My propose for economy changes(PBEC) I couldn't upload it with another theme

Hello everyone, I’ve been thinking about and planning an Economic Remodeling Plan called PBEC. It’s a reform with several key points that also includes packages, research, and options for the snail and the players that won’t break the economy but won’t make it too easy either
[Topic 1: package price]
(Step 1)
The first step for this segment would be to implement regional pricing based on purchasing power. This initial measure would be driven by the high costs, especially in more vulnerable countries like Argentina, South Africa, Ukraine, and others. The goal is to boost sales in countries with smaller budgets and increase accessibility.
(Step 2)
The second step would be the possibility of allowing you to choose which items you want in your package at varying prices. For example, the F18 early could have the option to be purchased at a lower price without extra items like the Golden Eagles, further increasing affordability and allowing for higher long-term revenue.
(Step 3)
The third step would be to add links to YouTube tutorials or basic guides about their roles and tactics, for example, an Astro guide on notching accompanied by a video of a gaijin talking about vehicle information to familiarize the buyer.
[Topic 2: Battle rewards]
(Step 1)
The first and most revolutionary aspect of this proposal would be to add a reward slider; for example, every 20 silver lions would be one research point. This would be with the objectiveof allowing flexibility and boosting premium users.
(Step 2)
The second step would be to give a bonus to people who were able to change the course of a game on their own, for example, eliminating 6 players near a base, also adding bonuses to the rest of the team to encourage collaboration.
[Topic 3: Grind]
This section could be simpler with a simple adjustment to the amount of RP needed for each vehicle. It’s a quick and easy measure that wouldn’t have much of an impact, a 25% reduction would be more viable.
[Topic 4: extra]
For this part I will only include the premium account; the bonuses could be increased to 150% RP to increase the incentive for premium accounts.

This seems reasonable as Steam is working on this if you heard of this.

The whole point of the pack vehicles is the whole package, otherwise GE vehicles exist.

Imagine a real tutorial for the game

Boosting premium players… Premium time, Talisman’.

We have skill bonuses already

2 Likes

This is a great initiative. The economy is the biggest issue in the game right now, and it’s good to see players trying to fix it.

To add to your proposal (PBEC), we recently put together a detailed 5-point community proposal to fix the economy without hurting Gaijin’s revenue. Here are the main points we suggest:

  1. Repair Cost Cap (10,000 SL)
    Top-tier vehicles (like the T-90A at ~12,000 SL or Leopard 2A6 at ~11,500 SL) are economically unviable for the average player. A hard cap of 10,000 SL per vehicle should be implemented. Players avoid their favorite tanks because a bad match means losing SL. Capping it encourages playing diverse vehicles and removes “SL anxiety”. This is offset by increased playtime and premium skin sales.

  2. No-Expiry Boosters
    Boosters (SL and RP) should not expire until activated. Right now, if you earn a 500% RP booster but can’t play that day, it’s gone. Let players use them when they actually have time. Zero balance impact, just respects player time.

  3. Reduced Cost for Duplicate Ammo Research
    If you researched APFSDS on the T-72A, it should cost 50% less RP on the T-72B. Basic ammo should be free on all vehicles. Grinding the exact same shell 5 times is pure tedium, not gameplay. This respects player time while still keeping a reasonable RP sink.

  4. Gradual BR Decompression (1.0 → 0.7)
    The 1.0 BR spread makes matches feel unfair (e.g., a 5.0 vehicle facing a 6.0 monster). We propose reducing the spread to 0.7 gradually (0.1 per update) and raising the BR ceiling to 13.0. Queue times will increase slightly, but we suggest a “Queue Booster” (+10% SL/RP if you wait more than 60s) to compensate.

  5. Free Parts/FPE for Reserve Vehicles
    New players start without repair or fire extinguishers, taking 5-10 matches to unlock them. This is the #1 reason people quit the game. Give Parts and FPE to all Reserve vehicles for free.

These changes are balance-safe and would massively improve player retention.