If you don’t mind me asking, where did that last photo come from? I’d like to read more into it if possible.
They manufacture them for their T-72s/T-90s

T-90
That is hardly can be a proof that they will work same way on different targets.
Your screenshot shows that motors are realized as module in the game.
They work the same.
Your screenshot shows that motors are realized as module in the game.
Neither traverse nor elevation hydraulics are modelled… they’re not connected to anything either.
This is how it’s supposed to look:

Now, I ask, where is it in the tank’s model? Right, it’s not there. That for your knowledge, is the horizontal turning mechanism.

This shows the gyro-stabilisers, they’re also not modelled.

Again, where is it?

WHERE ON THE MODEL?
YOUR PHOTOS SHOW THE MANUAL HAND-CRACK of the turret, not the actual pumps.
You wish to pretend the manual hand-crack is the actual pumps? Okay, then advocate for this:
Using the manual turret traverse handwheel, the speed of turret rotation on flat ground is 0.6-0.8 degrees per second
WILL YOU?
That is T-72A and it’s modeled in the game.
T-72B

These schematics shows how it should be modeled for motors and hydraulics for T-80 and T-72B it’s all correct in the game.
Basically none of them are modelled. Those pumps aren’t in the game.
- component numers that aren’t modelled: everything apart from no.4 and no.5
The only ones that are ‘present’ is the number 4, the ‘rotary mechanism’, and number 5, lifting mechanism…
Same case with the T-80s where they copy pasted the watered-down T-72 mechanisms, placed them on the inside of the turret ring when they should be outside of it from the looks of it, and made them too small.
Im sorry can you choose even better angle so anything couldn’t be seen ? You literally trying to hide 7, 4 and 5 part 9 some parts are electrics and not realized in game in any MBT. You just coping now.
They have only half modeled it on the T-72A, T-72AV (TURMS) and T-64A and that’s a completely different system just by looking at it and they’re still missing the gyro system. It is, however, NOT modeled on the T-64B, T-72B, T72B 1989, T80B, T90A, T80U, T-72B3, T80BVM, and T-90M. What’s funny is the BMPT-72 has the power pack for fire control systems modeled but not the actual MBTs.
?
You can literally tell they’re not modelled as they’re COMPLETELY MISSING.
Also @ww2planes good spot.
“Let’s give NATO IFVs burst fire mode and unbroken spike missiles to balance them against BMPT”
“No”
“Ok no”
Because it’s not realized in other MBTs there is no Power system in other ones you literally digging your own grave by demanding these modules to be added to MBTs.
So what’s that whole assembly there then bud? Seeing how I already posted photos of it and you can see the gear tooth that connects to the turret ring. That’s for the T-72 and the T90 and T80 use the same system. Seeing how the turret is normally controlled via hand controls on the bottom of the FCS, those hand cranks are an emergency secondary control.
Funnily enough because of our talk, I also found out the T90M turret model is scuffed because the turret ring manual controls phase through the FCS. But from this, you can also see the massive disconnect for the vertical control arm that’s missing critical systems such as a motor connection for the powered controls.

Also, A DETAILED LOOK INSIDE A T-72 at 5:18, you tell me… what is that GIANT pack of batteries doing? Almost like that’s the power system that powers all electrical items
Can you have a little drop of decency and google search what you trying to use as proof this is T-72A from Lvov Tank Plant and module is present in the game.
And these people are surprised that dev don’t listen to them.
You obviously have never used spikes you can never and I mean never get 4 kills with 4 missiles in 700 games I’ve never got that and only few times got 3 kills in a single game and spawn rest is either tracks miss or non pen etc you always have 2 ready to fire unlike the bmpt have 4 and you get 8 of them that you can fire and aim it yourself and I et that most bmpt players have archived 4 kills with 4 missiles in a single game
Please mention the namers weight it weighs as much as a merkava while only having it’s hull and reduced armor it doesn’t make sense unless the turrets armor is put into the hull so mention it with every post
Cool? Not sure what you argued there seeing how I’m showing how it exists and is the most modern turret rotation motor with it and I even stated the photo was the T-72. The other photo I posted before from the rear of the tank is a T80U so congrats on being able to reverse image search?
That video shows all of nothing xD Besides, doesn’t negate the fact Gaijin hasn’t modeled in the electronic system for the turret still
No THIS is your statement it’s not goes ONLY to T-72 its basically ALL T-series excluding T-64.
This video shows that T-90 has different system.
It doesn’t have any traverse mechanism so your other photo disprooves your argument.
Cool but neither Leo or Abrams have it.
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So, please explain how their turrets rotate as you’ve shown no photos of the turret traverse mechanism.
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M1 Abrams
Leopard I
Leopard 2A4
Leopard 2K
IN FACT, THERE’S MORE
Puma
Begleitpanzer
Stingray
HSTV-L
Type 24 ICV
CV 90 Mk IV
There’s more to include the Merkava, Sabra, Namer, all Leopard 1 and 2 derivatives, Ajax, and SPAA.
,
,
,
Now why is it that the only Russian tank with this mechanic are light tanks and the BMPT? Their main line brawlers, the T-series, have none of this modeled.
This is traverse mechanism and its in the game.
This is monumental example of Dunning-Kruger effect.
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So what’s 4,5, 1 and 10 modeled at then as they only have the manual traverse mechanism modeled.
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Ironic seeing how you had no actual response of Russian MBTs having those mechanisms modeled or their giant battery pack that sits next to the driver. So yet again, show me where those same game mechanics are added to Russian MBTs.


















