The recent patch makes Naval AB pointless. I am a low rank player in low rank ships. Unfortunately I can’t get into RB due to the total lack of players in my TZ, so I have to settle for a couple of real players and a field of bots. Even after the aiming patch there was some hope of having a good fight, but recently the Bots have become super accurate and most battles last less than a minute. Spawn explode, chose the other ship, spawn explode. That is in Bluewater and Coastal.
It isn’t fun anymore. So I am heading back to tanks… cya.
You literally playing 1-2 resp instead of 3, and not using costal with bluewater in setup, using HE against DD instead of SAP. And probably not using join in progress for more players in battles, and maybe not choosing all servers to join. You don’t wanna learn what to do?
Literally any mode in WT with multiple spawns.
Cause you respawning and charging right at the bots. And now you got same reward for bot kill as for player that’s why they got increased accuracy.
Do any mode in WT have something to became not pointless it’s TDM game?
You could literally look what are the most popular BRs progress there is just with couple of a fights
I have several issues with Naval Arcade.
Bots/AI: all are OP and need to have their crew skills dropped significantly (75%). I was recently shot down right after spawning by a bot Frunze at 11.72km. I’ve lost two coastals to the Hipper right out of spawn in Encounter. No clue at what range as I couldn’t see the Hipper either time. My coastals/planes don’t last long when confronted by bots. My 7.0 bluewaters are getting tore up by bot battleships when the bots used to just be an annoyance.
Aiming: It’s now too easy for players/bots to shoot us at longer ranges. I preferred the old aiming system prior to the green circles. I’d settle for the green circles, anything besides but what we now have.
Zoom: I don’t want to automatically unzoom when the locked vessel sinks or goes behind an island. I usually go directly to a nearby target but now have to rezoom.
Ammo Rack/one shot: do away with or lessen the the occurrence of ammo racks/one shots. I have had matches where all three of my bluewaters were one shot while I delivered none.
Matchmaking: I often squad up and when I do it seems we wait longer to join a match. It’s as if the match is waiting for another squad. Matchmaking should always be random.
Uptiers: Hate them but seem to get a ton of them. Is there a formula that puts better players in constant uptiers or are they purely random? Downtiers seem extremely rare.
Naval has been my favorite since it appeared in the game. I typically play a few hours a day after work and at least 8 hours a day on weekends/days off. I currently find Naval more aggravating than fun and sometimes wander off to play other games on Steam. I’m hoping these issues will be fixed soon. I’ll be trying this next tank event (T-34-85) just to take a break from Naval.
I really wonder why gj did implement this crap. At least they could make It optional. It even can bei very disturbing for players with Motion sickness
The current system makes the BR 3.0 French heavy boat a weapon that does not require any play skills.
Their bridges are high enough that they can always see the enemy and their sights can always catch him. and Just one click with the cannon slightly protruding from cover is all it takes to kill the enemy. Measures to disable the cannon are no longer possible. The shorter boats are killed before they can aim their guns.
Why didn’t you have this in mind before you changed the aiming system?
I appreciate your insight into my failings.
Actually, how Marne is OP even in realistic modes shows that its problem is not on aiming mode.
It’s more of problem of ‘huge survivability difference between boat DM vs ship DM’.
We finally have updated global stats from StatShark website. This is a new feature of StatShark (to see this data, select one of the Monthly Stats periods and then press General Statistics).
Naval Arcade players in February 2025 (last full month with the old aiming system)
Based on data: February-March 2025
BR | USA | Germany | USSR | Britain | Japan | Italy | France |
1 | 33 | 46 | 45 | 20 | 21 | 11 | 11 |
1,3 | 92 | 186 | 159 | 54 | 55 | 37 | 55 |
1,7 | 3917 | 1569 | 5015 | 1573 | 1636 | 1089 | 1190 |
2 | 10920 | 11417 | 13853 | 4566 | 4110 | 3229 | 2738 |
2,3 | 4932 | 4062 | 4890 | 1739 | 1465 | 791 | 883 |
2,7 | 3598 | 3940 | 3575 | 1464 | 1121 | 646 | 777 |
3 | 2631 | 1778 | 2295 | 1306 | 577 | 280 | 547 |
3,3 | 15297 | 4710 | 8973 | 2701 | 5089 | 2004 | 752 |
3,7 | 7584 | 6079 | 4868 | 2167 | 2949 | 1118 | 1254 |
4 | 24088 | 23521 | 18327 | 4816 | 7849 | 3283 | 2306 |
4,3 | 28369 | 25245 | 23173 | 10466 | 11102 | 4974 | 4648 |
4,7 | 11241 | 21755 | 11746 | 8768 | 6018 | 2228 | 4489 |
5 | 15664 | 14617 | 15388 | 5581 | 7734 | 2016 | 2846 |
5,3 | 13866 | 11053 | 16272 | 5197 | 7999 | 1756 | 3039 |
5,7 | 22354 | 10622 | 17416 | 4279 | 9321 | 1517 | 3244 |
6 | 4302 | 2886 | 8752 | 1373 | 2376 | 350 | 498 |
6,3 | 4396 | 2467 | 4422 | 1046 | 2156 | 454 | 453 |
6,7 | 4130 | 2460 | 2554 | 1049 | 1953 | 250 | 329 |
7 | 7369 | 3428 | 4081 | 1471 | 4003 | 375 | 483 |
7,3 | 3051 | 2262 | 2171 | 1041 | 2344 | 211 | 294 |
All | 187834 | 154103 | 167975 | 60677 | 79878 | 26619 | 30836 |
Total: | 707922 |
Total number of players in February: 707922
Naval Arcade players in March 2025 (two weeks with old, two weeks with new aiming system)
Based on data: March-April 2025
BR | USA | Germany | USSR | Britain | Japan | Italy | France |
1 | 74 | 96 | 86 | 46 | 59 | 25 | 43 |
1,3 | 91 | 177 | 174 | 67 | 92 | 52 | 104 |
1,7 | 3579 | 3912 | 4586 | 1604 | 1800 | 1092 | 1866 |
2 | 11684 | 12221 | 14938 | 5535 | 5928 | 3643 | 4583 |
2,3 | 4577 | 3324 | 4623 | 1591 | 2581 | 857 | 1456 |
2,7 | 3451 | 4586 | 4389 | 1386 | 2815 | 665 | 1410 |
3 | 2759 | 1967 | 2851 | 1468 | 827 | 362 | 1149 |
3,3 | 16136 | 4502 | 9487 | 2627 | 6855 | 2399 | 1567 |
3,7 | 7251 | 6216 | 4764 | 2047 | 4202 | 1326 | 1979 |
4 | 21062 | 14817 | 14317 | 5897 | 8756 | 3834 | 3096 |
4,3 | 31474 | 25836 | 23713 | 13431 | 13436 | 6266 | 5840 |
4,7 | 12414 | 22470 | 12202 | 11545 | 7287 | 2858 | 5698 |
5 | 17260 | 13784 | 14639 | 6896 | 8356 | 2508 | 3802 |
5,3 | 15287 | 11540 | 13763 | 7531 | 7528 | 2278 | 3933 |
5,7 | 24145 | 10515 | 12422 | 4867 | 6331 | 1859 | 3978 |
6 | 8538 | 2993 | 6308 | 1123 | 2113 | 465 | 884 |
6,3 | 6126 | 2471 | 4271 | 567 | 1741 | 597 | 888 |
6,7 | 7214 | 4148 | 5115 | 1778 | 2998 | 465 | 1596 |
7 | 9891 | 4324 | 5101 | 2042 | 4681 | 505 | 2103 |
7,3 | 4413 | 2856 | 2820 | 1515 | 2976 | 290 | 1451 |
All | 207426 | 152755 | 160569 | 73563 | 91362 | 32346 | 47426 |
Total: | 765447 |
Total number of players in March: 765447
Naval Arcade players in April 2025 (first full month with the new aiming system)
Based on data: April-May 2025
BR | USA | Germany | USSR | Britain | Japan | Italy | France |
1 | 118 | 168 | 147 | 59 | 75 | 20 | 48 |
1,3 | 84 | 149 | 190 | 54 | 82 | 44 | 80 |
1,7 | 2668 | 2925 | 3355 | 1522 | 1479 | 894 | 1099 |
2 | 7471 | 8395 | 10075 | 3526 | 3610 | 2535 | 2444 |
2,3 | 2774 | 1474 | 2918 | 1302 | 1326 | 638 | 872 |
2,7 | 2463 | 3522 | 3382 | 1488 | 1418 | 536 | 827 |
3 | 2675 | 1732 | 2722 | 1493 | 838 | 377 | 883 |
3,3 | 15216 | 4581 | 9559 | 2848 | 4931 | 2182 | 1456 |
3,7 | 7590 | 6344 | 4985 | 2455 | 2555 | 1241 | 1672 |
4 | 19493 | 11112 | 11712 | 6592 | 6998 | 2927 | 2501 |
4,3 | 22075 | 19776 | 18128 | 9565 | 9525 | 4342 | 3958 |
4,7 | 9865 | 18371 | 10422 | 8841 | 5428 | 2260 | 3405 |
5 | 12942 | 11105 | 11104 | 5827 | 5617 | 1798 | 1797 |
5,3 | 11327 | 8870 | 10282 | 4052 | 4871 | 1570 | 1495 |
5,7 | 18862 | 8410 | 9152 | 4200 | 5849 | 1396 | 1427 |
6 | 6040 | 2648 | 3711 | 1347 | 1495 | 302 | 358 |
6,3 | 3391 | 3211 | 3234 | 1173 | 1135 | 343 | 354 |
6,7 | 5207 | 3550 | 2860 | 1554 | 1986 | 293 | 638 |
7 | 7546 | 3704 | 3784 | 1729 | 3089 | 364 | 781 |
7,3 | 2693 | 1750 | 1943 | 1073 | 1749 | 183 | 394 |
All | 160500 | 121797 | 123665 | 60700 | 64056 | 24245 | 26489 |
Total: | 581452 |
Total number of players in April: 581452
BTW: They count battle BR for global stats (don’t ask me how they do that, I thought they take these stats from player profiles, but it looks like they have access to data from battles). You can see e.g. 7.3 BR stats here, because players can take 7.3 BR planes into 7.0 Naval battles, and they are counted as 7.3 BR. This is also the reason why you see so few 1.0 BR players. Most players in this BR are uptiered to 1.7 or 2.0 BR battles. Info from the StatShark changelog:
The new additions are under this General Statistics tab. Note that the counted value for matches is based on the BR of the highest vehicle within the game so if you’re in a 3.7 match and get uptiered to 4.7, you and everyone in your game will count as 4.7. We can guarantee that this, as well as the player statistics, is very accurate.
Ah.
@Kweedko, according to this data, it looks like naval games have dropped by 200,000 matches since the update. Can you confirm?
That is a 25% decrease in games.
This may help us determine if the majority of players feel like this naval aim was a bad idea. Perhaps even… a catastrophic failure.
Annnddd colour me utterly unsurprised at the massive decrease in players.
I’d like to see some graphical changes to naval. For example visual effects of guns firing and the smoke afterwards could use some love.
It’s the number of players that played battles, not battles. It counts all battles of all players (since it’s BR based), so one player can be counted many times if he played many battles.
For us this is actually much better than the number of battles or the number of players during the month (one player counted only once) for 2 reasons:
- The number of battles would include every battle, it doesn’t matter if the battle had 32 players or 2 players plus 30 AI bots. So it’s not a good way to determine the popularity of the game mode, especially after the devs added more AI bots to Naval and battles now start much faster.
- The number of players that played Naval Arcade during the month (one player counted only once) wouldn’t be that good as well, because someone can play only 1 battle during the month, and he would still be counted as Naval Arcade player.
The way the StatShark devs decided to count the number of players makes the most sense. I’m just not sure how exactly they gather these stats. Maybe there is some API in War Thunder that allows them to get this data, I don’t know.
I saw this in battles, but also on other players screenshots. There were players on the forum posting their scoreboards, and you could notice they faced a lot of AI bots in basically every battle. I never saw that many AI bots before. The Naval Arcade game mode looks very empty lately, at least from what I saw. I don’t play Naval anymore, so I still wanted to see April stats to confirm this. But I was pretty sure the number of players would be much lower than before. I just see too much negativity everywhere about this aiming change, it was only a question how many players left the game mode.
Total number of players in February: 707922
Total number of players in March: 765447
Total number of players in April: 581452
To be honest, I expected an even bigger decline. The difference between March and April is -183995 players. It looks a lot, but keep in mind that March was the month with Naval event and we had this aiming change in the middle of it, so probably a lot of players wanted to try the new aiming system. This is probably why March had more players than February. You also have to remember there were some serious Naval bugs in April. If you take all these factors into account, 581452 players in April may not be that bad. But it’s still clear that Naval Arcade has lost a lot of players (even compared to February).
I know that some players were expecting a huge increase in player count because they thought WT Mobile players would join Naval Arcade, but I don’t think that was a reasonable way of thinking at any point.
The big question is where are all the players who claimed they didn’t play Naval Arcade just because they didn’t like the overly difficult aiming system, but will definitely start playing Naval Arcade with the new much easier aiming system. I bet most of these players played only a few battles after the update and decided that they still don’t like Naval Arcade.
Hmmmm. Well, I played roughly 3 to 15 games a day. x30 days. I USED to.
I’m not playing ANY. Until they fix this.
Thanks for the clarity.
I think this is accurate. Players who were curious tried the new aiming mode and maybe even liked it better! But… then… found the game mode boring because there was nothing left to it anymore.
No skill. So…
No room for growth.
If you’re not growing your skill in a game… are you even playing a game?
The problem is, the damage Gaijin did is going to take time to recover from, even if they revert the changes right now.
This is the first battlepass I haven’t participated in. It’s also the longest time I’ve kept the client closed. And I’m perfectly comfortable not participating in sales, when I used to be excited to pick something up on a discount.
Revert the aim changes, and then provide some kind of incentive to bring players back. Maybe some more Coastal boats that are zoomie. Those are fun.
Oops sorry for the misunderstanding. This is about AB. It should not have been given an unusual reaction time to a large caliber gun with a one-hit kill.
Actual, Arras’ win rate, KpS, and KpD all jumped from before the update.
Naval is dead:
- Shooting from resp to resp
- On NRB your viewfinder go down and down and some time go back to enemy ship
- Maps are not balanced
- Coastal fleet should play only with other coastal
- It is boring
Honestly almost all the naval changes that came with Hornet’s Sting and after have decimated both player numbers and enjoyment. The shell velocity changes seem fine, and I wont talk about bugs, but its easily pinned on a few changes.
-
Arcade aiming: most people hate this, its an overly simplified system with a lot of bugs, and relies on the game client running perfectly to function properly most of the time. Its been beat to death with dislikes so I’ll leave it there.
-
Fire Spreading: Fires can now spread and detonate your magazine, and do so extremely quickly (as in 2-5 seconds quick), even from turret fires. The extinguishing system was not updated for this to lower spreading chances when active or faster times for ammo fires, nor was any countering mechanism added like flooding mags. As it sits it lowers times to kill massively, as you can just hit an enemy turret and change targets, as they will explode soon after most of the time. If you’re a stock ship and your turret gets set on fire, get ready to respawn momentarily. Your armor values also don’t reduce fires, as small spalling shrapnel can set undamaged turrets or elevators on fire as well, even from small caliber guns.
-
Gaijin Bots: Increased threat and increased rewards, but more frustrating to play against. These bots will all target the same player many times and constantly shell them, causing infinite repairs and flooding. Their shells seem to have increased trajectories and cant be dodged, as you can watch them fly in almost parallel to the water. Added to the fact they use their main guns as 20km+ super accurate AA, and constantly kill snipe (stealing player rewards) makes for a frustrating experience. Doubly so if a bot kills your ship with a magazine fire soon after spawning.
A complete reversion to pre Hornet’s Sting (minus the added ships) would be preferable to most players than what naval has become.
Agree with this, I have not touched Naval at all, and in fact I have not played WT for about a month. Only played a few matches in ground recently to get that snail deco but that’s about it.
Under the current AB aiming system, the respawn points are extremely unfair on some maps.
The respawn point on the southeastern coast of the African bay is especially problematic.
When players respawn there, they are immediately forced to move westward into an exposed area with no cover, effectively guaranteeing their death. Given the current mechanics, where players are exposed to unusually accurate fire, a respawn point like this is clearly inappropriate.
The armored boats are insanely OP now, since the AimBots ignore the issues caused by boat bob. They are firing from mostly unstabilized tank turrets and they slaughter larger but thin skinned boats that only have AA defenses.