More gameplay features?

That chip is saying that you do…

You got experience in actually working with game engines, other than just playing them? Do you have any idea how upgrading and migrating even come to be?

It’s not that dire, so the only conclusion I can come to from this sense of your stance is that you do have a problem with the game.

As someone who’s been playing since 2017. A lot of what has been brought up is not at all wrong. Gaijin wants to keep themselves away from Politics however this mindset has led to politics being an unannounced core of the game. Cause you have folks all over arguing that these sources are right refusing to understand the concept of “Take with a GRAIN OF SALT”, saying whatever has been written is historically correct despite it being wrong thanks to secondary and tertiary evidence.

Besides that Gaijin has shown many times their inability to do something and the troubles of the language barrier. No offense to any of the Volunteers doing their job but half a quarter of them cannot speak English properly without making it sound like you reading hieroglyphics simply because they are overcomplicating the language that surprisingly was designed to be straight and blunt of what something does.

Sometimes I have trouble trying to understand some of the mechanic-based dev blogs because they are written in a way that is extremely confusing to read. However it does seem like this issue has been getting tackled since I did notice a lot of the dev blogs’ descriptions of how something has worked have been getting smaller and more to the point of how it works. So more direct lines of communication do seem to be occurring, thankfully.

Which I assume is thanks to the Team’s growth. idk. In general though to go back to War Thunder, there are a lot of problems. From how Reports are separate rather than together. From modernization being prioritized over other nations pissing off the core bulk of the community to abandoning game modes such as Simulator battles to Naval being in an extremely crummy state, our response to it is it just isn’t fun, it isn’t. From AA on ships acting as if they have aim bot and targeted a specific plane to maps being incredibly close quarters. But I digress. The point is the game and the company has a huge ton of flaws. Which are interwined.

I’d love to see more engine exhaust smoke.

I would, I would too, a lot of vehicles right now still lack their smoke discharges. Including the Heavy No.6. Chi-Ha’s, chances are even vehicles such as the Chi-To would have been given this option as well.

Yes and no, I’d agree if Gaijin adds traction to the tracks and wheels.

Oh, almost forgot, this is a airplane game and ground vehicles are purely a extension, we are never going to see anything advanced for ground.

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There’s a lot of assumption and drive to be negative about what’s been made rather than actually making the attempt to report it and critically assess it without making out that it’s ‘spaghetti coding’…

I think they are trying to work on a new iteration of the engine, look up Aces of Thunder on Steam.

Mate people back then managed to leak a bit of their coding(WT) years ago so we saw what the coding was. It was precisely spaghetti. It is possible over the years that it had gotten better restructured to the point that it is no longer spaghetti however until some wisecrack leaks more up to date of coding and considering ghost shells still occur. I Press X to doubt

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It honestly feels like a pretty common gamer mentality.

Blame everything on the engine and I suppose, for proprietary engines you cannot tinker with - might as well. But Warthunder’s running on an in-house engine (GitHub - GaijinEntertainment/DagorEngine: Dagor Engine and Tools source code from Gaijin Games KFT) that anyone can inspect and draw their own conclusions from.

I’ve only fairly small 2D/isometric experience, but I’ve seen the BYOND game engine be modified and upgraded to allow for features beyond any of the early 2000s’ devs’ wildest dreams in 2010, and likewise in 2020 compared to 2010. If Lumox can single-handedly completely rework their pet project game engine repeatedly over the decades, I’m confident Gaijin could figure out how to update and improve their engine for sake of new features as well. Only caveat being I doubt the suits see much point in investing into engine development unless absolutely necessary (or even fixing technical debt.

Even in hobbyist/indie circles fixing tech debt is a super unappreciated task. We had someone apply to be a permanent maintainer from a simple contributor and one of the senior (non-coder) staff members wanted to reject them since “they didn’t do anything code-wise” (they just fixed a ton of leaks and made our back-end more robust so people don’t cause leaks/runtimes as easily, but since it’s not pretty and in-your face nobody cares…)

Love how the post went from talking about adding something to the game, to talking about code and engines. 😊

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To be fully fair its all related at the end of the day.

Well, yes, I understand there is work behind everything and coding and the such, but I just wanted to open this for opinions and feedback on it.

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Muzzle shots need to be easier to spot especially in low visibility

A nice gameplay feature would be adding IRST tracking to MBTs so shells like MPAT and time fused shells have more use instead of being a gimmick.

MPAT is a VT fused round, it shouldn’t require an IRST, let alone any MBT that I know of doesn’t have IRST.

Also Timed fuse shells aren’t a gimmick, you simply have to account for speed and then range of change over that distance.

Isn’t this already in the game? Aircraft engines do not heat up as much in cold weather maps.

The relation of heat and power output are not related in that way.

Colder air in means more power, and a cooler engine, while being more efficient, yes, engines do not heat up as fast in cooler environments, it doesn’t have increased power.

Forgot to mention snow :P I’ll add it to the post in a second.

Tanks like the original Abrams had ballistic target lock/tracking without IRST. It uses its laser to determine the distance and speed of the target to calculate the right amount of lead, and most modern MBTs can engage helicopters with better and more sophisticated systems nowadays, I think it would be a nice feature to have in WT and give ground forces a break.

Most all modern MBT’s have that, so, okay.