Naval mode is finally dead

Wait what?

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They need to make it so you can’t control both of the SKR-7’s cannons at the same time then 😂

Yeah, this is absolute stupidity.

They increased Tigers BR and then just nerfed her through the floor.

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yeah I think there were no need to do this. DDs were strong, yes, but okay.
And especially Tiger with recent increase to 6.0… just lmao.

AI is trash even on aced crew, you can still manually switch back and forth between main/secondary but meh. Just semi-dead now

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Just tested it in test drive. HMS TIgers AI controlled secondaries miss by miles against anything larger than a coastal boat. So no we have some of the weakest firepower of any 5.7/6.0 ligh cruiser in the game

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Can confirm, maxed and Aced Wilkinson 👇 Just had a match before I posted here, and the AI gunners wouldn’t shoot at a bote 1-2 km right in front of me, didn’t matter if I used the mains, or the “Aux” cannons. Fired MAYBE one shot, and didn’t even hit the enemy. SO STUPID. They need to revert this change, absolutely braindead.

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Yep, I have no idea what their justify could possibly be for it

actually they just brought this inline with Geniere, JDS Murasame and Zerstorer, which were “fixed” earlier, but what is the reason in the first place… just nerf all the fun

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Yeah, I dont see why any of them needed this nerf.
What is different about these ships?

You can fire the 4x 4" guns from Belfast’s secondaries at the same time, but tigers 3" guns are too OP?

Its wierd

btw didn’t you notice they are a bit bugged? like always short ~100m. Can’t remember now but same guns on some ships are accurate, while also bugged on others when I tested last time. Probably gonna report this

I did try reporting this before (on Tiger)

https://community.gaijin.net/issues/p/warthunder/i/rnSDfwn8LV9H

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interesting, are there any other ships were you

anyway, it’s weird that same main/secondary combo behaves different on different ships

It was most pronounced on Tiger, which is why I reported tiger. The issue with a lot of other ships, was that I was too lazy to go into the settings everytime I swapped and so usually left them on AA with HE-VT ebcause they were generally more effective for that.

Only exception is Rodney and Barham with their 6" guns only good for naval targets and they always seemed fine.

With the ability to swap. I would be far more dynamic with it, but some of these changes… really put me off the gamemode

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They were ‘fixed’ because those ships with 5" & 3" turrets firing together we’re literally dispatching other ships in seconds without needing ammoracking. I know because my kd on Geniere and Murasame were around 10:1 before the ability was removed (and that was before the extra filler bots were added which would make it even higher today). Micher wasnt much different.

Mischer et al were similarly able to throw the equivalent of a small destroyers worth of firepower on top of their prrimaries.

If they revert one they should revert them all.

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Eh, I think the SKR-7 falls into exactly the same category 😉 I have both the Wilkinson and the SKR-7, both (before this massive nerf to the Wilkinson et al anyway) do about the same amount of damage. Are they going to push the SKR-7 up to 6.0 now instead of “nerfing” its guns? 😂 And the SKR-7 is at 4.3, but the Wilkinson is 4.7 lmao.

EDIT: Reply from Leon:

More replies:

yeah that’s true, as I said these sort of ships were strong. But do you really need break the fun instead of increasing BR? I saw a lot of Willkinsons brought to 5.0-6.0 lobbies and doing well enough

A lot of secondaries do this. The secondaries on the Litchfield and all the Brit 4.3-4.7 destroyers for starters.

It’s pure muzzle velocity. The Tiger secondaries are shooting at 1000m/s and the main guns at 800m/s at the same aim point. I talked about the math behind it in a post on the old forum (now sadly gone… speaking of things that are “finally dead”).

Here’s my diagram from that post though:

Note that’s against a stationary target, there is also horizontal displacement due to the differing shell velocities to consider as well. This is why for a lot of ships it’s better just to leave secondaries to the AI (where it may not fire, but at least it uses a correct aim point), or fire them yourself by toggling your own control while main guns are reloading.

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SO! I can agree on those points, my only issue then is that the Wilkinson is ONLY Rank II. Should have already gone up to Rank III imo. I’d be “ok” with it going up a little bit if they stopped ruining/nerfing mechanics like this.

Yeah, give me Rank III+, 0.3 BR higher, and give me muh massive increase to its SL % 😁 But restoration of the dual control of Main+Aux MUST come with a change like that. If this change stays…it needs to go down in BR, immediately.

Yeah, that is what I assume, though I cant think of any reason why it couldnt be fixed. Its not like the secondary guns cant hit that far.

Just the devs couldnt be bothered

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