Naval mode is finally dead

Did your team win the match that you were targeted the whole time?
Did you win the previous match with high points?

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Looks like we did win lol, but my results were horrible for a premium bote (and with premium time). Still bad on the second one, 20 min match, used 3 botes (non premium). I can usually easily get 50k to 100k SL’s, often 150k-200k SLs.
Premium BB Marat:

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US without premium botes. I used the Battlecruiser Alaska, BB Arizona and BB Nevada:

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EDIT: OK so I got a better end ish result, updated the screenshot below:
AND just in case anyone wants to try to view the replay, here it is. BUT be warned, it crashed my client, so idk if it will work for you lol: Gaijin Entertainment - Single Sign On

I had the same pattern. It’s an engagement farming technique on the part of Gaijin I think. The matchmaker is designed to give certain results which slightly changes based on your met or unmet criteria. The game determined it was time to throttle you for a match, but not in a way that it would demoralize you. The sting was reduced by the fact that you saw a victory. You were hindered to allow your teammates to gain points.
Then you probably had a high scoring loss next round.

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Sec, will update with the end screen showing points. Will delete this message when I add those screenshots too. So you can see as much info as possible. Whelp, not gonna delete this post now, but minimizing the conversation I had with myself to save space:

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HUH interesting, it’s not showing the Marat one… hrmmm one min

WELL its not showing one in my own replays, even on my computer itself, and not showing EITHER on the online replay site. Awesome…

Added the 2nd one, notes on it above. It cut out before full end of match, bleh.

OH DERP I just realized I can get server replay link from the mailbox/battles window. One min again!

LMAO! WELL maybe not, tried to play the replay, and it crashed my WT client hahahahaha

Here is replay link if anyone is interested, but be warned, it crashed me LOL: Gaijin Entertainment - Single Sign On

Yeah there’s a lot of that kind of shenanigan going around. Guy used a 500% RP booster in a heli match, and it didn’t get tallied afterward.
Anyway, I’ve suspected this was the way the matchmaker worked for years, but it was at least engaging gameplay regardless. With this naval patch, it’s really mask off because the AI has a nearly 100% hit rate. You could repair up before due to a miss and some maneuvers before, so it wasn’t as obvious.

I had a match since patch where there were at least 12 teammates between me and the enemy. I stayed in the backline, and my team capped the point, and I never had a moment where I wasn’t being rained on. It was laughably obvious to me then.

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THIS IS EXACTLY what happened to me with the Alaska! I was FULLY furthest away, but had at least 2 and sometimes 3 AI’s laser beaming me from super far away. When there were 5-10 of my teammates RIGHT NEXT TO THE AI’s.

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Sure made you heated when you played again, and justice was served against the game when you got some good hits, points, and kills in the next match, in right? ha ha ha, I love gaming.

Yeah this game is rigged.
I probably wouldn’t have noticed if it weren’t for these event vehicles constantly taking my attention from spading vehicles. I would just use my prime crews and began noticing a pattern.

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I have played Naval since around 2017-2018 (I had an old account, but the email it was connected to I can no longer access). I tried NRB, but playing with controller, it’s hard to aim. I follow the arrow, but it was most of the time too high, so I had to aim way lower, and it’d work, until my aiming was locked to be lower, so then I had to aim high. In NAB, before the update, it didn’t have it. Besides, I wouldn’t always aim at the circle, since I could aim while enemies were turning. Now, with the new aiming, I don’t know how to feel. it’s great at aiming in close combat, or when the enemy isn’t moving. But while turning, I feel useless. And its easier for me to die now. While NRB issues stay the same.

Do note, these are all in my opinion, based on what I’ve experienced. If their are ways to fix this NRB aiming issue, I’d be open for help.

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Ok, so there are two ways to address the leading (aim closer or further) thing in NRB. First, is the typical way with keybinds to adjust the distance, “distance correction”. Most people use mouse wheel for this, but you could probably bind that to some of the buttons, or maybe the top bumpers. COULD maybe bind it to one of the joysticks, but idk how well that would work for you:

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Second, everytime you “reselect” an enemy in Naval RB, it will “reset” your aiming distance to their current location. This works but is not ideal as you might select a different target. I assume you already have this bound, but just posting screen of it anyway:

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OH and just to double check, I strongly suggest turning this setting OFF. I cannot stand it, it will randomly select new targets when you are in the middle of firing at a target:
(This one is in OPTIONS, rather than Controls)

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I really love the new auto-aiming. NAB sucked before because I missed most of my shots because I had to simultaneously take care to adjust distance and aim, making me often not even see the target on screen (because of lead), or missing a lot because the shells just a bit overshoot or undershoot.
It bugged me because there is a crew to take care of such calculations.
Ideally I could equally focus on firing and maneuvering, while in the old system if I stopped aiming for a bit to make a maneuver, it’d basically reset my alignment so I had to miss a few salvos before hitting again.

Maps should be more open though, so we’d have terrain and other stuff to make maneuvering meaningful, and not just spawn-shooting in open sea.

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its ok that you like the new aiming as I accept if one is not my opinion ( I still dislike it) . As for the maps maybe I misunderstood you because you wished more open maps which in consequence support the spawn to spawn shooting which you dislike (as nearly every other player incl. myself)

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Give naval better SL modifiers and will live again!

Yeah. It is one of those changes that closes my wallet for this year. Never been a big spender. But till it is undone, no more money.

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Yup, i wasnt any Good in the old System but now its just ********.
I See the shells hit the enemys arse, Correct my aim Forward and the new System “Corrects” it back to the enemys arse… multiple times… one would think the System would at some point as i am Aiming a gazilion miles ahead of the enemy notice that i want it to aim further forward… it just dosnt.
And to top it of Planes are just dead…

Not a Fan of the new Aim-System, pls fix.

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maybe if they buffed rewards people would play it you barely get anything now adays

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You’re only allotted 1 high scoring match per 4 matches. If you are able to squeak out 2 or 3 somehow, you just get balanced harder.
AI aiming ensures this is regulated to the point that you’re easily aware.
The fanboys think it’s an improvement because they don’t have to think at all when they click.

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I made a new multiple option poll:

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I don’t know what I did. But now, all my controller controls were wiped out. Now my game is bricked and I can’t play. (Playing on laptop, but using controller. Hard for me to unlearn years of playing controller)

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Fuck it, I’m buying a mouse. I’ll just learn laptop controls.

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Oh noes 🙁 I try and remember to backup my controls file every month or so. AND I then email it to myself to have a backup of the backup. I lost my keybinds years ago and vowed to never have it happen again. Screenshot for the button to click to backup your controls:

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I also like to name the files with a “Year.Month.Date” structure so I know which is which, and they will then automatically organize themselves by date on the computer:
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