Naval damage models and Anti ship damage models Rework

so currently, in nuclear escalation, you can fire more than 4 missiles with 90kg+ of TNT equivalent, and the enemy carrier will just absorb it with its engines. But in real life, it would be sinking with 4 massive holes in it. And again, currently, hitting the bridge isn’t enough to neutralize the ship/the whole crew. My experience with the Yj-91 was that if it climbs too high, it will just hit the funnel and do 0 lasting damage to the strike ground. It catch’s on fire and that’s about it. So, could we get this fixed soon, or a buff to anti-ship missiles? They can get kills, but only if they attack the destroyers; carriers need 4-7 missiles depending on where they decide to hit.

Gaijin could simply add something like actual sinking; its hit or do nothing to the carriers. Of course, carriers are extremely fire resistant, but they may be effectively neutralized by the time the fire is put out and will need to be repaired, which can take months. But in war thunder , a fire fighting trucks should be on the ship at all times, being able to put out fires.

https://www.youtube.com/shorts/0zM1VCUZNMo

some rare footage of a agm84J anti ship missile (same explosives as ones in game)

The issue is the AI being able to repair like players can in naval.

Disable completely or massively overhaul how the AI can reapir ships and the issue is largely resolved imo.

Though carriers need to be given a proper damage model, as they still use the old naval damage models iirc along with cargo ships.

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still doesn’t explain the questionable performance of anti ship missiles

They probably need to add a new type of warhead to better model the damage dealt by an ASM, but that still largely wont change the core issue, which is ships being able to extuingish a fire that would at least take a long time to get under control if not cause the ship to be abandoned (like an Exocet hitting HMS Sheffield during the Falklands) in less than 30 seconds.

Or hull breaches being instantly patched and flooding dealt with quickly, etc etc

Fires that burned for a long time and had a chance to spread, hull breaches that caused major flooding that couldn’t just be instantly patched, potentially causing the ship to sink. Even modules (Like weapon systems) being permantently disabled, so if nothing else, the target was easier to attack on the next pass/sortie.

All would fundementally change how much “damage” was actually being dealt to ships, even if the missiles themselves went completely untouched. This has been a long standing issue in ASB with things like bombs and Torpedos too. The damage they deal is largely “correct” but the ship is able to recover from the attack completely, without much issue. Most of the time, naval kills come from killing all the crew, not “sinking” the ship. Which is why a cargo ship can be sunk with a 500lb to the bridge, but can tank 10k of bombs to the deck.

Which makes sense given the AI used in ARB, ASB and NE are just using the repair mechanics made for naval.

It should be able to repair, but not in 30 seconds. Even with the fire trucks, it will take a large amount of time to actually put out the fire, and when on fire, the ship should not long be a spawn point because a jet engine shouldn’t be turned on in case of a fire. And right now, ships don’t have the correct physics it seems to just hit the target, it either stops or keeps moving, it doesnt move up or shake from the explosion. there are more videos of the USA and allies testing anti ship missiles (like tomahawk) and the whole ship moves up or may in some rare cases break or start sinking quickly. So overall, before players start controlling them, it would need a rework for rewards too, just like 15k SL for destroying a ship.

can use B52 probably in nuke thunder 13.0 and get a “hit” on a carrier after dropping 40k pounds of explosives on it and it still stands the crew someone is made of a unearthly material able to be fire , and explosive resistant even the crew that should be on the deck is non existent

This is the aforementioned old damage models in play.

Ive done multiple runs before against a carrier in ASB using the Buc S2. Usually takes 2-3 sorites with 16x 1000lb to kill all the crew and cause it to sink.

Alternatively, at least with the forestall. One hit to the turrets near the stern, enough to cause them to catch on fire (a few Brimstones or a 500lb bomb is usually enough) and the fire will spread and kill the carrier instantly.

It use to be much easier, with a few well placed bombs on the waterline that would cause flooding and then it to sink, but this changed when the AI started being able to reapir this damage super fast