Until you need to defend against CAS but can’t get a missile off while your team gets slaughtered
The former, for the sole reason of the more comfortable BR. Speaking of MANPADS, their equivalent, the Type 91 missile is now once again the only air defense up to 11.3, which wasn’t an issue before when the next lineup past 9.7 was the 11.0 with Tan-SAM, but now it very much is an issue again.
Except with low firerate I can shoot post reload, with the Tan-SAM I just can’t shoot at all. And this isn’t just for aircraft, because it has no defense on the ground either, unlike SACLOS SAM that can at least launch their missiles at ground vehicles
I was caught up in FlaRakPz/Rad, they have the same weapons system, but different missile selection.
It is about equal to the 10.3 in range, with better missile performance and fire and forget munitions, in exchange for highly inconsistent launch conditions and no ground defense, as well as two less total missiles that are harder to reload because it’s a big defenseless truck. It also gets IRST track, same as the Roland and no search at all apart from your eyes.
I’d still say missile performance puts it higher, but 11.0 was more than fair enough for it.
Give me an 11.0 to compare (I can’t remember any). But even then 10.7 2S6 gets 10km missiles (same kinematic range) with comparable maneuverability. Only difference is that the 2S6 gats cannons and search radar and can launch the missiles whenever, while Type 81 can fire and forget missile.
Fair enough, but the Type 81 would be too, it just has a better flight path due to not being SACLOS guided. It doesn’t need to be Roland 3 equivalent anyways if it’s at 11.0 rather than 10.3
This only was an argument when Type 81 was at 10.0, which actually was a BR too low for it.


