Unironically this would get accepted as a bug report and implemented in less than a day then take 2 years to be reversed back
Doesn’t matter they won’t get it unless they face it themselves
one can be brain dead the other has to sweat his ass and aim for pixels
So just ignore them
marders,
but my point wasnt comparing it to other crewless turret vehicles but other vehicles in general, as there are relatively few crewless turret autocannon vehicles and most of them suffer from the same problem of losing all their ammo when it explodes
Bro really said marders 💀 lmao he deadass said it like he made a good point
anyways
But which one doesn’t mind it because gaijin gave it an ammo box ?
And which one has it’s ammo going all the way to the bottom but it doesn’t connect some how when shot at ?
Because why go to a point when you can just hold gaijins hand for ammo
And Im pointing out there are no other vehicles with unmanned turret which loses its ammo. Marders are playing against tanks without stabilisers. namers are playing against top tier mbts.
And I repeat: “namers and eitan have absolutely unique mechanic of losing all of its ammo after being slightly scratched by a random 30 mm shot.”
Its literally unplayable right now.
it wasnt my main point, it said it as an aside
which ones doesnt mind it because it doesnt even lose all of its ammo when shot in the ammo anyway? the ammo box fixes a problem that that vehicle doesnt even have
I agree the bmpt shouldnt be able to survive it, they should implement like mini blast doors on it so if its firing and gets shot in the ammo it loses all of its ammo and dies
no, its not unique to the namers and eitan though, freccia ows 30, qn506 do it too, i mean if you really want to be that way, every top tier with blast doors has a chance to do the same as well
i saw a namer 30 carry a team literally yesterday
stop sulking
You compared everything that has a lower br than itself while namer itself is same as the bmpt wonder why aren’t you comparing it to that
and a freccia player has no right to say anything in this matter with 10 spikes
Qn is literally 1.3 br lower than the namer having every downside of vehicles in lower brs and facing bmpt at it’s BR
wonder what made you think that’s a good argument that would change my mind
That’s not a valid point I have carried teams with zachlam tager and namer itself too but that’s once in a 500 matches you’re going “anything that makes me look right and support my point” at this point lol
Which doesn’t make you or whatever you’re trying to prove here look good
Okay buddy, so we’re now only looking at crewless turret at specifically 11.3? Like sure i get the hate for the bmpt but if you want to complain about a mechanic that affects 2/3 of the crewless turret vehicles at 11.3 you should probably allow comparison to different br vehicles as the sample size is a bit small to get your point across
Plus unless you can find a picture or source that showz that the namers or eitan carry ammo/spikes in the hull then nothing will change
Sorry i thought we werent comparing it to lower br vehicles
I did?
Lol show me a picture or a video of the TD and spaa magically spawning an ammo box next to their tank and load from it
It does not not as much as these namers
You literally mentioned it that’s why I said it has no saying in this 💀
Infact did not the reason I’m focused on it because it’s at the same br and it loses its ammo when hit yes but doesn’t explode the tank itself not fatal although it should be + the ammo box In case it’s ammo was cooked off
but an actual question have you played the namers?
Trying to approach this topic from a point of realism is gonna get us nowhere. Warthunder is a game, yet the design of the Namer and Eitan turret is shaped by real life. Both worlds clash with each other severly.
Irl. its pretty logical to put 400 rounds into a big unmanned turret.
Storing the 30mm ammunition in the hull is both going to take away precious space, and also endanger the crew in case of a cookoff. Putting this large ammount of ammo on two continous belts in the turret eliminates the need for the crew to frequently expose themselves for reloading. And any incoming fire which destroys or detonates the ammunition most likely also was preceeded by severe damage to other components of the turret which would anyway result in a mission kill, so having backup ammo stored somewhere else is kinda pointless.
So where does this leave us in Warthunder? Like many suggested, turn the Namer into a tank destroyer, give it the ammo box and implement its missing hull armor whilst keeping it at 11.3.
The Namer would therfore end up as a very well protected vehicle at its BR, whilst not being a completely unbalanced mess since opposing players would always be able to take it out of the fight yet not easily destroy it.
(And lets ignore the BMPT in this discussion, since we can all agree on the fact that it needs further BR adjustments)
what? its called an ammo truck i guess but like thats obviously a game mechanic what are you even talking about at this point
yes, 2/3 soon to be 3/4 of the crewless turret vehicles at 11.3 are the namers + the eitan, very bad sample size (also I kinda agree they could probably be 11.0 with puma and KF41 (crv block 2 should also be 11.0 imo)
no if you hit the external ammo it doesnt lose all its internal ammo only the external cooks off without damaging the rest of the tank, if you hit the internal ammo the vehicle dies, like I said the ammo box fixes an issue the vehicle doesnt have in this regard (itd be like giving the vbci mct-30 an ammo box)
no but we’re 90% arguing about mechanics of the games not the performance of the vehicles (which I do mostly agree with you on)
You hit it it loses its missiles while having ammo in the hull same thing as the namer you hit the ammo it still has 2 spike in the hull you shoot those 2 in the hull it dies
I could say show me a video where any other one that has an ammo box has a ammo truck following it everywhere to reload
The whole mechanic itself is not realistic so it can be added to any vehicle
i thought we were specifically talking about autocannon rounds?
sure, but I dont think we should allow for any edge cases in stuff like game mechanics, light tanks get scouting and drone (and artillery dunno why they need all three), medium tanks get artillery, heavy tanks get nothing, tds and SPAA get ammo boxes
if we break from the broad generalisations everyone is gonna be asking for their own strange edge cases to be fulfilled and I just dont think we should allow that possibility
That’s not
No
not every tank follows that rule a medium tank can get ammo box and there’s example
And TD and spaa can get scouting ability
the devs are the one who decide what gets what even if it means changing the vehicles role in this case bmpt
I personally think an Ammobox is the best solution to this issue, but I am not opposed to additional munitions as long as they aren’t in hazardous locations.
theres very few, only the couple rocket tanks as far as I know, which is fine imo
I dont think TDs should, but the only AAs that do generally have no way of defending themselves
yeah but there are no light tanks without scouting or TDs without ammo boxes
yeah, personally I wouldnt mind all ifvs with missiles getting ammo boxes, itd just be a continuation of rocket tanks getting them
Ik I’m just saying
Most yeah for AAs and for TDs not generally something like say zachlam tager needs it that sad thing can’t be saved no matter how much game mechanics you throw at it
Maclos guided TDs need it
True
I Agree
Im not going to ignore BMPT here because its literally the key point of this topic - when one vehicle in case of Eitan gets its effectivness artificially minimised to the absolute maximum possible due to the lack of sources/“balance” and another vehicle getting artificially buffed in case of BMPT.
Just look at this.
Eitan:
- no sources claim it has additational missiles and belts in a hull. Neither sources claim it doesnt. Gets 2 useless spikes.
- 4 spikes it have - nerfed to oblivion for “balance”, cant take down a single olololo plusW player on a premium t-80 charging at you in a open field
- all of those bushmasters supposed to have HE TF rounds, but for some reasons Eitan doesnt have it
- joke of a BR for its kit
Meanwhile BMPT:
- any hit in its weapon station will probably blow the whole thing up? No problem! Gaijin separated its belts so you can expose your ammo in a turret as much as you please. Just gonna lose few rounds in case of cook off.
- vehicle phisically cant hold more then 4 missiles? No worries, its tank destroyer from now on. Here’s a box for you
- ofc gets an absolutely laughable BR at start and still is… because noone could’ve guessed top tier ussr mbt protection level would be too strong on its BR.
Thats the point.
The only thing you can do is drop your negative review on any platform and move on any suggestion on that matter will not pass on trickzzter’s watch
Something has to be done about this. Selective realism it or whatever, but every single match in either Namer just ends with a single BMPT round hitting the ammo leading to the Namer being useless. You have maybe a 5% chance of actually making it to any resupply point (assuming you can even move from the spot you’re in) so you might as well just J out and go to the next game. At this point, the Namer’s are easily the worst of the IFVs. Sure they have some extra armor over the others, but they’re at the highest BR, have the worst cannon, tied for the least amount of RNG spikes, and the worst mobility.