Naval mode is finally dead

Again, all I ask is a dev come by and say this instead of making ME ARGUE WITH MFING KWEEBDO FOR A WEEK ABOUT NONSENSE

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i played a good 500+ arcade matches and never really had any issues getting shots going as indicated. the guides were usually perfect to pen anything without much thought.

that’s just the purpose of realistic mode

Same here - but that IS more than there used to be - I would often be as low as 1 per side previously, but I haven’t seen that yet.

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Green means it will pen under the right conditions (angle, distance), but even this can be deceptive in some cases like the KV1 can completely block shots regardless in green.
And you can aim from across the map at Red and still pen/kill.
Also you still have to learn ammo and know solid shot will do nothing to Green on many AA vehicles for example. Or crew locations in vehicles.
It’s not point and click and RNG crew damage for participation trophy.

Ok, well, I have 16,651 completed Arcade tank battles. Take it from me. I actually think about what’s going on instead of clicking at the green markers. It comes from playing a ton of Realistic Tanks.

Realistic Mode is for people who are ready to dig in for a bit more challenge. A bit more anticipation. A bit more skill. They take what they’ve learned in Arcade, and they build upon the foundations formed there.

Arcade Naval is not providing that foundation.

I like Arcade because it’s faster. Quicker. A bit more casual.

Not because it a Clicker Auto-battler. lol. If I didn’t want to think at all, I’d be playing World of Warships.

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Same as NAB then

Stupid hyperbole

SOME people don’t like it, many even.

and SOME people do.

Kind of like everything else that exists really.

Realistic is for people who like that game mode, regardless of how many other game modes they have played.

You do not get everyone having to be what you would like them to be.

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So we should think the devs did a separation of wheat from chaff with this patch to get smart players that need more engagement to step up to RB while the dumb dumbs (their words not mine) get to participate for lottery points in AB

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ok so go play realistic mode. you’ve got the experience. thousands of matches worth even.

teaches the controls and basic fundamentals. realistic naval tells you where to lead your shot so that’s over there.

so play realistic coastal. its exactly that.

Bro, some of us bought premiums.
I have no experience in RB. I remember asking what was an efficient way to farm event points in Air, and someone said bomb in Sim, so I tried it and learned I needed control key for opening bomb bay doors. Missed the drop. Tried to fly downward, overheated engines from improper oil flow. Like wtf I just want to hop in and play some fast pace stuff.

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I have. 2,413 naval realistic matches. It is not “exactly” that. …it’s slow. It’s great for gun boats, not great for torps. It’s horrible for barges or corvettes. It’s not where you want to grind your slower floats.

Which is why we play arcade.

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its basically what arcade was. you get given lead indicators and everything.

that’s on the guy that told u that without proper warning. realistic modes are not close to sim in their gameplay at all

Alright man well maybe. I already setup some lineups, but I’ve been too demoralized.

@OwenHartEntrance Nah. There was a lot less info in Realistic Aiming. The leads updated way slower. You had to gauge distance much more on your own. Old arcade aiming helped you out. You had to track your own rounds. No Green Tracers. It was a step up from Arcade Aiming without being completely alien to it.

Now… you don’t even aim in Arcade. You just click. …there’s no aiming for where they’ll be because you don’t even know where your guns are pointing. It’s broken now.

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I’d recommend trying Realistic though. It’s fun. It’s just a far different pace. Give it whirl. Learning the aiming there is worthwhile. It’s a LOT better for gun boats, or gun dependent boats. You won’t have as much fun with your torp boats.

there will be some differences but its not going to be unfamiliar in any way. your crew levels will be decent if you’re coming over from acrade so your lead indication will update fast and precise, other than that its not really different at all

How is that functionally different from aiming for a generated lead point?

In both systems you point your aim at a specific point - in both you have to lead/lag/short/long by eye to account for any changes you think the target is making.

In both systems you get guaranteed hits if you aim at the point and the target doesn’t dodge.

In both systems “know(ing) where your guns are pointing” is irrelevant.

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If you don’t notice the difference, the change was made with you in mind.

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because YOU aim. YOU get the feel of where the round, you fired, is going. You understand where your shot goes based on where the lead told you. You learn WHY your shot missed, when the lead told you it would hit. Or why you hit when you fired off the lead.

With the current system, you don’t know what the game THINKS is the best shot. You don’t know where your guns are aiming when you TAKE the shot. You don’t know your elevation, your horizontal positioning. You can’t relate it to your speed, or theirs. You don’t know anything.

You don’t even know the difference when pointing at a ship, and pointing just off this ship.

You don’t know what’s going on at all.

…what are you even doing?

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New system has all of that too.

Arrant nonsense - your guns are aiming at a point where your FC system says the target will be when the shots arrive based on current parameters.

Exactly the same as previously.

Do try to not post ludicrous hyperbole.

You are pointing your directors or other fire control at the target you want to shoot at, and then firing the guns when they have arrived at whatever bearing and elevation your FC system has generated for them.

I get that you seem to find that unpleasant, but it is none of the hyperbolic bravo-sierra you and others are posting about it - indeed it is actually far more realistic as a depiction of how fire control works than the previous system.

Why do you and Kweeb keep saying it’s more realistic?
Why did they add a realistic component to arcade and not realistic? IT’S NONSENSICAL

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