After all the changes gaijin is making to maps, ruining a lot of em for “good reasons” its impressive how yet they didnt fixed Mozdok, a map where the 1st team who pushes to middle map gets to spawncamp the enemy team, its just absurd, i always see the same pattern on this map, sometimes my team wins, sometimes the other team wins, no matter what, one team will get spawncamped until the match ends at some point.
Just played it, my team won the middle map and then the enemy team couldn’t leave spawn since minute 5 and they stood there without being able to play dying over and over until the match ended
I’ve recently had a ~6.something match on it in my centurion and found it surprisingly balanced. Capturing B went back and forth for a while until a breakthrough was managed.
I think it’s actually a pretty good map. If some of the borders were changed up a bit and if it had multiple spawn points, it would probably be one of the best map in the game.
We don’t have that many medium-sized rural maps in WT, so it fills that part quite well.
dont get me wrong, you can find balanced matches and the map becomes fun but these “balanced” matches are weird to find, the map can be good but gaijin needs to change the spawns location terrain, you can spawnkill both teams from A and B
I can concede, as with many maps, that the spawns could do with actual defensive advantages. Even just make-shift dirt mounds and tents to act as cover would be swell, and multiple spawns in general.
Tanks popping into existence from thin air in a place that has no reason for why the tank came from there is meh.
I like Mozdok because it’s a fight over control of B.
I miss Port Novo cause I miss the exclusive WW1 trench warfare map with no flanking.
Most of the maps are the same tactics over and over again.
My favorite maps in the game are:
Red Desert
Removed Port Novo.
Carpathians
Mozdok
Sinai
Sands of Sinai
Arctic
Flanders
Pradesh
Karelia
European Province
Yeah this map ain’t great, it gets super spawn campy really fast.
I imagine it’s actually not bad at lower BR’s, where engagement ranges are generally a bit shorter and long range is less reliable, but I haven’t played it at like 4.0-6.7 in a while.