Anti air radar assisted aa is heinous as is.
Imagine radar assisted surface engagement; Iowa would be borderline overpowered lol
Anti air radar assisted aa is heinous as is.
Imagine radar assisted surface engagement; Iowa would be borderline overpowered lol
True, ofc balance comes first. But it could at least show in a quicker range calculation for some ships. But whatever maybe that wont work. I just think its a bit boring that they are basically all the same in that regard. No matter how good they were at it irl.
Yeah, I always found interesting the idea of modelling FCSs in some fashion.
Radar-assisted systems would differ from fully optical ones, higher quality would translate into faster and/or more accurate solutions, etc.
However, that would make Iowa dominate even harder xD
Sojuz clowns on Iowa. But yeah. some ships are already strong enough. Like iowa.
Yeah; this would make Iowa be able to go toe to toe better against Soyuz, which in THAT specific scenario would make the situation more balanced; on the other hand, Iowa, Soyuz and South Dakota would curbstomp on all other vessels quite hard.
Like, now it’s:
Soyuz >>> Iowa/SoDak/NC >> Everything else
But then it would be:
Soyuz = Iowa/SoDak/NC >>>>>>>>>>> Everything else
It’s not good cause of empty matches, not cause Bombe now couldn’t sit on respawn shooting destroyers with Yamato 3 hours strait.
Some issues of current EC could be solved with way easy changes than he suggests.
Main problem now, that the game is creating new matches, over adding players to already existed one.
Lets be honest. Some of the Bombe suggestions is “unrealistic” in current naval modes development state, cause developers will not remake all EC maps and add lots of new mechanics just for the sake of pleasing some NRB EC fans, but they could tweak old ones for sure.
Spawn points removal and adding bots is not the problem(cause now there is no rat race to 8.7). Problem is that EC have match breaking bugs and unfinished underdesined maps copied from Air Sim that were never adapted properly when new ship BRs were introduced(same problem as in regular naval maps).
EC maps and gameplay is still different than regular battels(despite that topicstarter is trying to convince us in opposite, just cause now you don’t need to grind SP and facing more equally matched enemies) - they have objectives(dynamic ones too), multiple spawn points and filled maps with air, ground and naval targets(when 6.3 regular maps is cloned “single circles”, or broken “convoys” where distances of fights is bigger than in EC). Problem that needs to be solved is how let people join and leave when they want to that lasting battle. But gatekeeping those maps from players is not good.
Previous gameplay of EC is sitting 3-4 km over the obstacles farming respawn with your buddies. Was it fun for half of the players in the match that barely had 1 kill or for the team that being farmed, i don’t think so.
Well. 90% of time in new EC you will fight with same vehicles, like in the random battles with same tactics. The main difference between EC and random was the diversity of vehicles and tactics. And now that this diversity has been forcibly curtailed, one cannot say that this has benefited the mode. The game mode needed to be developed in a way that preserved its identity. Now, however, it is difficult to see any critical differences between it and the “circle of death.”
Now there is no reason for the average player to switch from random battles to EC, and it is foolish to expect that such a “solution” to the problems EC faced will boost player number in Realistic EC.
Someone didn’t let you take destroyer to top tier if you need it? And ±1BR spread is still there so 5.3 destroyers and cruisers will face dreadnounts(didn’t realize that even before changes, EC matches created with this same rule and no one ever been disappointed that 7.3 ships forced to fight against 4 8.7 for 3 hours).
That’s simply not true.
With current implementation probably not, but with some fixes to join in progress it will be playable and matches will be filled during the game.
Some of them can be unrealistic in your eyes, but adding some new missions are a good idea. As like giving SP to players that sink convoys and doing objectives.
Of course they are. The rat race was mainly by some players. As like some that you showed in your screenshots.
Exept bigger map, what change from normal RB ? Its tons of bots in both cases.
Same than above, you are showing the team that wants to sealcubbing.
Also, this map is really bad cause convoy spawn is just right of enemy harbors.
And, i’m rarely stay behind island when I play. I want to play objectives.
Saying this is just a fucking lie and slander.
If i have to hide, its because there is a battleship to sunk before push.
Yeah, I used to play yamato and camp behind island.
Also, is i’m close to and enemy spawn and they respawn as destroyers instead changing point
Next time, rethink 3 times in your head before saying shits like that.
I agree, Circle of death is just naval EC but with spawn in circle in open sea.
There is no difference.
I have played with and against him several times and ive never seen him playing like that. Especially knowing that hes an experienced player, that doesnt need to grind anymore and im sure him being aware of that killing destroyers and 5.0 light cruisers give barely any SP and do nothing for your team in winning the match. Besides, it takes targets that the starter ship players in your team COULD attack and COULD gain SP from away from them. It can actually harm your team if you farm all the 5.0 destroyers for some 20 SP while no one of your allies can get sp by doing that.
Ive never seen him play like that and i think accusing each other of doing it leads us nowhere. It also doesnt make your points arguing against his ideas any stronger. Its the same like statshaming. A good idea by someone that maybe plays a bit less succesful than you doesnt make his idea any worse.
Your ideas are good and so are his. I dont really get why we need to accuse each other of abusing or something?!? Discuss the ideas, not the player
Well, I will be too lonely in the big and cruel world of BBs
Its funny, considering that hardly anyone is going to play Enduring Confrontation at every Battle Rating. Most likely, matches will only take place at the top tier. And, again, what are 5.0 or 5.3 destroyers supposed to do against battleships? What would be the point of playing them at all if there isn’t even a difference in SP costs?
But it is. Same BR system, same opponents. Main difference - in EC players will have a convoy spawn point with infinite respawns. Or you really think that average player will use other mechanics?
chill every one. i have good. news. next update. there are no submarines. no changes. no balance update. no new 8,7 ships for balance game. but new italian 80 $ ship. XD. naval is saved D. it has faster relaod. not 45 sec. its way faster. 44 sec. i gues. its italian eny way. at last u can smoce cigarete betwen shots. make babyes. good ship
I’m coping and hoping as hard as i possibly can and you can’t stop me.
Oh making babies is a good argument. i might get it then xD
but after making a baby i need to smoke a cigarette. do i have time for both before reload is finished?
? idk what u coping and hoping. wish u best eny way D.
well. if u have stoc crew yes. u have time. bonus 10 sec
D
Cool. i keep the crew untrained then. Perfect!
I was saying that because hoping for improvement is free. Ill always hope that the snail might possibly get to its senses and actually improve stuff. If i wouldnt i wouldnt invest that much time in the forum and just quit the game.
I do that because the game is good. and i can see quite the potential in it and especially in naval ec. But not with the direction its apparently heading in
Whats the D for after all of your posts btw?
You forgot […] potential Wasted *
True. At the moment i can see quite the potential wasted. Which i feel so sad and disappointed about that i was investing several hours of my time in the last two days into the forums and discussing with people how they feel about the changes, whether they think they are good or bad and what else could possibly be done to make gaijin not throw one of their best gamemodes into the trash. If i was an actual game developer (which im probably as far away from as you possibly can be so i admittedly got 0 clue what could be implemented and what couldnt) I could have used all that time to come up with several very good ideas by now that would have already helped tons.
Well ive got not exactly the biggest hopes that they will use any of the input created here. But theres always hope. Theres also always other games on the market though, gaijin.
Like they did before.
With Heli PVP which was my most favorite gamemode in wt. Even having to play it in mi24s to get better helis. It was multiple times better than the absolute garbage (excuse the harsh words) that is heli pve nowadays. It had actually quite similar problems like Naval EC. They refused to change it and do anything about the absolute imbalance and clubbering they created in that mode. And took the easy way out. Now no one plays helis anymore. All they would have to do was create brackets for starter helis, helis with ir missiles, high tier helis and top tiers. And remove the crap scouting mechanic. Thats all that would have been necessary to make it 10 times better already. Now its just a dull, annoying and infuriating gamemode that gives 0 results for doing nothing and 0 rewards for doing everything. 90% of matches all players but one or two leave 30 minutes in and youre shooting at bugged ai convoys and ground targets, and if they shoot back they laze you out of the air in radarless spaa from 4 km away.
game has potential. wel we can wayt and see.