Naval mode is finally dead

German 128mm shells is broken for years BTM, not count this as BUG, when in terms of enlarged distances of the battles in recent updates and BR increases for DD, on half of the maps you can’t compete with other nations with similar weapons. I don’t know why is that so, why it still not fixed? @Stona_WT Could we have some clarification?
https://community.gaijin.net/issues/p/warthunder/i/gSu8KDvLgAr1

All ships were tier 3 or 4 but I did not though about the Bots, I ll check the logs

it mostly works, but I also had a strange match in where I was first place making 15 boat kills and capped 2 times - this match wasn’t counted for the challenge! Additionally - I got only 81% activcity despite I was the best performing player in the match…

and it always go wrong when you need victory + 85% activity lol

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this exactly happend to me in this match


only 81% activity? wtf
as you see I had the most boat-kills in the match
after this I had another match with only 9 kills resulting in 91% activity…

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I will quote myself:

You can also check my longer post that explains Activity % in more detail:

The key quote from that post:

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yes seems totally weird - the logic in the game seems to be implemented by GJ’s “department of frustration”

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Doesn’t help too much. If a destroyer is focused on even a small boat, it is only a matter of time before his shots line up with you. Just aim at a random place and one of the salvo will hit.

Gotta say with the “new and improved” Naval Map Rotation at 7.0 and above the gamemodes become a whole lot less fun to play since practically every match is on one of the garbage Circle Maps…

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On another note after playing several matches in the Richelieu i have got to say that it feels even worse than i anticipated, u practically never hit, have to reverse scrape all the time (which only works semi good because of all the ammo in the back) and whats the worst about it is the fact that it seems to have insanely low Hull Stability, im talking 3-4 salvos from an arkansas non penning your side turning it red…

As later Edit: After thinking about it a bit more its a bit questionable that the Richelieu is 8.3 in the first place. When i cant even properly kill a Scharnhorst head on from 5km properly because my shells just dont hit then i think there might be a big problem with how Gaijin balances some ships.

So BTM claims that naval server crashes has been fixed. Anyone had them in recent games? If so, provide the replay to that ticket.
https://community.gaijin.net/issues/p/warthunder/i/bx6i22haL0gB?comment=gcsJY0suOq65wd4Y6g97osoT

Btw. you could vote for new naval proposals

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I mean some people cant really vote if they got no clue as to what is even being said in those threads

it’s 2025, you got a translator even in you browser.

It it quite easy to have the page translated by the browser. I am using Firefox and have set that entire domain to automatically translate to English. While sometimes the words or sentences sound a little funny, it is still quite easy to understand what the users are trying to communicate.

Translating should work the same on most browsers. If you do not see a button to translate at the top of your screen, to the right of the URL bar, you should be able to highlight some text, look for “translate” option, and you should also be able to click “translate entire page” on the popup that appears. Feel free to send me a DM if you would like any help.

Thank you for sharing the links to your new proposal voting posts.

After translating them the Compartment one seems rather understandable but the Destroyer Spawns is quite meh, the less of those pesky guys in top tier matches the better

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It’s not their choice to be on those maps, just recent BR changes.

Ive come to think about something… If Gaijin is of the opinion that the open water circle maps are playable for 8.7s, then why should brs other than 8.0/8.3/8.7s suffer playing on those maps as well…

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Breaking news from WT naval testing if something got fixed - so you guys dont have to suffer

Basically 12 min in (big success surviving that long) started to get focused by soyuz and its second salvo ammoracked my front turret at this absolutely absurd angle somehow at nearly 15 km - even tho it shows no damage in replay but after that next shot show front ammo rack is gone and I am sinking.



next shot shows turret gone

Respawned with another yamato and went on shelling that soyuz for 10 mins (blackened his ammo elevator few times - nothing happend - if it was yamato i goes poof from any ammo elevator damage) really just had to destroy all his sections since its not doing anything else tbf. (also it didnt get stolen by bot soo yay?)


Soyuz respawns - shoots two salvos - my ship goes poof

While replay only shows my secondary ammo hit which somehow one tapped whole Yamato again.

No other damage from the last shell.

a young boy with the words fun fun fun written on his face
(thats one of the better scenarios - sometimes you wont kill ignoring soyuz after shelling it whole match)

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