Naval mode is finally dead

No, it’s looks like a graphic thing cause when I try screen recording it resets it self.
Actually if you keep firing at the target after 2-3 shots the frame reapears.

So for some reason Gaijin thought “hmmm, yeah let’s add AA missile boats at 4.7 where they’ll only fight props”

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I have many more clips of the AI boats being OP but for some reason I can only send one video at a time

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If you mean that when you change the target and your shells don’t land where they should, then this is a sighting shot, and in arcade mode this is the default

For some reason, this setting is automatic, even though it’s turned off, and it would be better to report this. Dude, by the way, it got worse because they removed the increased coefficients so that they wouldn’t cheat out of the highest rewards. But the problem is that no one likes it when their salaries are cut, but what can you do? I didn’t see anything else bad. And by the way, battleships are capable of earning 100k per match; you just need to get to the cruisers.

Watched an AI Emden snipe a Pe-8 yesterday at nearly 13km away lol.

Edit

5.3s are capable of making that. Let alone 6.0s.

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One sniped me the other day in my He 111

Really funny watching AI just slam bombers at obscene ranges tbh.

Now if only they’d do it to the fleet bombers

You know it’s not that hard to dodge those missiles in AB, but you didn’t even try to do that.

I’m in an He 111! Have you ever played a bomber?!? Do you know how these things fly, with a 1400kg bomb on it too?!? It’s not some small nimble fighter! It’s a big clunky bomber!

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first of all one must recognize them, if not looking in their direction they are not visible and also only a short time after launching. As a bomber which has also the need to make evasive maneuvres to prevent long range aa hits from the nonsense precise bot aa. And also one has to look out for targets or enemy planes. And finally at BR with only ww2 props and mostly ww2 ships/boats its much more nonsense to expect modern guided missiles.

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ok, fly straight further

sure, no marker, no smoke trail

I love Navel. Specifically coastal. My main issue is AI aim is too accurate. Most players don’t hit me like the AI does. It should be dialed in to more human levels of accuracy.

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Tell me about it!

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Well, I can’t really talk all that much due to using the same corvette a lot since December (good news, I mainly play RB) yet on the bright side it’s only 4.7… well not the greatest excuse since nothing except immediate evasive manoeuvres can say you but definitely not in a He 111.

Current list of missile armament:

• Strela-2M/Fasta-2M, BR 3.3 yet that’s only good for turboprops at this BR, Project 89.2 Minesweeper Bernau

• RIM-24A, BR 4.0, only four unless on a cap, Asheville class PGM USS Douglas PGM-100

Also at BR 5.3, forty-two missiles on the Charles F. Adams class USS Charles F. Adams DDG-2/ Type 103 Lütjens D185.

• Nettuno AShM with its tandem fuse, BR 4.7, five missiles unless on a cap, Freccia class Motoconvertibili Saetta P-494, this one is technically more dangerous to aircraft since the booster runs out quickly (still the oldest missile yet rarer to see since it’s A, Italy an B, a weak hull vessel)

• 9M33 OSA missiles, BR 4.7, Project 1124 Albatros class corvette/Small Anti-Submarine Ship (MPK) MPK-33, this is what downed you, this is by many considered the second best missile armed ship after the Type 103/ an to extention the Charles F. Adams. Twenty-two missiles & can fire both at a time.

• V-600P/S-125, BR 5.3, eighteen missiles, Project 56K Bravy, can fire two at a time (ill advised), has two tracking methods.

Still you’re in Arcade which gives a list of players ships, I would highly recommend reading the scoreboard before entering aircraft in such matches to save you this trouble.

Also the MPK-33 is a powder keg, one good well placed shot will obligate the forward missile magazines & missiles on the ZIF-122 launcher, it can survive this but if the shell also hits/chain reactions the depth charge magazines it’s game over, also if a shot goes long the torpedoes are also usually what does this ship in or the aft cannon magazines.

I feel it could be 5.0/ further yet nothing will change since it’s the missile armament that makes it so potent against aircaft meanwhile against surface targets it’ll play like it currently does but with more restrictions.

Hmm tbh there’s no true WWII BR for NF since time periods are spread across the whole place, technically it can face a jet but also not a good excuse since it’s WWII era but even at BR it faces cold war aircraft from 4.0 onwards & outside of missile armament aircraft must also face late WWII Heavy AA with HE-VT ammunition & or a bunch of Light AA from the get go, an that before I mention any post WWII AA armament fitted with HE-VT ammunition that makes bombers redundant unless they can get above 5000 metres in most cases (doesn’t help against radar guided HA HAA tbh, we’ll still get you).

Heh at least we didn’t get the projected Project 1124M with the 3K95 Krizhal Navalized Tor missile…

In the arcade entertainment mode, the naval cannons automatically calculate lead time, so they are often deceived by the enemy ship’s course changes, resulting in missed shots. This experience is inferior to the historical performance mode, where the player manually predicts the lead time.

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You mean that superior manual aiming at lead marker?

why can’t they sort matchmaking, one team with 2x 6.0 heavy cruisers and nothing on the other side higher than 5.7

not the game’s fault that I had a booster and got killed in my 5.3 incredibly fast, but its a very irritating aspect to the game to put you into dud matches, and this kind of nonsense really bites at higher BR

full server too, ridiculously bugged algo

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Depending what your 5.7s are, this isn’t a big power gap.

However I am in agreement the matchmaker should force an even number of same tier/type vehicles (ie 4 6.0 CAs and 2 6.0 battleships) on each team (so it’s 2 and 1 vs 2 and 1).

Nothing is more cringe than one team having two nassau classes and all we get is a fargo and a mikuma.

Granted, the japanese heavy cruisers in general don’t struggle with punching well above their weight despite being fairly awful hulls (at least they’re not krasny kavkaz or kirov classes…)

That should be solved by decompression.Nassau should be like at least 6.7 when Fargo and Mikuma are 6.0

go vote