Naval kill reward should be reworked

Because that system clearly does not work if despite the amont of damage done to an enemy the kill credit goes to the last guy who it the target. My proposition was to create a system where the game takes into account who did what and the player who did the most gets the kill credit regardless of who dealt the final blow.

Bots should not be getting kill credit period just because - for example - The OP as hell T22 bot ammo explodes a battleship I just set a fire in the ammo elevator just over the magazine.

Conversely, I shouldn’t be getting the kill credit when I 0%'d a ship’s crew when it was already scuttling itself because someone else knocked it to 8% or less.

The system has flaws but there probably is an easy solution to code the game on ‘this player knocked the ship to 8% or less, so he gets the kill.’ while everyone else who hit the ship beforehand for even a few % crew gets an assist.

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G’day Bombe18,

I agree with this thread on the bot killsteals, I’m annoyed with it no matter the BR or TT Branch (although more annoyed with it when playing Bluewater+ ships of the Coastal TT).

I think we should have two systems in place with one for bots & another for players an I believe it should be an assist counts as kill for players that do 80% of damage resulting in both getting the kill meanwhile AI’s count as a full kill to the player that has damaged another ship the most (AI’s would then get an assist talued to their name).

Before when I mentioned Bluewater+ ships as many are but in another tree yet suffer from insane ammunition costs, often to be the best in a match yo I must expend thousands of SL to do. Often it makes me extremely mad when I expend close to 40000 sl firing SAP/APHE/HE-DF/HE-VT ammunition against foes be them enemy shipping or aircraft only for an AI to bloody nick it makes me wrathful as a result.

I already know I’m not making much SL as I sink sub Rank III machines & firing all that SL yet when the AI gets the kill it’s AAAAAAAAAARRRGHHHH.

Two ships most felt by that:

• Type 41 AD Frigate HMS Leopard F14 (50 sl shells, 4000 sl a minute)

• Ayanami class Destroyer JDS Ayanami DD-103 (6700 sl belts, should be separate shells)

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“Kill credit” itself mean almost nothing in naval(just number in statistics), reward already splitting by the crew damage dealt. But there is problems in damage counting system which should be solved, and everything will be more than fair.

+1

Totally agree
Stona say the kill reward is based on who “most damaging other ship” but reality is like roll a dice
Sometime u just need to fire 1 HE to 100% crew of enemy ship but u still get the kill if your team detonated their ammorack.

Stona clearly not play a single Navalmatch.
If he do he the worst player in this game who doent know anything about how Naval situation rn.

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