Naval mode is finally dead

This only reminds me that you don’t have enough experience in the game mode.

These 76 mm guns use pure HE shells, and you have to aim differently with them to be effective. The screenshots you posted is exactly how you should shoot with these guns! You destroy modules on the deck. This is the most efficient tactics with these guns, and now the AI does this fully automatically for you.

BTW: If you want, you can check my YT channel. Look how I played with pure HE shells. I did exactly the same you showed on your screenshots, because this is the META to use these shells. The only difference is that now the AI does this for you, so you don’t have to move your mouse left and right across the entire enemy ship. So every player (new or experienced) is now equal in Naval Arcade, thanks to this fully automatic aiming. You no longer need to understand how everything works.

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this maybe the root cause of all problems in naval arcade since last 6 months…

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poor botting coders are jobless now

edit: simplifying arcade widens the gap to RB even more - or is the aim to “force” experienced arcade players to go to RB? IDK

I came back to the post to say: The mode really is dead.

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Nice bait mate.

Meanwhile

incredible short time to fix - did you tried if it works now?
if one of us non-russian players make a bug report its mostly either closed as “no bug” or they want ridicoulos additional information. The torpedo bug on german and japanese vessels still exists after months.
congrats to your “fast lane”

we still on 2.45.1.48 yet

i PMed to two known technical moderators and marked it here with @ so probably something of this worked

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From the .50 patch notes: “A bug that caused the turrets to not adjust fire to the crosshair in Naval Arcade Battles and instead fire at the same location on the enemy ship has been fixed.”

So the behavior while it was broken seems a little misinterpreted, it was just mirror imaging.

Sorry to hijack this thread, but I must point out that the naval aim has been broken as of now.

That’s exactly why I recorded videos, so everyone can see how it worked. It wasn’t shooting at the same location on the enemy ship, so the explanation given as a bug fix is not correct.

It could be a test of even more simplified aiming, it could be some mistake (maybe the devs used AI bots aiming code for player controlled vessels by mistake) or maybe there were some bugs that need to be fixed and this system will be added later.

It definitely wasn’t just random shooting. Even screenshots shown by Kweedko confirm this (all the enemy modules are destroyed by fully automatic aiming, that’s definitely not shooting at one random location).

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So they fixed it but not whole,

from

still here, so have to report it, ugh

Created a report on this @Technical Moderators
https://community.gaijin.net/issues/p/warthunder/i/80hrjd8a0ARL



can’t shoot any of them cause of it

hitreg is also completely broken, only noticed this with coastal for now

yep, its completely borked

maybe it was packetloss?

no, definitely not packet loss

I agree, I hate it hope they change it

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omg. You are literally NOT EVEN AIMING. Wow. WTF, Gaijin. This is so stupid.

It’s literally getting worse…and WORSE. It’s… not even a game anymore. It’s slowly becoming an Idle Clicker.

You’re absolutely correct. Before, players at least were prepared to enter into realistic with the basics of aiming. NOW… Players are going to have ZERO context of how to aim.

OP is right. It’s like watching Gaijin drive nails into a coffin.

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This is one time I was happy to see a death circle map, as there are no land masses in the way (except Midway). With this recent aiming system I feel so disconnected. Instead of aiming now I just bob and weave. This gest old really fast. I have to force myself to even play one match.

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Lol. That’s just sad.

I was on a pr 206M, my favorite tactic is to amnorack SKR 7 by shooting front turret, just above the water line to blow up it’s ammo using rapid fire 57mm.

I was wondering why does the shells keep hitting the middle of the ship despite me pointing at the weak spot.

Furthermore, this just makes ships less accurate as users can no longer compensate for manuvers.

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