Naval Forces re-work [Merging Coastal/Bluewater again | Separating Modern Vessels from the WW2 onces | Addressing the balance between Planes and Ships]

I am talking about realistic man . I play RN

Most of what i told you is same in Realistic.

Dude ı dont know u but whenever ı find match with opensea map match turns deathmatch .

It’s a deathmatch game don’t you know?

Buddy there is no tactic or something just shoting each other from spawn .

There is a tactic in Arcade.

My problem with Naval maps is not so much the size, but more the lack of more islands and obstacles. I like the close up battles more, so I would prefer to be able to sail around a bit without the whole enemy team having a clear line of sight towards me.

Yeah exactly. This problem is how I started this re-work idea xD
My first goals was, how do I get these modern ships out of my WW2 games!

I think this problem will get fixed if we just get more ship classes that sit in between the onces we have ingame at the moment.
Right now it goes from Destroyer > Light Cruiser > Heavy Cruiser > Battleship.

I think it should go more like Destroyer > Protected Cruiser > Light Cruiser > Armored Cruiser > Heavy Cruiser > Pre-dreadnought > Battleship.

I just want to see more of the old ship classes that could form a good bridge between the existing ships.

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Yeah exactly .

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Forgot to add: Remove auto aim. Or at the least make it optional.

They removed a lot of islands maps from 6.3+ rotation or replaced them with bigger variants like for Frantz Yosef Land(old version was way better) after Leviathans update. And with decompression they never adjusted up BR brackets of the maps creating mess up matchmaking. Also some maps were just excluded from the matchmaker at all like Black Sea Port, South Africa, Aleutian Islands and Southern Kvarken, stripping variety of the maps in rotation.

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Honestly, I think setting it up like this probably causes more problems than it’s worth. Especially if/when we start getting ASM-equipped ships. Under this system, you have to ask where the heck Gaijin ends up putting them. My solution would be to look at the tank trees for inspiration and have every line be a type of ship.

I think you might have missed one point of my actual suggestion.

My reply to FRE_STYLE was strictly talking about a matchmaker with no modern ships in it. So all the missile and modern stuff would be of somewhere in their own matchmaker, and all the whole “Destroyer > Protected Cruiser > Light Cruiser > Armored Cruiser > Heavy Cruiser > Pre-dreadnought > Battleship” progression is for the “WW1 - WW2” techtree and matchmaker.

If we look at the naval setup as it is right now ingame then I will agree with you and say, where the hell are the missile armed ships suposed to go.

Not gonna happen, just cause in plane gunfight and armoring early ASW ships is easily overpowered by old ships which served in same time as ASW ones, in current ingame conditions. So gatekeeping them not only make them hard to obtain but even more unpopular which is counterproductive.

I think a solution for coastal is like what we did with helicopters where you can grind out a helicopter by playing ground this could be a solution for coastal but with blue water. With the addition of subs we are likely to see them just being in the blue water tree but there is a high possibility of coastal , midget, & special forces subs going in the coastal tree. People will likely want to see the Biber in game just not be forced to grind the Biber.

It’s a very unwise solution, it will not make costal more popular. But only fulfil the urge to own them, but not play them.

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I just don’t know how Coastal can be more engaging as the reason why Gaijin did this was people did not want to play a motor torpedo boat though there could be useful vehicles in there esspecally with subs coming. Also with future of missile ships a coastal boat with 4 anti-ship missiles can punch above her weight class.


If you land a hit with a missile plus less of a radar cross section you can do a lot.

One savor of Coastal might be bringing naval into nuke mode and having map targets that a torpedo / gunboat is better suited to the task then a plane.

I mean doing this may kill naval even more tbh but considering top tier naval is nearly dead(you know why), sure why not.

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Costal could be more engaging if properly incorporated in big boats fight not just CP thieves. Examples are:

  1. Add Costals 3.3- to EC frights.
  2. Add PT swarms or corvette groups instead of controlling just one boat in 5.7+ fights.
  3. Add more spawns like 3 on big ships + 3 on small ships.
  4. Additional closer spawns for slow frigates and corvets.
  5. Allowing PT spawn on big ships respawns.
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The way I see it, putting modern ships in their own matchmaking away from WW2 era battleships will only make the gameplay for them more fun. You won’t have to deal with heavily armoured battleships which your modern missiles won’t be great against.
Keeping the modern stuff together with the WW2 ships makes them suffer more in my opnion, and so no body wants to play them.

Something like that might work yeah. But would people then also actually play them once they unlock them? xD
I’ve got a couple of “top tier” coastal ships, and I cannot recommend them. To me they are not fun to play against much larger WW2 era ships

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