Well. 90% of time in new EC you will fight with same vehicles, like in the random battles with same tactics. The main difference between EC and random was the diversity of vehicles and tactics. And now that this diversity has been forcibly curtailed, one cannot say that this has benefited the mode. The game mode needed to be developed in a way that preserved its identity. Now, however, it is difficult to see any critical differences between it and the “circle of death.”
Now there is no reason for the average player to switch from random battles to EC, and it is foolish to expect that such a “solution” to the problems EC faced will boost player number in Realistic EC.
Someone didn’t let you take destroyer to top tier if you need it? And ±1BR spread is still there so 5.3 destroyers and cruisers will face dreadnounts(didn’t realize that even before changes, EC matches created with this same rule and no one ever been disappointed that 7.3 ships forced to fight against 4 8.7 for 3 hours).
That’s simply not true.
With current implementation probably not, but with some fixes to join in progress it will be playable and matches will be filled during the game.
Some of them can be unrealistic in your eyes, but adding some new missions are a good idea. As like giving SP to players that sink convoys and doing objectives.
Of course they are. The rat race was mainly by some players. As like some that you showed in your screenshots.
Exept bigger map, what change from normal RB ? Its tons of bots in both cases.
Same than above, you are showing the team that wants to sealcubbing.
Also, this map is really bad cause convoy spawn is just right of enemy harbors.
And, i’m rarely stay behind island when I play. I want to play objectives.
Saying this is just a fucking lie and slander.
If i have to hide, its because there is a battleship to sunk before push.
Yeah, I used to play yamato and camp behind island.
Also, is i’m close to and enemy spawn and they respawn as destroyers instead changing point
Next time, rethink 3 times in your head before saying shits like that.
I have played with and against him several times and ive never seen him playing like that. Especially knowing that hes an experienced player, that doesnt need to grind anymore and im sure him being aware of that killing destroyers and 5.0 light cruisers give barely any SP and do nothing for your team in winning the match. Besides, it takes targets that the starter ship players in your team COULD attack and COULD gain SP from away from them. It can actually harm your team if you farm all the 5.0 destroyers for some 20 SP while no one of your allies can get sp by doing that.
Ive never seen him play like that and i think accusing each other of doing it leads us nowhere. It also doesnt make your points arguing against his ideas any stronger. Its the same like statshaming. A good idea by someone that maybe plays a bit less succesful than you doesnt make his idea any worse.
Your ideas are good and so are his. I dont really get why we need to accuse each other of abusing or something?!? Discuss the ideas, not the player
Well, I will be too lonely in the big and cruel world of BBs
Its funny, considering that hardly anyone is going to play Enduring Confrontation at every Battle Rating. Most likely, matches will only take place at the top tier. And, again, what are 5.0 or 5.3 destroyers supposed to do against battleships? What would be the point of playing them at all if there isn’t even a difference in SP costs?
But it is. Same BR system, same opponents. Main difference - in EC players will have a convoy spawn point with infinite respawns. Or you really think that average player will use other mechanics?
chill every one. i have good. news. next update. there are no submarines. no changes. no balance update. no new 8,7 ships for balance game. but new italian 80 $ ship. XD. naval is saved D. it has faster relaod. not 45 sec. its way faster. 44 sec. i gues. its italian eny way. at last u can smoce cigarete betwen shots. make babyes. good ship
I’m coping and hoping as hard as i possibly can and you can’t stop me.
Oh making babies is a good argument. i might get it then xD
but after making a baby i need to smoke a cigarette. do i have time for both before reload is finished?
Cool. i keep the crew untrained then. Perfect!
I was saying that because hoping for improvement is free. Ill always hope that the snail might possibly get to its senses and actually improve stuff. If i wouldnt i wouldnt invest that much time in the forum and just quit the game.
I do that because the game is good. and i can see quite the potential in it and especially in naval ec. But not with the direction its apparently heading in
True. At the moment i can see quite the potential wasted. Which i feel so sad and disappointed about that i was investing several hours of my time in the last two days into the forums and discussing with people how they feel about the changes, whether they think they are good or bad and what else could possibly be done to make gaijin not throw one of their best gamemodes into the trash. If i was an actual game developer (which im probably as far away from as you possibly can be so i admittedly got 0 clue what could be implemented and what couldnt) I could have used all that time to come up with several very good ideas by now that would have already helped tons.
Well ive got not exactly the biggest hopes that they will use any of the input created here. But theres always hope. Theres also always other games on the market though, gaijin.
Like they did before.
With Heli PVP which was my most favorite gamemode in wt. Even having to play it in mi24s to get better helis. It was multiple times better than the absolute garbage (excuse the harsh words) that is heli pve nowadays. It had actually quite similar problems like Naval EC. They refused to change it and do anything about the absolute imbalance and clubbering they created in that mode. And took the easy way out. Now no one plays helis anymore. All they would have to do was create brackets for starter helis, helis with ir missiles, high tier helis and top tiers. And remove the crap scouting mechanic. Thats all that would have been necessary to make it 10 times better already. Now its just a dull, annoying and infuriating gamemode that gives 0 results for doing nothing and 0 rewards for doing everything. 90% of matches all players but one or two leave 30 minutes in and youre shooting at bugged ai convoys and ground targets, and if they shoot back they laze you out of the air in radarless spaa from 4 km away.
eny way. naval does not mace income for gaijin. no players. even submarines cnt do a lot.e it 5-10 % max. gaijin has not motivation to listen us. or waste time and money on naval. air sim and naval mode are just waste of server.noting more. every one can create air sim lobby. and 4 player is inaf for it. same on naval. 2 player is inaf for game to start. mby they can push uss insade nuclear tunder. and mace people to want have naval. i dk. game mode no metter what. atrracts so small amount of players. naval is just exsists. cuz world of tank relased world of war ship and gaijin just copifasted. they just wasted time and money. also. people wasted time and money. reason they not deleting mode. they just dont want to deal us.
I agree. Not a lot of players. Not enough income etc etc. All true.
But still then why do they waste the time and money to implement the changes that just happened? They clearly do want to change something. But the majority of long time Naval EC players seems to think these changes arent exactly good for the mode. Or at least need heavy refinements…Now obviously i dont speak for all these people, thats just how it seems like reading through all of the three threads…
If they are willing to still put money and time into it, they might as well just change it to something better and not something worse IMO. (Dont get me wrong there were good changes with the patch. But some other changes just made it way worse in general, completely negating even the good changes so…)
But maybe thats just me being naive…And me not seeing how you actually kill a gamemode if you can’t simply shut the servers down. As my first post on this topic ever stated: Heli PvP memories intensify