Naval ammo rack by fire

Open question:
How come (seemingly) almost undamaged ammo fully detonates after mere seconds of being on fire, with no visible gradual increase of “damagedness”?
This footage is with ammo wetting and about 2/3rds ammo load. It is also not a one-time occurrence.

No damaging hits were taken between these two screenshots.

Does anyone else experience it? I play Britain and hence can’t give testimony for other nations as of now, except that it seems like the Izmail seems to refuse to have its ammo elevators catch fire (remedied by simply shooting forward and aft turrets instead as their ammo is above the waterline).

Better yet, what causes this? Wasn’t fire damage to ammo toned down a couple updates back, or am I going insane?

Bonus question: How come that explosion there was considered a “fatal detonation”, when I’ve seen german battleships have three full magazines want to use their respective turret as a projectile and simply continue on as if nothing happened?

Any good explanation is greatly appreciated, and if it’s just another gaijin moment it wouldn’t surprise me.

I’d guess it’s because gaijin is taking into account other ships with very fragile ammo racks (think coastal patrol boats) and since there’s not much of a playerbase to naval, they’ve seen no complaints resulting in no motivation to fix it

ammo cooks off devastatingly quick the instant a fire reaches ammunition. The damage dealt to the ammunition by a fire is also dictated by the firefighting skill alongside of wet racks.

And the game arbitrarily chooses ‘You instantly die’ or you survive with multiple new fires and now multiple hull breaches. I’ve seen Kronshtadts survive two magazine detonations and stay alive and seen Mutsu survive 3 and still have enough crew to stay in action. Tosa also has a habit of surviving multiple magazine detonations (for minimal crew loss) and just look at you like you did nothing to it.

Assuming that’s dreadnought (looks like it to me but the angle is kinda bad), you can easily take half or even 40% and still have plenty of ammo to last an entire match.

So just another gaijin issue. Not surprised.

It’s the Marlborough (love me some 7.0 13.5in fire)

So the game just throws a coin in your face and if it lands on the wrong side you explode, while on the other you take essentially no damage. That’s great

I’ve been instantly killed by 15 rounds left in the frontal magazine of Yamato if that gives you an idea how odd mag dets are.

Also seen an Alaska survive all 3 main mag dets but this only happened maybe once.

Also seen a bot alaska at 0% buoyancy stay alive for nearly 5 full minutes.

No, it wasn’t a stat sheet bug. It was literally 0%.

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The difference in other ships that people have mentioned exploding and Marlborough exploding is the difference between a shell room det and a magazine det. British battleships have the powder rooms (what gaijin calls the magazine in x-ray) above the shell rooms (until the Nelsons/KGVs/Vanguard), so a barbette fire will ignite those and sink the whole ship (same with any ship that experiences an actual magazine det). The other ships described in this thread are all ships with large shell rooms, and those do not sink a ship instantly. Just wanted to clarify that its not really a coin flip, its just completely different explosions.

The examples I used were all victims of direct magazine detonations.

Hyuuga and Ise like to lose their frontal magazines a lot and they usually only get severe flooding and a few fires.

I have seen Alaskas and Kronstadts explode and survive a lot, and every single time it is just a shell room detonation. Same with Mutsu, same with Tosa. Every single time I have seen an actual magazine detonation, it instantly sinks a ship, and unless there is a mechanic I am unaware of, this is how it is intended in game.

Edit: I have also played US standards, Mutsu, and Tosa, and I can tell you that when it explodes and does not die, it is just a shell room detonation. Unless, of course, the x-ray is lying to me, which is not impossible given how finnicky that can be in-game.

I have blacked magazines for no detonation.

Conversely, I’ve only slightly yellowed them and the ship just disappears back to the respawn screen.

The game is inconsistent in so many ways it’s baffling.

Shellroom detonation? Most of the magazine’s ammo disappears or the ship also instantly implodes.

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