Naval cap zones need to be axed (poll/discussion)

naval just got massive rework which is so good but we need one more thing other than decompression which is the CAP ZONES which end the match to fast no player ever caps them and you dont even need them other than to resupply and its not even historically accurate so please remove them they ruin matches by ending them to fast

also usually its AIs capping or guys in PT boats so its mid

  • yes
  • no
  • other
0 voters

The problem is the cap zone maps are the only half decent naval maps. The other option is the open circle.

I agree that the ticket bleed is a bit over-tuned, it could be slowed down somewhat, maybe even by a small amount

8 Likes

Problem is, most of these maps need a version for bluewater and a version for coastal.

And the current maps that exist for bluewater need reworks.

Especially the circle only maps because open water maps with 10 to 14km spawns for battleships is borderline unplayable for so many ships it’s not funny.

6 Likes

Removing caps simply makes every map a defacto Circle of Death.

Players will have even less reason to push forward and you end up with everyone sat back stationary behind whatever cover is available. Its taking the worst of BB battles and forcing even the smallest ships and boats to play the style.

6 Likes

im not saying remove the maps just the cap zones in the maps and make it like one cap in one spawn and one in the enemy

I don’t think that’d be a smart choice as you’d give a ridiculous buff to IJN DDs and we really don’t need more torpedo spamming.

1 Like

i mean im fine with removing them entirely

You’re not seriously saying that half of the Japanese tech tree should be removed right?

so what would be your victory conditions

wt is geared around 12-15 min games so moving that is not going to be easy

in the lower tiers and in coastal caps are not a bad game type … much better than circle slugouts

3 Likes

No cap zones remove them completely nothing about the japanese

just kill the enemy team once the enemy has no ships its over and naval matches last more than 15 minutes regularly its different from air and ground

It’s simple; they get rid of the 12 to 15 minute strategy for higher tier bluewater.

Push the matches to 17 to 20 minutes. Minimum.

This isn’t WoWS. Nor would Naval survive copying WoWS.

2 Likes

yeah i dont think most people understand high tier naval is a lot longer than other modes and shares little with them you can make as much as air but the game has to last longer

‘BUT NAVAL IS BORING BECAUSE IT’S SLOW’

wait til they realise most dreadnoughts are actually faster than most armored vehicles.

The sense of slowness is due to how colossal ships are in comparison and the distances they have to cover. The 10 or so minute format used to exist at top tier naval; it was called everybody using Scharnhorst.

And everyone knows how miserable that was Pre-leviathans.

‘BUT THEY COULD JUST PUT SPAWNS CLOSER’

Yeah, that used to happen too.

And Scharnhorst took the concerted effort of an entire team to kill one. And that lone Scharnhorst would likely kill 3 of its enemies in the process before it finally sank. Or it decided to let you hammer it for zero damage (and not repairing damage) while its teammates erased you for focus firing it.

If they did it now, replace Scharnhorst with an angled Soyuz. Or five.

Oh wait, they did do it, it’s called the single circle maps that invalidate every ship with more than 30 second reloads.

1 Like

maps do need to be smaller its very difficult for most ww1 bbs to hit any where near 6 miles

ww2 BBs have a massive advantage there cause there range finders are so much better

and IOWA is just as OP in current meta as SOYUZ shes almost as survivable as scharnhorst in her prime

yamato is also probably the worst ship ingame too why she is 8.7 i have zero clue

You either make the maps smaller which drastically biases ships like Soyuz, Nagatos, Bismarck, Iowa or SoDak in an up tier or you completely invalidate cruisers or even DDs in a downtier because now they have no chance of evading incoming fire.

One only needs to play 5.3 CLs to see what it can be like and get a downtier into the 4.7 maps

2 Likes

we need different map sizes for different brs

We technically have that right now. 5.0+ gets BB sized maps.

Which allows DDs and cruisers to not be harassed by incoming fire with even basic evasion. Aside from bot boats.

What needs to be done is additional spawn locations for some maps solely for battleships so can spawn in at 20 or even 25km out.

This alone would be a tremendous survivability buff for Yamatos alone.

1 Like

This is definitely THE discussion we as a community should be having right now!

Do I think it makes sense to remove the objectives we currently have completely? Possibly, but only with a well thought-out replacement. Does it make sense to keep them as-is then? I would argue absolutely not 😂

I’m not confident I’ve seen any great solutions in here thus far, and I know this is a bit of a non-statement because I honestly don’t believe I’m knowledgable enough to offer a genuinely compelling solution myself here, but if we do come up with some way to make naval as a game mode even remotely close to the grandeur of what actually took place in the real world (which I think we can agree the current state of naval game modes do nothing to achieve)- everything else will follow naturally…

Fingers crossed the right history buffs come along and the brainstorming begins to yield intriguing results 🤞