Naval mode is finally dead

I agree that it could be interesting… if we are “driving”, or aiming the “main gun”, if necessary, another gunner, could be automatically “defending” us from some plane or other vehicle somewhere else… instead of just being “sitting in the tank painting his nails, or watching babes on instagram” :D

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Since yesterday I played just one match only. Have a bunch of boosters that will expire today and have no desire to play at all. I used Moffett for my SL boosters, but given about 80%+ are 0.7-1.0 uptiers, there is no point of playing it now.
As it is now, the game reminds me of a combination of Fruit Ninja and Splatoon. Just senseless holding or spamming the fire button while pointing the mouse at some blurry blob in the distance. All the skill is taken away. The winner is the one having a fast firing cruiser or one with fast firing Japanese battleships.
I liked the aim they had 5 years ago. I got good at it (many people didn’t like it) and was able to come out on top even against 3 enemy destroyers at the same time. Even since then the aiming system got changed numerous times and every time we had to relearn (and unlearn) everything. The last aiming system was so nerfed and screwed up, that gaijin had to finally scrape the whole thing. I saw it being nerfed more and more while doing less and less damage to the enemy. The aiming director was always drunk and would change your good aim to suddenly overshoot or undershoot. Main guns would shoot short while secondaries would overshoot. The aim was very rubbery and involved a lot of RNG and certain shells had cotton ball syndrome. It was very annoying the last couple of months. Notice people had much less income (deliberate income nerf), less kills and less and less fun. The match maker was so bad that way too many matches were 20:80 or 10:90. How about the late infusing of additional players and drastically tipping the scale of the match in the other direction? Constant uptiers and losing streaks. You come to a point that you ask yourself a question why to even bother with this game… and now this new aiming fiasco.
I don’t see anyone mention it, but now the new shell trajectory just means shooting at the moon and shells raining straight down from the sky. They nerfed shell visibility a while back, but now it’s almost impossible to see that you are being shot at and who is doing the shooting. It’s just a bunch of shells pointing at the sky, so it’s hard to predict (surprise, mofo!). Any skill was taken out, just splat-splat now until you run out of ammo.
When I thought things could not get any worse with Naval, gaijin always finds a way to disappoint me further.

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What skill is it you are no longer using?

It’s amazing how I always receive stuff like this but I’m only ever the one that gets banned.

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Intelligence, Perception ?

very little point in doing either
or
can you cite an example where they completely rolled back one of their insane changes for naval ?

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we would remain patient if any feedback to our concerns and critics would arrrive here - but there was nothing at all from GJ staff (in opposite to really minor issues as “turret baskets”)

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and due to de-compression… they did the opposite! Why not putting Scharnhorst to 8.0, increasing also the BR of some other ships and adjust the BR of planes different to ground (as yet possible)?

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in addition there are many people which are not so good in english to write on a public forum - so this might prevent them from beeing active here (only reading)

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I would mind there are other Reasons to not write in a public Forum. For bad English there are Things like deepl, it´s working pretty good. For example my Text, I wrote on a german Thread:
“The last major update of naval battles in AB was already rubbish: Within 3 seconds, instead of 14 seconds time (to update) of the green circle, every blind person could suddenly land hits immediately. That really spoiled playing destroyer and speedboat battles. Now it’s even worse: With this system of automatic shooting (and hitting), why should you play anything other than the biggest battleship? And even then, it’s just a matter of clicking and it’s only destroyed immediately if you click directly on the enemy’s ammunition depot.”

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I agree and appreciate your frustration, I also share it. However I’m a pragmatist, I prefer to light a lamp rather than curse the darkness. So let me ask you, how many suggestions have you submitted, or polls have you created in the Dev-suggestions section? If the answer is zero to very little then you have just self identified as a chaotic bomb thrower. If that is true, then you will not like what I have to say which is if you are not part of the solution then you are either part of the problem, or part of the landscape. Now I’m not saying if you are or not, but people see through those who do nothing but chew gum and throw wrenches, which may be one reason you are not taken seriously? Just sayin’ … 🙄

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So you’re saying those of us that were told to get good or that we had a skill issue, we went to play the game to get good at aiming. Thus we unbalanced the game and discouraged new players with the skill curve. Now we get our legs cut off and told to learn the new system when it’s specifically designed to have nothing to learn.
Kinda sounds like the chaos bombers are Gaijin in this case. With the usual fanbois riding the bombs as they fall.

I might add it’s somewhat difficult to suggest things when we don’t know the problem. There are always common complaints that seem like simple fixes that don’t ever get adjusted or changed. Then we are broadsided by this massive sweeping change that it seems most people never would have guessed would happen.

Also I think devs are taking into account the entire history of Naval which very few players actually have experienced. Myself I’m relatively new and have only grinded a couple trees into battleships and have only a little experience in battleships. I’ve also spent a lot of time in coastal trees spading boats.

My key complaint is that with such a massive change as this, maybe Devs should have been reaching out to the community to discuss the direction naval should take because this is practically a flat out redesign, a new mode entirely.

Oh and by the way, I have made many feedbacks periodically, and they seem to be taken into account. For example, I used to be profoundly irritated by sounds in naval like alarms and such. Those things were tuned, and I was able to enjoy the game a lot more.

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Completely agree with the AI AA gunners, that can shoot you with enormous accuracy from 8 km away now.
Before they stopped shooting low caliber AAA guns after 5 km, only shooting large caliber guns, but now small caliber AAA gun shoot you as soon as you spawn.

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Skill issue.

Agreed, same thoughts from me.

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I concur. +1 too.

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What pitiful life one must lead to make an account solely to troll on the forums

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Bro, I’ve written multiple walls of text of feedback. I’m just hanging out waiting to see future actions unless I can muster the stamina to approach NRB.

What I saw was that you, with 3 games altogether, went on to randomly attack people with skill issue.

Why not use your actual account to leave feedback?

Never feed the troll, basic Internet rule ;-).