Found the cause for the task not counting. It was for RB (did not notice it), instead of AB. The only distinction between them are the AB and RB text. Everything looks so similar. Gaijin, make it more stand out by mode (different tab) instead of having everything in this long text blob.
There are so many interface problems in this game. It needs a major revamp, as there are so many things that do not make sense. Same goes for the rewards. For example, 10,000 SLs for 5,000 kills, etc. How about them medals that would take me more than 100 years (probably more) to get them all. Meanwhile I got to Level 100 something like 11-12 years ago. Lame and with no vision…
I dont want it to be moved up. I want it to be made realistic / nerfed to the botton where it belongs. It does not deserve the glory of being called better with higher br than real top battleships.
All that is needed is to nerf soyuz and fix bugs with yamato
I mean thats how it looks like irl quite a lot i would guess in clear weather with the sea surface acting like a giant inverted parabol mirror.
Anyhow likewise to really foggy conditions and storm, which is nice to have in game from time to time and nice that the game can look really realistic, if it isnt exactly good for gameplay or favors one side of the map heavily those occurences should be rare and not the norm in ground/air or naval rb.
As because it looks really nice and not every match looks the same weather condition wise (gameplay is already repetitive enough) i would be happy if these can stay in game, i just dont understand why its always full force for gaijin or nothing. Either every 2nd ground rb map has closed cloud cover at 500 m alt or theres no matches with these. Either 60% of matches are night battles for 2 or 3 days or you wont see a single night battle for weeks. Is it really that complicated to make matches like the lower “nuclear sun” sceenshot only happen every 10 or 20 matches and the majority of matches played with good or normal visibility and normal amounts of clouds?
Problem that at current state of game there is no such blinding sun, but after patch there will be. (we already had nuclear sun some time ago in ground battles and it was awful experience)
feel the difference in picture for the same altitude of the sun(i personally prefer old variant), besides that looking into simple binocular IRL doesn’t increase brightness and won’t add haze filter above that, what makes picture even more pale(while IRL we have plenty colorful places everywhere, especially if sun is up and sky is clear, except the most depressing ones).
hmm well yeah on these pictures it looks quite overtuned and somehow worse on the new version. The aerial view i somehow really liked a lot because it looks quite realistic. Not very pleasant for the eyes thats true and not good for gameplay, thats why i think these should be quite rare conditions but would be a shame if they would make it look less realistic or not have these conditions at all. The view from the ship tho looks less realistic and just annoying to stare into a bright white screen.
Option for polarized lenses in rangefinders, naval binos and sunglasses option to turn on with keybind would be cool af for stuff like this. And would add immersion
Option to toggle sunglasses while in a plane or even for ships looking through rangefinders. should be a rather simple graphical overlay to implement while keeping the graphical fidelity that would be a tad bit to bright to continuosly stare into in a naval match if all enemies are right in front of the sun.
I mean look at how happy that dude looks like in the thumbnail. Just because of his sunglasses im sure. Could be u
Years ago the nuclear sun effect was even more pronounced in Naval, sometimes to the point where the presence of enemy ships could only be ascertained by the brackets around them when targeted, as the ships themselves weren’t visible at all.
I really REALLY wish they’d rework costal spawns so they’re relevant to the lineup properly and also adress the BR bs going on too, it’s way too compressed at higher end of the tiers.
The amount of times I’ve spawned a pure coastal lineup recently to be greeted by a massive encounter map with no objectives but to kill the enemy destroyers and cruisers is absurd.
There really should be a way to stop that nonsese happening, like put in an algorithm that checks if you’ve a bluewater in your lineup at all and if not then don’t match make to stupid massive maps with no realistic way for a coastal to do anything of note but be food
Coastal only mode would help a lot in that regard, or have a coastal spawn and a couple way too far from that one to be feasible for coastal to cap if there’s bluewater in the game too
most maps allow the bluewater to target directly the coastal spawn so coastals have no chance at all to reach any cover - this was no issue until the aimbot update and the up-leveling of the gunner view