You are right. But overall reward will also be less because it’s very hard to get higher damage number now.
But just take a look at the vehicles I just play … which are the new added ones… and how they perform.
USA: -
Germany: Ersatz York. Still works fine after changes. Guns are good. U deal DMG and u can kill enemy Bots and players alike. BUT u have a weak spot (bug) and u die instantly if hit there.
USSR : Arkhangelsk:… British nerfed 15-inch cannons with hilarious spread. Pure random damage output. Kind of useless. No FUN to play
UK: Rodney British nerfed 16-inch guns without hilarious spread, yeah. Damage output random. Not able to damage a Scharnhorst, even on short range. Takes ages to reload. Good seconderys. Mediocre Fun at best
Japan: -
Italy: Don’t have the vehicle yet… all I say is: has no AP shells
France: Dunkerque. No AP shell. Armor is too weak to mess with most players. Excellent for killing cruisers/destroyers… No cruisers in most games anymore… now is kind of useless
This is a reasonable complaint about top tier naval. But not entirely sure where bots come into this?
Also, Bug reports in for British 15" guns having 4x the spread they should. I dont think there is a primary source for 16" guns yet, but hopefully will be fixed as well.
I complain that 80% of ship in top tier cant kill some 7.0 ships. So at least u could go for cruisers … in this case controlled by bots. So what shall i attack in my AP-less Dunkerque? Cruisers would be logical choice. This option is gone now. So i can deal my 3-4 assist while being usually targeted first.
It changes drastically when i play something like Scharnhorst… nobody’s even shooting at me because they know it’s useless.
So in general, compression is a much greater issue now. Everybody who isn’t steering a top-dog is suffering even more.
To the bug reports: i know they are there … since ages? How long is the HMS Hood in the game? 4 Years?
1: We all know that the gun spread is artificial.
2: for most 6.3/6.7 a lot of 7.0 are nearly untouchable in 1v1/ 2v1: the 7.0 USA BB lineup is very sturdy (Alaska is not a BB). Conte / Novo too. British ones (Barham, Rodney) too, ok… Japanese are not that hard targets. The Kaiser (6.3!) does not go down easy, buy 11/12-inch guns.
In older metas u could kill them by plane. But this option is gone too. That would leave Torps: but hey we have insta targeting on boats now
Yeah, I had read the changes, but didn’t think much of it, just figured there’d be more games quicker, likely with more bots. Imagine my surprise when I pop a booster, and queue up with one of my 6.3 heavies that I’m trying to get spaded out, and lo and behold, there’s a whole bevy of BB’s, and not just the few players, but all the bots too. And bam, ammo racked by a bot not a minute in…
I think, this recent change ripped the little bit of “fun” there was right out of arcade (which by definition should be?!, at least to some degree)… not a fan.
It’s a mess. Bots give out less rewards so it’s not worth it to churn out a bot BB only to get so less, so you’ll find yourself focusing on cruisers. But from my experience getting a kill out of a bot cruiser is hard now as well because the kill gets taken if you don’t have fast firing guns.
The changes in regards to populating matches are quite helpful. It’s nice to not have to wait five minutes plus to get into a match.
Yeah bots have less rewards but if this can get more people playing Naval then everybody wins.
I haven’t tried top tier since the change though, I’m just working on spading La Galissonniere at 5.7. I’ll head back to 7.0 after I’m finished and report my experience.
They do. Bots in naval get a 0.3x modifier on both score and SL earnings for kills and assists.
Because score (and RP) are mostly determined by damage (440 base score points for a destroyer due to damage), not the kill reward (30 base score points), there’s not much difference there. For SL, 25-40% of the game reward is due to kills and assists so a 30% reduction there on bot kills can become noticeable.
Many people did already, I’d read down the thread and look at the example screenshots people have posted of kill SL earnings on bots vs humans. His own screenshots just talk about the score-based damage awards, which are a function of score, refracted through the “battle activity” and “activity time” mechanics.
What he’s missing is the “pop up” SL rewards you see on your screen when you get a kill, on top of the score/activity mechanic. While it varies widely, the pop up SL amount if it’s a bot is 30% of what you’d get if the same ship had been human-manned. It’s not hard to test yourself, just watch those SL popups when it’s a human and when it’s a bot.