I actually complained before the patch that 6.3s in France have an absolutely terrible experience. At least with faster ships you can find ways to get some torps at them. 6.3 vs 7.0 spaded can have 30 minute matches where you do almost no damage the entire match. The aiming seems to solve auxiliary gun problems where it’s very difficult to figure out how to fire them accurately between main battery volleys.
I just had a downtiered match in the newly 6.0 Courbet, and it was quite easy. There’s no way to threaten a point, but I can mop ships out in the open. It might not be so bad afterall if the point of AB is to have quick matches. Grinding out a 6.3 to Spade seemed like the most pointless task, but now it feels easy. You just have to get over how lame it feels to have no control over your guns’ spread.
Queues are pretty long though, so it really seems dead.
Another edit: Got into a normal battleship match, and I’m falling asleep. I don’t even have to look at the screen half the time. I guess this is good to farm lions and watch an actual movie on a second monitor, but this is a serious lack of charm and required concentration. I feel like going to read a book instead.
(If that doesn’t scare a game developer, I don’t know what will. “BOOOOKS?!?!?!?!?!?”)
I’m actually grateful that battleship combat is simpler, but what if Auxillary guns were AI aimed but main guns required aiming?
I just feel like this auto-aim thing is way too broadly applied.
Is anyone else getting really high camera shake even though they have the setting set to 0? It’s incredibly disorienting for naval. Also, I have the same issues with salvos going way off target for no reason.
The guns aim for you.
Naval arcade finally has a reason for me to play it over realistic.
Arcade should be easier than realistic, and this new aiming system fixes my one issue I had with arcade.
@Hank10111
Considering I played exclusively realistic naval for the last 5 years, I’d say my skill is fine.
Arcade is SUPPOSED to be easier than RB. Being more difficult doesn’t make sense.
Somehow I don’t think the change was meant to encourage RB players to switch to AB.
Is this some kind of unique logical processing that only belongs to personality types that would use an animated animal portrait in a WW2 game?
How does it make any sense at all for Gaijin to be worried about having too many RB players?
That should be the goal, shouldn’t it? To inspire people to play RB and in the case of other modes, SB?
Ground RB tells you exactly if your round is going to pen, that’s effectively what this naval system is doing.
Sometimes I just want to have mindless fun, that’s what I choose the arcade modes for.
Air tells me where to aim, ground tells me where to pen, and naval tells me to shoot like I’m in Mad Max.
Yes, it does. It does not do all aiming for you. This new naval system doesn’t tell you where to aim, it aims FOR the player wherever the player points, without the player having to learn leading.
Again, I play realistic battles for leading. I don’t want naval RB’s aiming system in arcade, I want mindless fun when I want it to be mindless.
When I want to stress the neurons I know where to go.