Multipathing needs to be removed as soon as possible

Don’t give it IRIS-T missiles. Don’t make it the Gripen Agressor. Tank some dumb aspect of it.

It probably wont have IRIS-T Same way the Typhoon doesnt.

But I was thinking.

Blue Vixen radar still.

Misisng loadout options on hardpoints

Missing most of its TWR

No MAWS

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What happened to notching and properly defending a missile? It doesn’t seem fair to me that you can defeat a missile by doing nothing even if the missile is launched at lethal range.

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Agree on everything except markers. If they want to remove markers they need to give us datalink and HMD in third person. Also update HMDs to as close to their real counterparts as possible. EFT is not the only plane that shows radar targets on HMD.

I am all for this as long as they make trees a realistic height. As long as trees are 50m tall this just won’t work as anytime htere are tress you would have to fly through them for multipathing to work.

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The point is multipathing should not be your primary defensive maneuver. It should be rarely used

How to defend against multiple ARHs launched from different angles ? You can notch one, but two or three ?

Removal of MP would doom the game mode if it isn’t rebuilt from ground up.

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Don’t put yourself in that position to begin with. You could also use terrain or just run from them if you do end up in that situation.

With the changes I proposed, that would be less common to experience, and they should allow for proper dodging of ARH missiles.

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So you expect to be able survive being engaged by multiple targets from multiple directions simply by the virtue of a magical shield?

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You mean the notching which doesn’t work reliably half of the time, sure would be fun.
It will just end up in trades all the time.

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Many maps don’t have terrain readily available for me to use.
I also doubt I can outrun missiles launched from 15km away.

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Yes, as the game mode has 16 enemy players so getting targeted by more than one player at a time is a given.

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The old “worse than WW2” style gamemode and number of players is another giant issue, one that does not have any direct relationship with MP, and that you would never like to have in a rather realistic gamemode

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Which is why removing MP without reworking the mode isn’t an option.
Defending against 16 enemies without MP is just too much.

Would almost decide to add a 2nd paragraph if you really don’t know all about this… Shouldn’t ve treated everyone as if they know.

Here’s the whole thing. MP is one of the ways to reduce killing efficiency, same logic as flr-resist, 300kph notch gate and maybe even WW2 rudder efficiency. These are made to compensate the “placeholder” gamemodes which are systematically unsuitable for realism/ gameplay. Including WW2. 0 position suppression with an ARH is far too much. More a official cheat as the Kamov 2a42 lock, than a possible compensation as the developing ingame Flare resist logic.

And “changing without changing” statements. 1 it’s like “Move L2A7 to 14.0” “Then my BVM will slaughter the whole 12.0” 2 Think about the first 2 days of ARH update. People die, People learn, People notch.

What are you smoking? Multipathing in this game is not realistic, yes. The real “multipathing” height in real life is around 400 meters. But most of the time multipathing simply doesnt work. If you have ever played top tier, staying at 5 meters or below wont even multipath anything. You will most likely die to a mica that somehow has a broken ground filter. AKA multipathing needs to be buffed to improve the surviveability.

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Sitting at 5m places you and the multipath target at the same place…so of course you’ll be hit.

IRL it’s more like 10-40m depending on the missile. Skyflash had a min engagement alt of 33m and that was because of the prox fuse not MP

It needs to be reduced down to a missile by missile basis, which would halve the alt on average

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You know what this means in reality? Using your team as bait so they get ganged up on while the people who are playing “Safe” can run around the edge of the map doing nothing and than it’s like 4v10.

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With multipathing removed those situations are less likely to happen to begin with. Less player density also should lead to more balanced matches.

Me F-poling while seeing team going straight in:
Me notching while seeing team eating suppression amraams:
Me climbing while seeing team rushing to take an ARH shower from above:

Major Skill Issue

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