Move North Holland [Domination 1]'s A and C Capture Zones

[Would you like to see this in-game?]
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If skimming through the forums and random interactions in the battles are any indication, the community largely disapproves of the North Holland map introduced in the Alpha Strike update. And having experienced it myself, I can share this sentiment, specifically, the [Domination #1] format. Here I wish to propose a solution to fix this map and welcome the community to discuss if they have a better idea.
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The problem:

The current layout suffers from suffocating out-of-bounds zones, especially for the south. While it opens up towards C, the fields are unquestionably dominated by the north, should they set up sniping positions up there. This leaves the Southern team to only exploit the urban brawl within the city. The out-of-bounds area to the parts of the city across the creek is pure hilarity as there is little to no use to crossing the creek and should you use it as a flanking route, the steep incline of the sides mean you have to fully leave the safety of the ditch to engage your targets. All is not lost for the Southern team, though. On the contrary, the fact that the whole team is effectively funneled into the alleyways means that they would overrun B (whether the North team has capped it first or not is beside the point) and then steamroll to A. Sometimes, B would remain contested and through pure attrition, and eventually North team would push to C by the end of the match, but this is rather uncommon. All the while these seriously cramped conditions without room to flank would result in the team being bomb bait.

Solution:

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The solution is simple: relocate the A and C caps to a position that isn’t within spitting distance of B on the same road of death. A possible new location for these caps are simply the open lots on the eastern side of the city, across the creek. This would open up that side of the city for interesting play and flanking opportunities while the brawl can still happen at B. The out-of-bounds zone would outline the fringes of the Western fields and the outskirt town area to the East, to justify that this is still the “smaller” map than the [Domination 2] map found at BR 6.7 and above. I’d also advise keeping the spawn points in the same location as putting a spawn point across the river would make them susceptible to being spawn killed by whoever caps the new A and C points.

4 Likes

Delete that horrible mess of a map. It can’t be saved.

1 Like

nah the breda 501 shines here

1 Like

keep original domination 1
the suggestion layout will be domination 3

3 Likes

But does anyone actually like the current Domination 1 though? The general consensus from the people I’ve met generally hate the map except for the brawl at B, something I’ve kept.

Brawl at B is fun and annoying at the same time
Flanking is fun though

Wouldn’t this proposal make flanking easier though? Since it will open up the other half of the map?