantly shell them, causing infinite repairs and flooding. Their shells seem to have increased trajectories and cant be dodged, as you can watch them fly in almost parallel to the water. Added to the fact they use their main guns as 20km+ super accurate AA, and constantly kill snipe (stealing player rewards) makes for a frustrating experience. Doubly so if a bot kills your ship with a magazine fire soon after spawning.
A complete reversion to pre Hornet’s Sting (minus the added ships) would be preferable to most players than what naval has become.