Naval EC should not become another version of standard Naval Battles

the duality of “Gaijin fix the current state of things” and “Gaijin how dare you change anything, put it back immediately”

always looking for greener grass, even far out at sea

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That’s cause taking one step forward, they at the same time taking two steps back due to a lack of “quality control” and slow reactions when things went wrong.

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We never asked to change naval EC in this way.
We asked to add more missions and permanantly, not by adding a +1-1 matchmaking and bots in it !
We also added a thing to avoid the J out spam, that they did well.

Gaijin do not know what they do. Once they do it, they never back. But they should.

Thank you gaijin, i’m stopping your game :)

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Really, just awesome gaijin, kudos for killing naval ec by introducing standard +/- 1 BR matchmaker.

Playing 6.7 cruisers and heavycruisers is in 9/10 matches a full uptier into battleships in classics like: “one player in one team that is fully uptiered facing 4 human players in the other that have 7.3 and 7.7 battleships.”

REALLY…so much better than before.
Matches are entirely abandoned bc of course no one is playing garbage full uptiers 8 times in a row just to finally have a chance to be in a match playing around the actual BR that your own lineup is.
Oh but then you end up in a match thats almost finished…

Amazing, really…

Oh…queue times are still horrendous btw (or at least can be if youre not instanly being thrown onto an empty map with one other player in the enemy team), only to end up in a full uptier match facing two times the human players in the other team that have a lineup 1.0 BR higher than you. and a match that has been lost an hour before you joined → Instant leave, obviously…

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So, playing a full match with a newly researched slow af 6.7 dreadnought (texas in this case) and with only that ship, (ap rounds were ge’d im not doing that bs to myself with he only) for 2 hours straight and doing somewhat decently for it being stock, with boosters on rp and sl (rp gains wit 3 mods researched at least were ok imo) gives these rewards??? Seriously gaijin?

grafik
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yeah man. totally playable in ships that arent premium and/or op af.
Such a miracle why people are leaving matches en masse (definitely going to play through another 2 hour full uptier like that)

when i can just spawn my des moines and come out with 0 playtime on a tech tree ship, way more rp towards tech tree progression and at LEAST 300 000 SL (depending on the booster and first 30 mins) up to 600 k…

12 000 sl man…
repaircost linked to sl/min rly goes hard in ships that go 30 kph, on maps that are basically empty…that being said i didnt even die or j out like a madman. Maybe 3 deaths/j outs in 2 hours. I mean you kind of have to playing that thing on denmark otherwise im just sailing, doing nothing and the sl costs to repair will rise anyhow…

Someone at gaijin really thought this bs through for naval ec?

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Meant to write earlier when this thread was still hot but I agree that old EC wasn’t perfect but it was so much better than what we have now. You aren’t punished for mismanaging SP and you aren’t encouraged to play anything other than your best ship. It kills variety you may have saw in old EC. I say this as someone who doesn’t even have a TT battleship yet (I play Japan) and would only run with the DDs, CAs and some aircraft. Outclassed or outgunned my actions still felt engaging since it did something. Especially when working with teammates.

The biggest appeal with old EC for me was zero bots. In my opinion bots are just not that fun to fight. It feels soulless, figuratively and literally… a fun part of naval for me was slugging it out with players who made decisions instead of sailing in one direction and not moving. A lot of what I have to say is already summed up well in this post, like unpredictable fleet varieties vs everything being within a certain BR range. Some ships have very unique capabilities despite their battle ratings.

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Honestly, that’s my experience with this EC. The first 15-20 minutes are usually with bots. But after that, most of the time, a ton of players join ant then the real battle begins, which is a lot of fun.
I only had 1 match where it remained mostly bots

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I’d be fine with bots if they didnt had aimbot and hit me with fast spamming DD while evading at 17km with every shell. Also kinda hard to evade those with BB and slowly dying to fires. Someone also said he wanna use mines. So some time ago i laid about 10 mines right infront of enemy convoy cargo ship,it run over it without any damage.

EDIT: I also forgot that i hate the fact i cant spawn on the same spawn after i die for idr how long.

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adding this in here like tossing a coin in a wishing well but can we please get like a visible timer or the ability to round up for the “achieve air supremacy over ___ point” bit?

just looooove spending 20 minutes getting 90% of the zone captured only for the magical timer to run out

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