It could probably be reduced to 40 or even removed entirely in sim at the moment.
It’s so dumb that you can be immune by flying low, and removing it will promote actual skill.
It could probably be reduced to 40 or even removed entirely in sim at the moment.
It’s so dumb that you can be immune by flying low, and removing it will promote actual skill.
already terrifying
Multipathing is a realistic feature, but it varies missile to missile. I doubt that an Aim-120 would have the same MP level as an Aim-7D, or even an R-24R.
I think the ultimate implementation would be a per missile basis. Some it would basically be nothing, others it would actually have a meaningful impact. Might cause a few balancing issues, but for the most part, shouldnt as the missiles most affected by MP would also have radars likely without PD and so just as affected by ground clutter.
I don’t think you know how much skill is required to fly low…
Also AIM-120 has a 40 meter limit until C-6 or C-7.
They should model all types of countermeasures with more detail at the same time as this
I can quite happily cruise along at 50ft / 15m all day long in SB and never had an issue with hugging the deck. 60m is stupidly easy.
Source? a YF-12 firing an AIM-47 at mach 3.2 hit a flying target only 152m over ground in 1960’s, but you don’t think AIM-120C-5 from 2000’s can do below 40m, with all the advancement since 1960’s, especially in electronics?
Not very much considering most maps have large and flat areas. It’s only “difficult” on Spain, Golan Heights, and Vietnam, and 2 of those maps are part ocean, while the last is still flat enough. Even the mountainous maps we have still have huge areas that are completely flat.
I agree.
Sim is ways worse imo because people love to play Denmark, Maginot Line, Tunisia which is basically flat.
Until you meet those 40m high trees.
No, multipath is fine, if you want to play a MPless game go play dcs or nuclear option.
The removal of MP would only lead to pussy f14 syndrome aka spam missiles then rtb.
Unironicaly removal of MP would kill jet tiers because the match would be won by whoever has the longest range missile, this would make some planes useless bc their missiles dont have the range. Move them down and then they slam people, then repeat.
Leave MP as it is
Those planes can just learn to dodge those long range missiles, since it isn’t that hard unless you get close. More balance and decompression would have to be done, which is why I talked about it in my first post.
Ridiculous. Trees are already 50-100meters tall in this game.
It should be back to 100m, not 60m.
This is because the spotting system in SB is so unbelievably bad that any map with clutter makes enemies invisible. Even bases become much harder to see. People also play Winter Stalingrad as black on white is easier, sort of like desert… black on yellow.
Some people dont want high MP bc their free kills would be harder :(
That sounds like a major skill issue if you need 100m MP to defend against SARH/ARH threats.
Given the fact that IRL missile like Skyflash had a minimum altitude of 33m (and thats not even due to MP, but prox fuse issues) . 60m is stupid for a game that is meant to be realistic
haha, and some people jsut want to be able to fly in a straight line and ignore 50% of weapon fired at them with 0 skill needed.
The irl missile also had a hit ratio of like 12% so they should add random failures too
I dont see how random weapon fails which is something they do not model has anything to do with multipathing having a 60m height, a tool they use to give bad players a crutch.
Nah, I agree with you most of the time, but like, nah. I want my low altitude interdiction aircraft to stay immune, not to mention my 60° AOA UFO of a plane to remain untouchable until I decide to engage (here comes the entire enemy team blasting 47 AIM-9M/L’s up my exhaust when I do)