OH. Well. I still refuse to play Battleships or Heavy Cruisers in arcade because they’re slow, easy targets. Destroyers, however, like the Moffett, are nimble lil’ beasts so, different experiences there.
In general, I prefer coastal play with PT boats.
Current Arcade Air and Naval have suggested leads, but players who play those modes know that those leads are OFTEN very WRONG. Firing on the leads does not guarantee a hit. You still have to understand what those leads are suggesting, and compensate for YOUR movement and theres. THEN, you STILL have agency to fire where YOU want. Not where the AI decides it wants to.
That is the problem. Currently, players do NOT have that agency. The do NOT have the ability to make a better choice than the computer. They are at the whims of what the Aimbot things is the best shot.
This reduces the fun, because you’re literally not aiming or taking the shot. And because you don’t learn anything. You don’t understand the fundamentals of aiming in Naval. Which means you’ll have a much harder time if you ever try to move to Realistic.
Meaning that people will probably not give RB a chance.
Realistic, in all other modes, is a step up from Arcade. Why would you not make a “harder” mode have a stepping stone? No other “Realistic” mode has this radical of a departure in mechanics. Not Air Arcade. Not Ground Arcade.
You’re ignoring the entire premise of all of these posts. It seems, on purpose.
Yeah. The current naval arcade aiming mode is the current arcade aiming mode. Brilliantly observed. That’s the problem. It is the entire point of all of these forum topics bemoaning it. complaining about it. Asking for it to change. It’s VERY CIRCULAR to say, “It is an arcade aiming mode since it is now an arcade aiming mode”
It is the topic of discussion.
There is no other aim system in War Thunder that behaves as Naval Arcade does. Its closest comparison is WT Naval Mobile.
You’re making a bad faith statement. With all due respect.
Why should you? Ships have crews of hundreds of people and significant fire control systems running such things - tanks and aircraft (mostly) do not - they have 1 person making their best guestimate.
An analogue to naval FCS is range finders on tanks - that systems automates part of the fire solution so players don’t have to deal with the “fundamental” of rangefinding. If they ever get around to replicating the rest of modern FCS’s (or more advanced airborne gun-sights) then they will also not have to think about lead.
I don’t know, mate. Naval came out… 2016? We’ve been rolling with this specific aiming mechanic for 8 years +? almost a decade? It’s a pretty hard stretch to say: This is the way it always should have been.
Furthermore, tanks have crews. [shrugs] No one person is driving or shooting. It takes the commander, the radio operator, the driver, gunner, loader all to operate it. Why not implement the same aiming system.
It all sounds like apologist arguments after the fact.
The fact reminds: There is a sizeable and vocal community, literally coming out of the woodworks, logging back into the forums, or creating forum accounts, OPPOSING this change.
And we’re outlining why:
It’s boring. It’s insulting to the player. It diminish the game to a mobile app version of it.
We want it returned to skill based gameplay. Full. Stop.
Absolutely not, mate. I’m not at all. But this…is NOT the way.
Making the game LESS satisfying… MORE automated… in EXACTLY the areas people play War Thunder (skillfully placing shots on target) is the fastest way to kill it.
Maybe the enduring conflict crowd has the right idea. I honestly think that Enduring conflict and World War is the future. It’s the only way to mitigate spliting the community the more BRs we add.
Making gameplay faster (which is why we played Naval Arcade. More horsepower, faster ships, shorter matches).
It is still broken, just not as much. Guns still aim at points you are not pointing at - which can vary from a few meters to KMs. Plus the AA is still insanely accurate. HMS Arrow with 40mm AA can nail a stuka at 4-5km.
Oh and the BOTs just mill around the spawn, get destroyed but do not sink, so they spawn is clutter and movement is sharply restricted making you an easy target.
Nah, i think this is better. Realistic is for brain on gameing. Arcade is for Brain off gameing. I hope teh rest of Arcade gets a similar simplification and streamline overhaul.
War thunder can even get realistic right otherwise I would be playing that instead. It doesn’t make sense how the camera adjusts so much you can’t even see your target with how much you need to adjust each shot. Just stir at the ocean whilst your target is at the very top of the screen until they go completely out of view. That’s what I dislike about it.
There was nothing wrong with Arcade Naval aiming system prior to update. It teaches players to play Realistic just like like all other modes. Just imagine they did the same system for tanks and planes for all arcade period 🤦🏻♂️
I would seriously bin the entire game and look for something else that can hold some sort of realistic approach and skill set that teaches people how to shoot.
It doesn’t make sense the changes they made other than to destroy naval arcade all together. That’s what tutorials are for.
Otherwise War Thunder should have a different difficulty level game mode called simplified battles in all modes that separates arcade and realistic so people don’t have to learn anything to play the game
Sorry for the rant man. I just have a serious hate on for Naval all together now as it’s ruined the mode that I really enjoyed. Naval is so terrible now in my opinion. I won’t bother playing it no more
This “current previous” aiming system arrived 2-3 years ago, and there were similar outcries about it when that happened.
However they do not have FCS like ships do - except that modern ones do and already have 1 of hte FCS system components giving automated solutions to players.
Fact is there are also plenty of people saying there’s nothign wrong with it.
Your opinion - which you are entitled to - mine is differnet.
So choose to not be insulted.
Arrant nonsense - you might as well say that having ships in WT naval reduces it to WT Mobile…
The lack skill in the new system obviously explains why everyone is getting exactly the same scores in every game…
I guess WWI and WWII ships always had these systems. My bad. (I don’t think they always had these sytems).
Also… if we want to go there… so do tanks. So… let’s make Tank Arcade aiming the same as Naval Arcade. Why the push back? (Because everyone know the tanker community would love their ever-loving-mind).
Well, there were a lot of people NOT complaining about the previosu system. You are seeing them all here now, out voting any “fans” of the current system 4:1
I choose to address the insult. [shrugs]
mate. I have no idea what you’re going on about with statements like this. It’s circular and/or assumptive logic. What are you talking about?
Again. I don’t know what you’re on about.
We’re talking about our discontent with the current aimbot system, WHY, and how we want it reverted. That’s the conversation happening here.
For everyone’s info - here’s some stages of how Arcade shooting used to be - every time teh aiming system has been changed it has been to add more and more automation to Arcade:
This one was still in the closed BETA and didn’t make it to the game IIRC - you made 3 “ranging shots” and after that range was automatically adjusted:
The one that made into the game had ranging FCS - you had to fire 1 ranging shot - ANB comes in at 22 mins
Just to add to this conversation, the recent community update in no way acknowledged our protests. I posted asking why, was ignored, and instead someone else asking about naval events got a reply. I’ve since replied at the moderator again requesting acknowledgement from gaijin, and others here should as well. Continue the discontent, continue to not play NAB, continue to reject this change.
I had no issues at all with coastal boats and the previous aiming system. It was just a matter of learning how to aim leading the target. Survival in little torpedo boats made of wood was a challenge as I would say the only issue there was your rivals being massively over powered like SKR-7 and Pr. 206 where your guaranteed to be dead if you are anywhere within range of them. Instead of ruining naval arcade there should be a separate mode called handicap battles separate for all ground, sea and air for those that want to play a full arcade mode with full aiming assists.
So the modes will be:
Handicap Battles - all modes full aim assist with new aim system
Arcade Battles - players markers and lead target with previous aim system
Realistic Battles - no assists and no player markers