Naval AB aiming bugged ? Something changed

I found it funny that, despite Nuclear Thunder not being playable in Arcade mode and only being available in Realistic mode, the changes made there somehow managed to break things in Naval Arcade Battles.

Really shows how bad their spaghetti code is right now. It’s a really inexcusable issue.

For now, the 3.3 coastal boats get a break from Pr. 206s and SKRs with their broken aiming, unless they’re fighting something at close range.

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The fact, that such a mega-bug exists during a big naval event is just next level.
These guys make me so angry.

Still exists - just ruined my 300% rp Ikazuchi battle.

I mean there was the HE bug where 100 mil he from cruisers could nuke any battleship during a naval event some years ago. So i wouldnt say its “next level” as in “even worse”. Just another bug. everyday life in wt. Just another level.

Wild thought: Maybe the only way to keep it interesting after all that time aint new gamemodes but just a new hilarious and annoying bug every 2 weeks?

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The Devs just don’t care about Naval. Would it kill them to at least pin a notice in the forum to say they are working on it??

I bet if the ‘desynch’ bug that broke the game yesterday hadn’t also involved ground it would still have remained unresolved for days, event or not.

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Cared enough to drop a patch fixing hit registration issues, not that it means much.

God, Oyodo is such a gross CL. If it had torps and maybe a third turret it’d be the single best CL in the game in terms of performance and battle rating.

If you mean the most nonsense then I referred to that, it was not just a naval issue. Still waiting on the Arcade Aiming, a month and counting…

Think it’s only 12.8cms and below and only for pt boats because I haven’t seen any issues today.

It’s affecting a whole range of vessels, and all thanks to changes made for Nuclear. The number of bug reports alone should have clued up the Devs that’s is a major issue.

Anything with 3"/76mm for starters, and that includes half the Japanese higher tier coastals. For Mitscher/Wilkison it’s not just the 76mms but the 5" too which makes them next to useless
Russian 130mms on Pr56s…amd many, many more.

But it’s not the important Premiums or BBs so…

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So, even now that the start date for the event’s final mission has arrived, this bug still hasn’t been fixed.

The current state, where most high-rank boats and frigates are effectively non-functional, would be like having most top-tier MBTs on the ground with their gun barrels bent out of shape, sending shells flying off in completely unintended directions—or, in the air, having most top-tier fighters equipped with AAMs that have suddenly developed an exceptional talent for mass-producing teamkills.

I suppose Gaijin must have a remarkably spacious schedule if they can afford to leave something like this sitting around. I can only hope that one day I’ll have the privilege of working for such a wonderful company myself.

Akebono is still bugged and in essence non functional

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Imagine a massive bug for a huge number of vehicles, that goes on for over a month, including a big event for these vehicles specifically.
My already horrible Cyclone just broke completely - the air is getting even thinner.

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Still not fixed even after the naval event is over.

What a complete joke.

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Can’t you imagine working for a company thats completely disregarding something that important and essential for several months to be incredibly chill though? :-D

You dont even have to take the time to acknowledge somethings not working right, you can just act like its not even happening and slap a big fat “Not a bug” on everything. EZ AF

Maybe at the end of the Financial quarter the accountants will force them in to action.

Premiums affected…Blagorodnyy, Wilkinson, Akebono, La Corse (that I’ve tested)

When it hits them in their pocket they have to take note…maybe…possibly…or maybe not if the plan is death by neglect.

40 days now…

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Anyone who has access on the Dev Server can test if this persist? Thanks.


i asked a very kind user in Discord @AweKazoo to test and sent me these video on the current dev server iteration. looks like its working especially with the PG02 which leads properly on aim.

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The effort is appreciated, however was the PG02/M61 affected? I dont recall it being mentioned previously and I believe it was one of the lucky ones that retained the easy aim.

The ones to test are those with OTO 76mm or US 3" such as Albatros/Bussard, Ikazuchi or Izuki, or even Mitsher/Wilkinson as their 5" is wobbly too (actually there are a lot!).

I hope it gets fixed soon, I have vessels that are docked because I don’t want to constantly switch between direct and markerless lead aiming every time I change ship.

i’ll try to ask again to some bluewater ships. but yes the PG02 is also affected i have tested it on Live as well with this badly taken screenshot

i am focusing on the rear of the ship but its hitting way further to the left.

I first met the same bug in 2025, and I was playing Schütze for spade collection. The autoaim mech completely failed in arcade mode. Very annoying and could be fatal in many places.
And another bug was noticed at the same time – coastal vessel’s secondary weapons are not doing any damage. This issue gets triggered randomly and till now I find only 1 method to fix it: Switch to main gun, fire at target (the shell must hit and cause some damage), get the status of target refreshed, and the no damage bug was kinda covered.
Notice! I submit reports on these bugs with screenshots, but the Holy Snail Gaijin said the information was insufficient(they donot allow to upload replay files, very confusing) and closed my issue reports. Bruh. The reporting system was just not designed for naval battle.

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Bug still alive and well - don’t they realize, it’s an absolutely huge mega-bug ?