Naval Arcade is now GARBAGE with new aiming system

Absolutely not, mate. I’m not at all. But this…is NOT the way.

Making the game LESS satisfying… MORE automated… in EXACTLY the areas people play War Thunder (skillfully placing shots on target) is the fastest way to kill it.

Maybe the enduring conflict crowd has the right idea. I honestly think that Enduring conflict and World War is the future. It’s the only way to mitigate spliting the community the more BRs we add.

Making gameplay faster (which is why we played Naval Arcade. More horsepower, faster ships, shorter matches).

But don’t BUTCHER Aiming. My gahd. That’s absurd.

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It is still broken, just not as much. Guns still aim at points you are not pointing at - which can vary from a few meters to KMs. Plus the AA is still insanely accurate. HMS Arrow with 40mm AA can nail a stuka at 4-5km.

Oh and the BOTs just mill around the spawn, get destroyed but do not sink, so they spawn is clutter and movement is sharply restricted making you an easy target.

Nah, i think this is better. Realistic is for brain on gameing. Arcade is for Brain off gameing. I hope teh rest of Arcade gets a similar simplification and streamline overhaul.

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stealth approach doesn’t work with enemy ships using ai secondaries or AA, so all bluewater and mostly frigates and even some coastals

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War thunder can even get realistic right otherwise I would be playing that instead. It doesn’t make sense how the camera adjusts so much you can’t even see your target with how much you need to adjust each shot. Just stir at the ocean whilst your target is at the very top of the screen until they go completely out of view. That’s what I dislike about it.

There was nothing wrong with Arcade Naval aiming system prior to update. It teaches players to play Realistic just like like all other modes. Just imagine they did the same system for tanks and planes for all arcade period 🤦🏻‍♂️

I would seriously bin the entire game and look for something else that can hold some sort of realistic approach and skill set that teaches people how to shoot.

It doesn’t make sense the changes they made other than to destroy naval arcade all together. That’s what tutorials are for.

Otherwise War Thunder should have a different difficulty level game mode called simplified battles in all modes that separates arcade and realistic so people don’t have to learn anything to play the game

Sorry for the rant man. I just have a serious hate on for Naval all together now as it’s ruined the mode that I really enjoyed. Naval is so terrible now in my opinion. I won’t bother playing it no more

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The new aiming system made river boats playable.
Positive change.

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This “current previous” aiming system arrived 2-3 years ago, and there were similar outcries about it when that happened.

However they do not have FCS like ships do - except that modern ones do and already have 1 of hte FCS system components giving automated solutions to players.

Fact is there are also plenty of people saying there’s nothign wrong with it.

Your opinion - which you are entitled to - mine is differnet.

So choose to not be insulted.

Arrant nonsense - you might as well say that having ships in WT naval reduces it to WT Mobile…

The lack skill in the new system obviously explains why everyone is getting exactly the same scores in every game…

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Well, wasn’t as bad, clearly.

I guess WWI and WWII ships always had these systems. My bad. (I don’t think they always had these sytems).

Also… if we want to go there… so do tanks. So… let’s make Tank Arcade aiming the same as Naval Arcade. Why the push back? (Because everyone know the tanker community would love their ever-loving-mind).

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Well, there were a lot of people NOT complaining about the previosu system. You are seeing them all here now, out voting any “fans” of the current system 4:1

I choose to address the insult. [shrugs]

mate. I have no idea what you’re going on about with statements like this. It’s circular and/or assumptive logic. What are you talking about?

Again. I don’t know what you’re on about.

We’re talking about our discontent with the current aimbot system, WHY, and how we want it reverted. That’s the conversation happening here.

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For everyone’s info - here’s some stages of how Arcade shooting used to be - every time teh aiming system has been changed it has been to add more and more automation to Arcade:

This one was still in the closed BETA and didn’t make it to the game IIRC - you made 3 “ranging shots” and after that range was automatically adjusted:

The one that made into the game had ranging FCS - you had to fire 1 ranging shot - ANB comes in at 22 mins

The “current previous” system was added late 2021 - it added FCS to calculate lead and range and provide the “green circle”. Ranging shot was replaced with taking time to calculate the solution :
https://old-wiki.warthunder.com/Update_“Direct_Hit”#Game_mechanics

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Just to add to this conversation, the recent community update in no way acknowledged our protests. I posted asking why, was ignored, and instead someone else asking about naval events got a reply. I’ve since replied at the moderator again requesting acknowledgement from gaijin, and others here should as well. Continue the discontent, continue to not play NAB, continue to reject this change.

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I had no issues at all with coastal boats and the previous aiming system. It was just a matter of learning how to aim leading the target. Survival in little torpedo boats made of wood was a challenge as I would say the only issue there was your rivals being massively over powered like SKR-7 and Pr. 206 where your guaranteed to be dead if you are anywhere within range of them. Instead of ruining naval arcade there should be a separate mode called handicap battles separate for all ground, sea and air for those that want to play a full arcade mode with full aiming assists.

So the modes will be:

  • Handicap Battles - all modes full aim assist with new aim system

  • Arcade Battles - players markers and lead target with previous aim system

  • Realistic Battles - no assists and no player markers

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Under the current AB game system the French BR 3.0 heavy boats (Arras,Marne,Amiens) are totally OP.

I don’t see anything wrong with the previous system. It worked and was fun.

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Since I don’t play arcade games, I hadn’t paid attention to this update until I started playing EC.

Well, on the one hand, you could say (for damage control) that it’s a bit more RP-like in the sense that you manage an entire crew, etc.
But on the other hand, in terms of practicality, can’t you adjust the depth anymore?

The system is supposed to aim automatically, but sometimes for 5 or 6 minutes everything goes behind; it’s incomprehensible. And other times, at 24 km, the ammo racks on the first shot.

you can, by mouse move adjustments up or down

Gaijin disagreed - and they got the vote.

FWIW I also had no problem with the previous system - and I don’t have a problem with the new one either.

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Ah okay thanks but there’s no indicator actually, it’s very weird.

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[shrugs] I didn’t see no vote.

But I see a lot of people actively against it now. Here, and in social media.

We’ll see where the player counts land in the next couple months. Perhaps THAT will convince devs to take this communities feedback seriously.

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The current system is soulless, boring, and frankly, counter to the entire War Thunder experience, which has ALWAYS been centered about skillful execution of aim

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So can anyone explain to me how to aim in ab naval?
I am confused a lot, once you easily delete target by one salvo, but mostly you just shooting and even if shells seems to land the target you do nothing.
I am totally screwed with combination of expirience from the wows, old ab naval aiming and now, i just have no clue how.
Testing a lot on dev server but even if you aim on same spot for five minutes, ship stay alive. Or you delete that target by one or two salvos.