Naval mode is finally dead

Another weird thing whenever you’re turning your ship, the shots have a huge spread in the X axis. It never used to be like that you could turn your ship and all your shots would land on your cursor but now it seems like any bit of steering will throw off your shots. I think this is realistic? But I’m not sure.

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I should clarify it never happened since the new aim system was introduced


At RB it works the same, you could report it if you think it’s a bug

Skill shark got some statistics on april-march

So Here is me in Hyuga shooting center mass and turning hard to port. Maybe this is in working as intended? I’m not sure.

No, it’s bug for sure. Probably something with contorls. Or it’s RB you showing just without targeting bell?

Probably the same cause
https://community.gaijin.net/issues/p/warthunder/i/TG10fEXk1rdv

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Well, Hyuuga being a battleship has her turret traverse speed slower than what kweedko showed as an example. I believe the guns aren’t fast enough to keep up with the ships rotation.

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Hello.
I play Navy a lot and it seems that the probability of igniting ammunition magazines has increased very much compared to previous updates.
Even though I have finished all the modifications, it explodes within seconds after the fire.
Is anyone else having the same phenomenon?

I’m using SMS Sachsen.
(Used deepl translate)

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Yes, it’s an inteded feature. Now fires near or in the barbette is catastrophic. One small gripe I have is how it’s inconsistent as sometimes ships explode within 2 seconds and sometimes I’ve set fire to more than one barbette of a ship and it doesn’t explode.

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Thanks for the reply.
It is a relief to know that someone else had the same event.
As you say, the inconsistency in the time and extent of the explosion is a matter that should be corrected, what do you think?
My personal opinion is that either the time leading up to the explosion should be extended or this mechanism should be reconsidered, as it often explodes quickly.

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Ammo explotion by fire is maybe increased by %300 after last update.

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The recent patch makes Naval AB pointless. I am a low rank player in low rank ships. Unfortunately I can’t get into RB due to the total lack of players in my TZ, so I have to settle for a couple of real players and a field of bots. Even after the aiming patch there was some hope of having a good fight, but recently the Bots have become super accurate and most battles last less than a minute. Spawn explode, chose the other ship, spawn explode. That is in Bluewater and Coastal.
It isn’t fun anymore. So I am heading back to tanks… cya.

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You literally playing 1-2 resp instead of 3, and not using costal with bluewater in setup, using HE against DD instead of SAP. And probably not using join in progress for more players in battles, and maybe not choosing all servers to join. You don’t wanna learn what to do?

Literally any mode in WT with multiple spawns.

Cause you respawning and charging right at the bots. And now you got same reward for bot kill as for player that’s why they got increased accuracy.

Do any mode in WT have something to became not pointless it’s TDM game?

You could literally look what are the most popular BRs progress there is just with couple of a fights

I have several issues with Naval Arcade.
Bots/AI: all are OP and need to have their crew skills dropped significantly (75%). I was recently shot down right after spawning by a bot Frunze at 11.72km. I’ve lost two coastals to the Hipper right out of spawn in Encounter. No clue at what range as I couldn’t see the Hipper either time. My coastals/planes don’t last long when confronted by bots. My 7.0 bluewaters are getting tore up by bot battleships when the bots used to just be an annoyance.
Aiming: It’s now too easy for players/bots to shoot us at longer ranges. I preferred the old aiming system prior to the green circles. I’d settle for the green circles, anything besides but what we now have.
Zoom: I don’t want to automatically unzoom when the locked vessel sinks or goes behind an island. I usually go directly to a nearby target but now have to rezoom.
Ammo Rack/one shot: do away with or lessen the the occurrence of ammo racks/one shots. I have had matches where all three of my bluewaters were one shot while I delivered none.
Matchmaking: I often squad up and when I do it seems we wait longer to join a match. It’s as if the match is waiting for another squad. Matchmaking should always be random.
Uptiers: Hate them but seem to get a ton of them. Is there a formula that puts better players in constant uptiers or are they purely random? Downtiers seem extremely rare.

Naval has been my favorite since it appeared in the game. I typically play a few hours a day after work and at least 8 hours a day on weekends/days off. I currently find Naval more aggravating than fun and sometimes wander off to play other games on Steam. I’m hoping these issues will be fixed soon. I’ll be trying this next tank event (T-34-85) just to take a break from Naval.

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I really wonder why gj did implement this crap. At least they could make It optional. It even can bei very disturbing for players with Motion sickness

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The current system makes the BR 3.0 French heavy boat a weapon that does not require any play skills.
Their bridges are high enough that they can always see the enemy and their sights can always catch him. and Just one click with the cannon slightly protruding from cover is all it takes to kill the enemy. Measures to disable the cannon are no longer possible. The shorter boats are killed before they can aim their guns.
Why didn’t you have this in mind before you changed the aiming system?

I appreciate your insight into my failings.

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Actually, how Marne is OP even in realistic modes shows that its problem is not on aiming mode.
It’s more of problem of ‘huge survivability difference between boat DM vs ship DM’.

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We finally have updated global stats from StatShark website. This is a new feature of StatShark (to see this data, select one of the Monthly Stats periods and then press General Statistics).

Naval Arcade players in February 2025 (last full month with the old aiming system)

Based on data: February-March 2025

BR USA Germany USSR Britain Japan Italy France
1 33 46 45 20 21 11 11
1,3 92 186 159 54 55 37 55
1,7 3917 1569 5015 1573 1636 1089 1190
2 10920 11417 13853 4566 4110 3229 2738
2,3 4932 4062 4890 1739 1465 791 883
2,7 3598 3940 3575 1464 1121 646 777
3 2631 1778 2295 1306 577 280 547
3,3 15297 4710 8973 2701 5089 2004 752
3,7 7584 6079 4868 2167 2949 1118 1254
4 24088 23521 18327 4816 7849 3283 2306
4,3 28369 25245 23173 10466 11102 4974 4648
4,7 11241 21755 11746 8768 6018 2228 4489
5 15664 14617 15388 5581 7734 2016 2846
5,3 13866 11053 16272 5197 7999 1756 3039
5,7 22354 10622 17416 4279 9321 1517 3244
6 4302 2886 8752 1373 2376 350 498
6,3 4396 2467 4422 1046 2156 454 453
6,7 4130 2460 2554 1049 1953 250 329
7 7369 3428 4081 1471 4003 375 483
7,3 3051 2262 2171 1041 2344 211 294
All 187834 154103 167975 60677 79878 26619 30836
Total: 707922

Total number of players in February: 707922

Naval Arcade players in March 2025 (two weeks with old, two weeks with new aiming system)

Based on data: March-April 2025

BR USA Germany USSR Britain Japan Italy France
1 74 96 86 46 59 25 43
1,3 91 177 174 67 92 52 104
1,7 3579 3912 4586 1604 1800 1092 1866
2 11684 12221 14938 5535 5928 3643 4583
2,3 4577 3324 4623 1591 2581 857 1456
2,7 3451 4586 4389 1386 2815 665 1410
3 2759 1967 2851 1468 827 362 1149
3,3 16136 4502 9487 2627 6855 2399 1567
3,7 7251 6216 4764 2047 4202 1326 1979
4 21062 14817 14317 5897 8756 3834 3096
4,3 31474 25836 23713 13431 13436 6266 5840
4,7 12414 22470 12202 11545 7287 2858 5698
5 17260 13784 14639 6896 8356 2508 3802
5,3 15287 11540 13763 7531 7528 2278 3933
5,7 24145 10515 12422 4867 6331 1859 3978
6 8538 2993 6308 1123 2113 465 884
6,3 6126 2471 4271 567 1741 597 888
6,7 7214 4148 5115 1778 2998 465 1596
7 9891 4324 5101 2042 4681 505 2103
7,3 4413 2856 2820 1515 2976 290 1451
All 207426 152755 160569 73563 91362 32346 47426
Total: 765447

Total number of players in March: 765447

Naval Arcade players in April 2025 (first full month with the new aiming system)

Based on data: April-May 2025

BR USA Germany USSR Britain Japan Italy France
1 118 168 147 59 75 20 48
1,3 84 149 190 54 82 44 80
1,7 2668 2925 3355 1522 1479 894 1099
2 7471 8395 10075 3526 3610 2535 2444
2,3 2774 1474 2918 1302 1326 638 872
2,7 2463 3522 3382 1488 1418 536 827
3 2675 1732 2722 1493 838 377 883
3,3 15216 4581 9559 2848 4931 2182 1456
3,7 7590 6344 4985 2455 2555 1241 1672
4 19493 11112 11712 6592 6998 2927 2501
4,3 22075 19776 18128 9565 9525 4342 3958
4,7 9865 18371 10422 8841 5428 2260 3405
5 12942 11105 11104 5827 5617 1798 1797
5,3 11327 8870 10282 4052 4871 1570 1495
5,7 18862 8410 9152 4200 5849 1396 1427
6 6040 2648 3711 1347 1495 302 358
6,3 3391 3211 3234 1173 1135 343 354
6,7 5207 3550 2860 1554 1986 293 638
7 7546 3704 3784 1729 3089 364 781
7,3 2693 1750 1943 1073 1749 183 394
All 160500 121797 123665 60700 64056 24245 26489
Total: 581452

Total number of players in April: 581452

BTW: They count battle BR for global stats (don’t ask me how they do that, I thought they take these stats from player profiles, but it looks like they have access to data from battles). You can see e.g. 7.3 BR stats here, because players can take 7.3 BR planes into 7.0 Naval battles, and they are counted as 7.3 BR. This is also the reason why you see so few 1.0 BR players. Most players in this BR are uptiered to 1.7 or 2.0 BR battles. Info from the StatShark changelog:

The new additions are under this General Statistics tab. Note that the counted value for matches is based on the BR of the highest vehicle within the game so if you’re in a 3.7 match and get uptiered to 4.7, you and everyone in your game will count as 4.7. We can guarantee that this, as well as the player statistics, is very accurate.

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Ah.

@Kweedko, according to this data, it looks like naval games have dropped by 200,000 matches since the update. Can you confirm?

That is a 25% decrease in games.

This may help us determine if the majority of players feel like this naval aim was a bad idea. Perhaps even… a catastrophic failure.

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