Another weird thing whenever you’re turning your ship, the shots have a huge spread in the X axis. It never used to be like that you could turn your ship and all your shots would land on your cursor but now it seems like any bit of steering will throw off your shots. I think this is realistic? But I’m not sure.
I should clarify it never happened since the new aim system was introduced
Skill shark got some statistics on april-march
So Here is me in Hyuga shooting center mass and turning hard to port. Maybe this is in working as intended? I’m not sure.
No, it’s bug for sure. Probably something with contorls. Or it’s RB you showing just without targeting bell?
Probably the same cause
https://community.gaijin.net/issues/p/warthunder/i/TG10fEXk1rdv
Well, Hyuuga being a battleship has her turret traverse speed slower than what kweedko showed as an example. I believe the guns aren’t fast enough to keep up with the ships rotation.
Hello.
I play Navy a lot and it seems that the probability of igniting ammunition magazines has increased very much compared to previous updates.
Even though I have finished all the modifications, it explodes within seconds after the fire.
Is anyone else having the same phenomenon?
I’m using SMS Sachsen.
(Used deepl translate)
Yes, it’s an inteded feature. Now fires near or in the barbette is catastrophic. One small gripe I have is how it’s inconsistent as sometimes ships explode within 2 seconds and sometimes I’ve set fire to more than one barbette of a ship and it doesn’t explode.
Thanks for the reply.
It is a relief to know that someone else had the same event.
As you say, the inconsistency in the time and extent of the explosion is a matter that should be corrected, what do you think?
My personal opinion is that either the time leading up to the explosion should be extended or this mechanism should be reconsidered, as it often explodes quickly.
Ammo explotion by fire is maybe increased by %300 after last update.
The recent patch makes Naval AB pointless. I am a low rank player in low rank ships. Unfortunately I can’t get into RB due to the total lack of players in my TZ, so I have to settle for a couple of real players and a field of bots. Even after the aiming patch there was some hope of having a good fight, but recently the Bots have become super accurate and most battles last less than a minute. Spawn explode, chose the other ship, spawn explode. That is in Bluewater and Coastal.
It isn’t fun anymore. So I am heading back to tanks… cya.
You literally playing 1-2 resp instead of 3, and not using costal with bluewater in setup, using HE against DD instead of SAP. And probably not using join in progress for more players in battles, and maybe not choosing all servers to join. You don’t wanna learn what to do?
Literally any mode in WT with multiple spawns.
Cause you respawning and charging right at the bots. And now you got same reward for bot kill as for player that’s why they got increased accuracy.
Do any mode in WT have something to became not pointless it’s TDM game?
You could literally look what are the most popular BRs progress there is just with couple of a fights
I have several issues with Naval Arcade.
Bots/AI: all are OP and need to have their crew skills dropped significantly (75%). I was recently shot down right after spawning by a bot Frunze at 11.72km. I’ve lost two coastals to the Hipper right out of spawn in Encounter. No clue at what range as I couldn’t see the Hipper either time. My coastals/planes don’t last long when confronted by bots. My 7.0 bluewaters are getting tore up by bot battleships when the bots used to just be an annoyance.
Aiming: It’s now too easy for players/bots to shoot us at longer ranges. I preferred the old aiming system prior to the green circles. I’d settle for the green circles, anything besides but what we now have.
Zoom: I don’t want to automatically unzoom when the locked vessel sinks or goes behind an island. I usually go directly to a nearby target but now have to rezoom.
Ammo Rack/one shot: do away with or lessen the the occurrence of ammo racks/one shots. I have had matches where all three of my bluewaters were one shot while I delivered none.
Matchmaking: I often squad up and when I do it seems we wait longer to join a match. It’s as if the match is waiting for another squad. Matchmaking should always be random.
Uptiers: Hate them but seem to get a ton of them. Is there a formula that puts better players in constant uptiers or are they purely random? Downtiers seem extremely rare.
Naval has been my favorite since it appeared in the game. I typically play a few hours a day after work and at least 8 hours a day on weekends/days off. I currently find Naval more aggravating than fun and sometimes wander off to play other games on Steam. I’m hoping these issues will be fixed soon. I’ll be trying this next tank event (T-34-85) just to take a break from Naval.
I really wonder why gj did implement this crap. At least they could make It optional. It even can bei very disturbing for players with Motion sickness
The current system makes the BR 3.0 French heavy boat a weapon that does not require any play skills.
Their bridges are high enough that they can always see the enemy and their sights can always catch him. and Just one click with the cannon slightly protruding from cover is all it takes to kill the enemy. Measures to disable the cannon are no longer possible. The shorter boats are killed before they can aim their guns.
Why didn’t you have this in mind before you changed the aiming system?
I appreciate your insight into my failings.
Actually, how Marne is OP even in realistic modes shows that its problem is not on aiming mode.
It’s more of problem of ‘huge survivability difference between boat DM vs ship DM’.
We finally have updated global stats from StatShark website. This is a new feature of StatShark (to see this data, select one of the Monthly Stats periods and then press General Statistics).
Naval Arcade players in February 2025 (last full month with the old aiming system)
Based on data: February-March 2025
BR | USA | Germany | USSR | Britain | Japan | Italy | France |
1 | 33 | 46 | 45 | 20 | 21 | 11 | 11 |
1,3 | 92 | 186 | 159 | 54 | 55 | 37 | 55 |
1,7 | 3917 | 1569 | 5015 | 1573 | 1636 | 1089 | 1190 |
2 | 10920 | 11417 | 13853 | 4566 | 4110 | 3229 | 2738 |
2,3 | 4932 | 4062 | 4890 | 1739 | 1465 | 791 | 883 |
2,7 | 3598 | 3940 | 3575 | 1464 | 1121 | 646 | 777 |
3 | 2631 | 1778 | 2295 | 1306 | 577 | 280 | 547 |
3,3 | 15297 | 4710 | 8973 | 2701 | 5089 | 2004 | 752 |
3,7 | 7584 | 6079 | 4868 | 2167 | 2949 | 1118 | 1254 |
4 | 24088 | 23521 | 18327 | 4816 | 7849 | 3283 | 2306 |
4,3 | 28369 | 25245 | 23173 | 10466 | 11102 | 4974 | 4648 |
4,7 | 11241 | 21755 | 11746 | 8768 | 6018 | 2228 | 4489 |
5 | 15664 | 14617 | 15388 | 5581 | 7734 | 2016 | 2846 |
5,3 | 13866 | 11053 | 16272 | 5197 | 7999 | 1756 | 3039 |
5,7 | 22354 | 10622 | 17416 | 4279 | 9321 | 1517 | 3244 |
6 | 4302 | 2886 | 8752 | 1373 | 2376 | 350 | 498 |
6,3 | 4396 | 2467 | 4422 | 1046 | 2156 | 454 | 453 |
6,7 | 4130 | 2460 | 2554 | 1049 | 1953 | 250 | 329 |
7 | 7369 | 3428 | 4081 | 1471 | 4003 | 375 | 483 |
7,3 | 3051 | 2262 | 2171 | 1041 | 2344 | 211 | 294 |
All | 187834 | 154103 | 167975 | 60677 | 79878 | 26619 | 30836 |
Total: | 707922 |
Total number of players in February: 707922
Naval Arcade players in March 2025 (two weeks with old, two weeks with new aiming system)
Based on data: March-April 2025
BR | USA | Germany | USSR | Britain | Japan | Italy | France |
1 | 74 | 96 | 86 | 46 | 59 | 25 | 43 |
1,3 | 91 | 177 | 174 | 67 | 92 | 52 | 104 |
1,7 | 3579 | 3912 | 4586 | 1604 | 1800 | 1092 | 1866 |
2 | 11684 | 12221 | 14938 | 5535 | 5928 | 3643 | 4583 |
2,3 | 4577 | 3324 | 4623 | 1591 | 2581 | 857 | 1456 |
2,7 | 3451 | 4586 | 4389 | 1386 | 2815 | 665 | 1410 |
3 | 2759 | 1967 | 2851 | 1468 | 827 | 362 | 1149 |
3,3 | 16136 | 4502 | 9487 | 2627 | 6855 | 2399 | 1567 |
3,7 | 7251 | 6216 | 4764 | 2047 | 4202 | 1326 | 1979 |
4 | 21062 | 14817 | 14317 | 5897 | 8756 | 3834 | 3096 |
4,3 | 31474 | 25836 | 23713 | 13431 | 13436 | 6266 | 5840 |
4,7 | 12414 | 22470 | 12202 | 11545 | 7287 | 2858 | 5698 |
5 | 17260 | 13784 | 14639 | 6896 | 8356 | 2508 | 3802 |
5,3 | 15287 | 11540 | 13763 | 7531 | 7528 | 2278 | 3933 |
5,7 | 24145 | 10515 | 12422 | 4867 | 6331 | 1859 | 3978 |
6 | 8538 | 2993 | 6308 | 1123 | 2113 | 465 | 884 |
6,3 | 6126 | 2471 | 4271 | 567 | 1741 | 597 | 888 |
6,7 | 7214 | 4148 | 5115 | 1778 | 2998 | 465 | 1596 |
7 | 9891 | 4324 | 5101 | 2042 | 4681 | 505 | 2103 |
7,3 | 4413 | 2856 | 2820 | 1515 | 2976 | 290 | 1451 |
All | 207426 | 152755 | 160569 | 73563 | 91362 | 32346 | 47426 |
Total: | 765447 |
Total number of players in March: 765447
Naval Arcade players in April 2025 (first full month with the new aiming system)
Based on data: April-May 2025
BR | USA | Germany | USSR | Britain | Japan | Italy | France |
1 | 118 | 168 | 147 | 59 | 75 | 20 | 48 |
1,3 | 84 | 149 | 190 | 54 | 82 | 44 | 80 |
1,7 | 2668 | 2925 | 3355 | 1522 | 1479 | 894 | 1099 |
2 | 7471 | 8395 | 10075 | 3526 | 3610 | 2535 | 2444 |
2,3 | 2774 | 1474 | 2918 | 1302 | 1326 | 638 | 872 |
2,7 | 2463 | 3522 | 3382 | 1488 | 1418 | 536 | 827 |
3 | 2675 | 1732 | 2722 | 1493 | 838 | 377 | 883 |
3,3 | 15216 | 4581 | 9559 | 2848 | 4931 | 2182 | 1456 |
3,7 | 7590 | 6344 | 4985 | 2455 | 2555 | 1241 | 1672 |
4 | 19493 | 11112 | 11712 | 6592 | 6998 | 2927 | 2501 |
4,3 | 22075 | 19776 | 18128 | 9565 | 9525 | 4342 | 3958 |
4,7 | 9865 | 18371 | 10422 | 8841 | 5428 | 2260 | 3405 |
5 | 12942 | 11105 | 11104 | 5827 | 5617 | 1798 | 1797 |
5,3 | 11327 | 8870 | 10282 | 4052 | 4871 | 1570 | 1495 |
5,7 | 18862 | 8410 | 9152 | 4200 | 5849 | 1396 | 1427 |
6 | 6040 | 2648 | 3711 | 1347 | 1495 | 302 | 358 |
6,3 | 3391 | 3211 | 3234 | 1173 | 1135 | 343 | 354 |
6,7 | 5207 | 3550 | 2860 | 1554 | 1986 | 293 | 638 |
7 | 7546 | 3704 | 3784 | 1729 | 3089 | 364 | 781 |
7,3 | 2693 | 1750 | 1943 | 1073 | 1749 | 183 | 394 |
All | 160500 | 121797 | 123665 | 60700 | 64056 | 24245 | 26489 |
Total: | 581452 |
Total number of players in April: 581452
BTW: They count battle BR for global stats (don’t ask me how they do that, I thought they take these stats from player profiles, but it looks like they have access to data from battles). You can see e.g. 7.3 BR stats here, because players can take 7.3 BR planes into 7.0 Naval battles, and they are counted as 7.3 BR. This is also the reason why you see so few 1.0 BR players. Most players in this BR are uptiered to 1.7 or 2.0 BR battles. Info from the StatShark changelog:
The new additions are under this General Statistics tab. Note that the counted value for matches is based on the BR of the highest vehicle within the game so if you’re in a 3.7 match and get uptiered to 4.7, you and everyone in your game will count as 4.7. We can guarantee that this, as well as the player statistics, is very accurate.
Ah.
@Kweedko, according to this data, it looks like naval games have dropped by 200,000 matches since the update. Can you confirm?
That is a 25% decrease in games.
This may help us determine if the majority of players feel like this naval aim was a bad idea. Perhaps even… a catastrophic failure.