Cared enough to drop a patch fixing hit registration issues, not that it means much.
God, Oyodo is such a gross CL. If it had torps and maybe a third turret it’d be the single best CL in the game in terms of performance and battle rating.
Cared enough to drop a patch fixing hit registration issues, not that it means much.
God, Oyodo is such a gross CL. If it had torps and maybe a third turret it’d be the single best CL in the game in terms of performance and battle rating.
If you mean the most nonsense then I referred to that, it was not just a naval issue. Still waiting on the Arcade Aiming, a month and counting…
It’s affecting a whole range of vessels, and all thanks to changes made for Nuclear. The number of bug reports alone should have clued up the Devs that’s is a major issue.
Anything with 3"/76mm for starters, and that includes half the Japanese higher tier coastals. For Mitscher/Wilkison it’s not just the 76mms but the 5" too which makes them next to useless
Russian 130mms on Pr56s…amd many, many more.
But it’s not the important Premiums or BBs so…
So, even now that the start date for the event’s final mission has arrived, this bug still hasn’t been fixed.
The current state, where most high-rank boats and frigates are effectively non-functional, would be like having most top-tier MBTs on the ground with their gun barrels bent out of shape, sending shells flying off in completely unintended directions—or, in the air, having most top-tier fighters equipped with AAMs that have suddenly developed an exceptional talent for mass-producing teamkills.
I suppose Gaijin must have a remarkably spacious schedule if they can afford to leave something like this sitting around. I can only hope that one day I’ll have the privilege of working for such a wonderful company myself.
Akebono is still bugged and in essence non functional
Imagine a massive bug for a huge number of vehicles, that goes on for over a month, including a big event for these vehicles specifically.
My already horrible Cyclone just broke completely - the air is getting even thinner.
Still not fixed even after the naval event is over.
What a complete joke.
Can’t you imagine working for a company thats completely disregarding something that important and essential for several months to be incredibly chill though? :-D
You dont even have to take the time to acknowledge somethings not working right, you can just act like its not even happening and slap a big fat “Not a bug” on everything. EZ AF
Maybe at the end of the Financial quarter the accountants will force them in to action.
Premiums affected…Blagorodnyy, Wilkinson, Akebono, La Corse (that I’ve tested)
When it hits them in their pocket they have to take note…maybe…possibly…or maybe not if the plan is death by neglect.
40 days now…
Anyone who has access on the Dev Server can test if this persist? Thanks.
The effort is appreciated, however was the PG02/M61 affected? I dont recall it being mentioned previously and I believe it was one of the lucky ones that retained the easy aim.
The ones to test are those with OTO 76mm or US 3" such as Albatros/Bussard, Ikazuchi or Izuki, or even Mitsher/Wilkinson as their 5" is wobbly too (actually there are a lot!).
I hope it gets fixed soon, I have vessels that are docked because I don’t want to constantly switch between direct and markerless lead aiming every time I change ship.
i’ll try to ask again to some bluewater ships. but yes the PG02 is also affected i have tested it on Live as well with this badly taken screenshot
i am focusing on the rear of the ship but its hitting way further to the left.
I first met the same bug in 2025, and I was playing Schütze for spade collection. The autoaim mech completely failed in arcade mode. Very annoying and could be fatal in many places.
And another bug was noticed at the same time – coastal vessel’s secondary weapons are not doing any damage. This issue gets triggered randomly and till now I find only 1 method to fix it: Switch to main gun, fire at target (the shell must hit and cause some damage), get the status of target refreshed, and the no damage bug was kinda covered.
Notice! I submit reports on these bugs with screenshots, but the Holy Snail Gaijin said the information was insufficient(they donot allow to upload replay files, very confusing) and closed my issue reports. Bruh. The reporting system was just not designed for naval battle.
Bug still alive and well - don’t they realize, it’s an absolutely huge mega-bug ?
They fixed manual aiming part on dev server, but not AI controlled attack on naval targets - AI guns still not leading and attacking naval targets.
The bug was finally fixed in today’s patch. Since there’s no NuclerThunder on the Dev server, I initially assumed the issue wouldn’t occur there, but it seems the fix was also applied without any problems on the main server, where NuclerThunder is present.
Honestly, I’m a little amazed that it took a full two months to fix this bug, but I’m glad it’s finally been sorted out somehow.
All I can do now is hope that this doesn’t happen again.
That better never happen again.
I am not grateful at all, it finally got fixed, it should have been fixed many weeks ago.
Btw, have you tried it yet ?
Cause i am too involved with air battles right now ^^
now the secondaries on the Project 68s actually work and you can switch targets without gambling on whether or not your first salvo will even fire in the general direction of the enemy