Everyone is seeing the same problem. If the range finder says I am firing at 10.3 km, at bearing 96 degrees my shells should land somewhere around there not at 5 km down or 30 degrees off horizontal unless we are bucking around in 20’ waves or a stock ship and totally untrained crew.
Could you show us a video of what you are doing and what happening, cause I’m not meeting any unexpected or inexplicable shot after fix patch, as well as issues spam about that stopped.
If you mean the secondaries this happens as they are shooting beyond their max range so their projectiles are falling short
Auto-aiming has its pros and cons, but what has become very noticeable is that it has become extremely difficult for destroyers, not only because they simply hit, but also because hits with instant detonation have become much more frequent. In just 3 battles, I received 6 detonations of destroyers, and from the very first hits. This simply destroys all desire to play.
I’ve never noticed a numbered range, I’ve just shot where my cursor is.
So if you’re experiencing a bug, I haven’t experienced said bug myself at this time.
Jesus christ how the hell are you meant to actually aim at a specific spot in arcade with the new aiming mechanic? It must be possible to hit a specific point on a target since I keep getting killed by being shot in the ammo storage 1 minute into a match by a guy 13km away but when I aim at a target 5km away all my gunners can target is the smokestacks and torpedo tubes. Doesn’t matter where I put my cursor all my shots just hit the same useless points.
Also something similar to the severe damage system in air battles needs to be implemented into naval. Spend 5 minutes shooting at a guy and take out 99% of their crew only for someone to put 1 shot into them and get the kill. Half the time you don’t even get the assist you just get absolutely nothing, and even if you do get the assist you get absolutely no reward at all for it.
I get that my team lost but there’s literally nothing that can be done with a team full of light/heavy cruisers and destroyers get put against a team full of battleships and battlecruisers. But even for that these rewards are absolutely abysmal. You can get more RP from 1 assist and then dying right after in ARB with a premium jet.
Here an advice for you, go to the test sail and shoot a bit at different targets, to figure out how guns react on mouse moves, small vertical adjustments is very necessary now, you gonna figure it out.
I’ve been trying that all day I just cannot get this new aiming to actually hit what I want to hit. Doesn’t matter the range or the speed of/angle of the target it’s just not working. It’s like the Kormoran missile when it was first added it just aims for the center of the hitbox and just hits the most useless places.
Could you post a video what you are doing in test sail, maybe you meet some bug.
Another weird thing whenever you’re turning your ship, the shots have a huge spread in the X axis. It never used to be like that you could turn your ship and all your shots would land on your cursor but now it seems like any bit of steering will throw off your shots. I think this is realistic? But I’m not sure.
I should clarify it never happened since the new aim system was introduced
Skill shark got some statistics on april-march
So Here is me in Hyuga shooting center mass and turning hard to port. Maybe this is in working as intended? I’m not sure.
No, it’s bug for sure. Probably something with contorls. Or it’s RB you showing just without targeting bell?
Probably the same cause
https://community.gaijin.net/issues/p/warthunder/i/TG10fEXk1rdv
Well, Hyuuga being a battleship has her turret traverse speed slower than what kweedko showed as an example. I believe the guns aren’t fast enough to keep up with the ships rotation.
Hello.
I play Navy a lot and it seems that the probability of igniting ammunition magazines has increased very much compared to previous updates.
Even though I have finished all the modifications, it explodes within seconds after the fire.
Is anyone else having the same phenomenon?
I’m using SMS Sachsen.
(Used deepl translate)
Yes, it’s an inteded feature. Now fires near or in the barbette is catastrophic. One small gripe I have is how it’s inconsistent as sometimes ships explode within 2 seconds and sometimes I’ve set fire to more than one barbette of a ship and it doesn’t explode.
Thanks for the reply.
It is a relief to know that someone else had the same event.
As you say, the inconsistency in the time and extent of the explosion is a matter that should be corrected, what do you think?
My personal opinion is that either the time leading up to the explosion should be extended or this mechanism should be reconsidered, as it often explodes quickly.
Ammo explotion by fire is maybe increased by %300 after last update.