Naval mode is finally dead

EDIT: Oh, a NEW bug.

Welcome to the club. It has been “broken” since early this year. It was an intentional change (breaking it) including the removal of our ability to use Realistic Aiming in Naval Arcade like we used to be able to do.

My report about the the Realistic Aiming no longer working in Naval Arcade, which was marked as “not a bug”: Community Bug Reporting System

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If you do not like the change (and especially not giving us a menu option to use the old Naval Arcade aiming and/or Realistic Aiming like we could before) please feel free to vote on the poll I made which is still open and ongoing:

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This is different, it broke today it was working fine yesterday.

Essentially what happened is point and click system is de facto gone, you need to lead your target (but there is no lead indicator)
And you also need to manually adjust range (but there’s no ability to do so either)

So naval arcade right now (as of today) is much harder to play than RB.

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oh geez has anybody submitted a report on this yet?

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Oh lawd, I see. A brand new bug 🤦‍♂️ This is the first I have heard about it. If anyone does know about a bug report for this please post a link so we can up vote. I’m not at computer right now, can’t look properly or make one.

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I’m new to the Forum and don’t know where or how to submit bug report, can anyone do it?

I’m under impression that above mentioned bug still persists, it’s making naval arcade unplayable

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Get the AK-225 in the Sea Defender Event!

Are they trying like to make everyone abandon the mode?
A/As are everywere and today half the times I needed to lead half not!
Is it the LOS bug again cause I got so frustrated to try to play again.

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Here is a bug report

https://community.gaijin.net/issues/p/warthunder/i/KCjHYp7xhz8O

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After some testing, it appears that coastal vessels are not affected by this bug so if you are in top-tier coastal against low tier destroyers, they they’re gonna have a hard time hitting you

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They don’t need to, they auto clip you with their A/A

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I’ve been playing some NAB today and my aim seems to be working fine. Anybody experiencing the bug should make a report though.

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A lot of people don’t seem to know that a ship’s listing (from a turn) can drastically throw turret aim off regardless of where you’re actually aiming.

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So , i disabled the new repair mechanic, but the game still automatically starts repair functions without me turning on the automatic function for unwatering and repairs…
Is this a bug or intended?
Its mighty disorientating and annoying when I keep having to stop the repair and unwatering when, according to my inputs, it should be just the fire extinguishing going on.

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Same here, although I´’m not quite sure which pattern is being followed. And the fire fighting function set to automatic tends to get deselected after the first fire. I’ve noticed that at the start of a battle the new damage control icons are being displayed in place of the old ones for a split second.

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If you press and hold the corresponding button there is an A visible.
This mean you have set it to auto ot atleast this is how it was working

I know, the point is that the game disregards my choice of auto firefighting and reverts it back to manual without my input.

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The bug is automatic unflooding for me. Not the most annoying thing in the world but still frustrating when I’m set on fire and I need to hold the 8 key to force off unflooding.

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for mother of god, it took 5 months to fix previous similar bug with turning and it seem to me they touched the same thing cause exactly same guns are affected, e.g. secondaries are ok, coastal is ok etc.

btw previous bug was fixed just accidentally, cause no any changlelog, no even closed report

yeah naval event in a few days. nice. professionals. I think I will buy fking senrai trash now

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exact same for me

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Naval hull breach auto activation
its a known issue, reported 20 days ago, so i guess it will get fixed soon.

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pffffft
Screenshot_20251126-111253

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