Yes, agreed!
But lets be real, it wont happen…not unless naval is separated exclusively and handled by others tbh.
Yes, agreed!
But lets be real, it wont happen…not unless naval is separated exclusively and handled by others tbh.
idk. I made a suggestion for a reffit in naval, the post didn’t went throught rn but it should be out eventualy and if they pass the suggestion to the dev we might have a chance to see the naval experience be improved.
can you link it? Couldn’t find in suggestion forum…would be interesting to see what you ccame up with :-)
The post is still pending rn but it should be live enventualy. Here is a quick summary of what is proposed :
There are voicelines present that suggest towards anti shipping missiles. It’s possible that these are wtm exclusive.
I don’t have access to the newer voicelines of other nation due to the fact that the Fmod repo in github has not updated the naval assets in about 2 year.
But… you didn’t show it to be wrong. That’s what we’re trying to say.
The concern is as follows:
Your Albatros will spawn in the match - it will be invisible, much like all of the coastal vessels are at 20 km spawn-to-spawn range.
It instantly launches 4 MM38 Exocet missiles at the enemy fleet (because spawn-to-spawn shooting is a part of the current map design). 64 seconds later they impact 4 enemy ships, detonating 165 kg HE warhead. Some ships tank it to the bow, others to the side or anything in-between, as the missile aims center of mass.
Sure, vast majority of the bluewater ships can survive that impact just fine. But you you already got ~400 RP for clicking [R] four times, caused some fires and significantly depleted crew count of the affected vessels. If you want to score kills - lob these missiles towards boat spawn, as they have a Lock-On After Launch capability, and 165 kg TNT is enough to kill any coastal vessel that has the boat spawn.
You will achieve all of this while being totally invisible to the enemy fleet, with them having no means of responding to your attack.
In Arcade battles, you can repeat that every 30 seconds.
Consider that instead of Albatros we would be talking about Project 183R, launching P-15 Termit missile with 1 tonne HEAT warhead (this boat is very likely to be added eventually, as it was used by both: USSR and China). The thing can penetrate any armor in the game, and it’s going to one-shot kill anything with magazine in the center of mass (e.g. most of the battleships), any coastal vessel or destroyer, and cripple most of the cruisers/above.
All at a single click of the [R] button.
That’s why we think that these ships shouldn’t be fighting WW1 vessels.
Good points all around and it’s basically naval EC, which could and should be expanded upon.
I sincerely doubt they will change the regular battles. They have found a formula that worked in the beginning and stick with that. Its the exact same with top tier ground, still on same maps that the lowest tiers use. I just don’t see a sudden change in how Gaijin will treat naval tbh.
That they only changed 3 ship’s BR this last change should really tell all there is.
Well, we know submarines are coming through direct developer confirmation, and likely aircraft carriers too.
Naval in its current state is floundering, unable to attract enough players. I don’t think you’ll meet a single naval player who doesn’t agree that there is substantial need for game mode/map design rework.
Yeah, it is a lot to ask of Gaijin. But they seem to want to continue investing in the mode, so it only makes sense to make those changes while expanding the available content. Naval currently has the largest “room to grow” in terms of available vehicles compared to Air or Ground. It could potentially be a cash cow.
Naval will be better for it. Variety of gameplay and modern vehicles will attract players to the mode as it does for air and ground. And yes, that means that Naval will have to fundamentally change.
Not support.
Top tier long lance spam is already annoying, especially in arcade, from destroyers launching at 15km away.
Long range missiles has much greater speed and range. Imagine an accurate and flying long lance spam.
Besides, we don’t need fox 3 of naval.
I know, I am just very concerned that new stuff will just be put into what we already have, and it will be a complete mess. And not sure those new players that are attracted to modern stuff will outweigh those that possibly will quit when their Battlship will be dunked on by a missile from a hidden frigate. I for sure will quit that day!
Thats why I am not eagerly anticipating submarines. Seeing as the core of the game hasnt changed a bit since 2013.
I want nothing more than naval to evolve too, since I really enjoy it despite its many flaws!
Hope Gaijin will suprise me and come up with something new that works, if and when they come with subs and carriers.
How would you do all that given that Gaijin love to mix eras? So you would have a WW1 Dreadnought facing missiles? What countermeasures would it have? I always fancied giving Navy a go but I cant get into more of Gaijin mixed era lunacy,Its bad enough in GRB.
Give it a go, its basically s stress relieve after a few rounds of GRB :-)
I would but it is not full of WW2 ships getting pounded by 80s missile launchers? I have had enough of Gaijins “Dirty Deeds” : )
Nah, its not…not yet anyways, which is what this thread is basically about!
And naval EC is actually a very good mode, nothing like Heli EC!
I might give it a go then.Cheers
What nation to start?
Shameless recruting of new captains! :-)
Try out US for starters, to see if you like naval. Their destroyers are beginner friendly!
USA. Get the USS Frank Knox, period. Ignore the Moffett. While the Moffett is good, it sits at a higher BR, and will face 6.0 botes in an uptier. The USS Frank Knox is perfect. Perfect BR @ 4.7, perfect armament for a destroyer. Has radar, search and track (can lock onto air targets just like a SPAA and use its proximity fused shells). Excellent auxiliary and anti AA guns, work great on both air and small/coastal boats that venture close to you.
If you want another premium bote to go with the Frank Knox, get the USS Wilkinson. Also has search and track radar and extremely fast firing guns. It is based on its 1958 refit, the guns are extremely fast autoloaders.
Oh, and another great thing about the Knox and Wilkinson is they have extremely fast targeting/lead update timers. There are 3 or 4 levels for the lead indicator timer. The Knox has 6 second updating, and Wilkinson has 3 second updating. VERY useful, especially for new players. (Most boats take 12 seconds or longer for the lead indicator to update.)
USS Frank Knox is the best premium bote for a new player, for any country, in any BR. If you don’t get the Knox right now, absolutely get it and the Wilkinson when they go on sale. Knox = 800 GE on 50% sale, Wilkinson = 575 GE on 50% sale.
Source: I have a “few” US premium botes 😉
4.7 lineup:
Missile refit Iowa class will be very good. It had specially armored launches for its missiles.
I think with its armor, it could take a lot of Granits since apparently they go for waterline which is where the armor is
Thanks for that ,Gives me a clear pathway. I did pick up the USS Detroit on Battle Pass ,not sure if its any good but I do have a few BP ships lying about.Never seen the sea : )