Good points to be honest. But let’s talk about survivability when penned; fuel tanks may act like spall liners but they also have a chance to explode and in a t-80 that no spall effect does not matter that much thanks to the vertically placed charges. Also having no commander override makes this tank less survivable, since you’ll be disabled for at least 8 seconds (?)
It’s not just reverse speed you’d trade, it’s also stuff like reload and gun handling.
The T-80B is ridiculously easy to fight in an Abrams, hell the 80B is kind of sad for it’s BR.
No, it’s enough for the br. Even if it loses the agava-1 thermal, it’s still going to perform decently at 10.7
With the changes to the turret bustle and the fact that the Hydraulic reservoir is erroneously included in all M1’s as part of the traverse mechanism it’s near impossible to, not disable the gun with a penetrating hit that enters the fighting compartment, regardless of where the penetration occurs.
At least with the T series if there is a shot loaded you have much improved chance of being able to return fire, since unlike the turret basket damage to the autoloader doesn’t effect turret traverse at all for some reason, even though it has similar protective internal paneling attached to the turret as shown above, and that the loading arm is attached to the turret and if it was to jam, the carrousel would not be able to rotate out of alignment with the turret, jamming the system and preventing it from loading the next round.
It’s sad in the sence that it has to share it’s BR with the Object 292, T-72M2 and 80UD/DU1 which specialize more into certain aspects, meaning they are imo more fun to play.
The T-80B is just okay at best at everything, which can make it pretty mid at times.
They won’t do anything about this, unfortunately, as they’ll likely just say its fake like the Abrams’ integrated spall liner. It’s based on the same concept and I’ve already submitted two bug reports about it and both were shot down.
There aint no spall liner, the crew wear flak jackets for a reason
yo hop on vro
abrams doesnt have integrate spall liners and this has been proven
however the crew where given kevlar vest or “spall vest” which is a modifcation ingame. Under the heli modifications name spall vest
ok vlaka
Doesn’t change the fact that the T-90M isn’t good.
Sure, it’s not a Liner by the conventional definition, but there are elements that perform a similar Spall reduction function.
Chobham, of which the initial NERA array that the M1’s use is based off. Includes plastic element(s) in the Composite matrix? Further why are each of the special armor composite elements in the Cross-sections all composed of three distinct layers, let alone referred to as a “tri-plate element” by the document itself?
Where exactly? I’ve presented evidence to the contrary above. I’d love to see a proper explanation, of it’s contents.
You can ask people that has been in service of the Abrams that actually serve in it
you can @ Conte_Barraca if you want
In game spall is msot of the time only calculated from the back plate, so the composite matrix doesnt generate spall at all.
They could still replicate the impact that it would have by reducing the critical angle of the cone of spalling that is generated, and by changing the ratio of the size of fragments to reduce the quantity of small fragments.
Or by simply adding a coefficient that controls the overall damage spread that can be done by any particular fragment
Still shouldnt change how it behaves after it hits the back plate, aside from the reduction of penetration that experiences before the backplate, as all the spalling that would be generated in this nera array doesn’t have an impact in the game to begin with, also larger fragments that have a higher angles are generated at the interior surface of the plate, where they actually break of due to shear stress and does not desintegrate from the abrasion of the round itself forming smaller higher velocity particles.
And if we are honest this nera arrays would actually increase the fragmentation when they impact thinner backplates as they tip of the rounds gets deformed and they have a affects a larger area overall.
Only because of concessions to the game engine and to avoid edge cases where many interior elements are struck causing cascading fragment generation events, and anyway if that were the case why are regular spall liners modeled in the first place, after all it’s the exact same thing occurring, just that the very last layer is air instead of yet more metal.
Function based on excess penetration, caliber, and thickness of the plate penetrated.
And if it was all DU rounds would practically be guaranteed one-shots due to its pyrophoric characteristics and subsequent after-armor incendiary effects instantaneously causing fires in the penetrated compartment.
What are you smoking? and comparing it to what exactly; a monolithic Block of RHA, ERA (of what form)? and they would be equivocated by same, Weight? Volume? RHAe against KE /CE? Cost? The number of backplates?
They effectively reduce spalling in a few ways;
Each subsequent layer limits the transfer of impact stresses to following element by repeatedly changing the density of the medium thus effectively forcefully dissipating additional energy from the impact by generating reflection boundaries internal to each composite element that the penetrator traverses.
Compounds the angle of attack of the penetrator forcing it to penetrate more material during transit as it deforms and is acted upon due to transverse shock of the repeated impacts, and growing misalignment between the two bending the penetrator
They control the upper limit of generated (torn out) fragment size, as it is a function of plate thickness as internal stress will be maximized at a boundary approximating the ratio of the speed of sound to the thickness of the monolithic element.
Depending on the specific properties of the backing layer selected they can significantly retard the energy imparted to generated spall as it is required to overcome the material’s Resilience & Ductility in order to continue on to the next layer, removing particles that have low kinetic energy (either low mass or velocity)
Sure mushrooming of the penetrator increases the diameter of the tip but also reduces the stresses imparted to the plate significantly as the effected cross section scales with r^2 , thus less energy is retained per penetrated layer of composite if for example comparting W vs DU variants of a similar construction.